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Adoption Agency
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GwenPool
#2
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
0
B
21
P
0
F
0
G
3
Cp
0
In
0
Cs
3
Td
0
Mvp
2
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Block
Mighty Blow
Adopted by Antithesisoftime

Block, MB, Guard, Claw, Tackle, Stand Firm

Hit me up if you roll doubles, never skip ST, or +AG
The Lizard King
#3
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
4
B
25
P
0
F
0
G
3
Cp
1
In
0
Cs
0
Td
0
Mvp
1
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Block
Adopted by Bazakastine

Ask as player skills.
 
Foxy Bubbles
#4
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
0
B
10
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Adopted by Kondor
Jean Parisot de Valette
#5
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Adopted by MenonaLoco

Used to earn his money as a mercenary, famous for loading his cannon with his enemie's heads. At the age of 70 decided that this was no job for a guy of his age and searched for a less dangerous profession. Blessed by the chaos gods, he was still fit enough to be drafted by the "adoption agency".

Skills:
Normal:
1. Block
2. MB
Double:
1. Dodge
2. Diving Tackle

Stats: +Str. / +Ag.

Any further skill choices depend on stats and doubles and will be added later.
 
The Genocide Machine
#6
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
9
B
4
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Horns
Adopted by Weresquid

A living weapon grown in the flesh vats of dr. Genocide's laboratoriums. Sadly the demand for cloned murderbeasts declined after a number of controversial massacres, and the good doctor threw all his creations out on the street. The adoption agency was able to take care of a few of them, and the Genocide Machine has found a new home where his unique abilities are valued and nurtured.

------------------

"If Genny (the genocide machine) levels, id like to be consulted to see the team and what it might need. If, however, im unavailable, follow this skill progression:

Stats: st yes, ag yes, ma yes, av no
Normals: block -> frenzy -> mb -> tackle
Doubles: no (unless already +ag, then dodge)"
Garcangel de la Guarda Que Va y Viene
#7
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
33
B
10
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Horns
Wrestle
Adopted by Garcangel
 
Pity the Fool!
#8
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
8
B
8
P
0
F
0
G
3
Cp
0
In
0
Cs
2
Td
1
Mvp
0
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Horns
Block
Adopted by Arcayn

For the first skill I'll take ST/AG/MA, Block on a Normal, Dodge on a double.

My plan is to build him up as a Ball Retriever/Carrier... unless someone else skills up quicker and fills that role.
Jimmy Scraggle Pants
#9
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
0
B
2
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Horns
Adopted by Lorebass

Skills to be selected as he skills.

"Block for first unless it is a stat
Then always stat
I'll let you know on doubles"
 
Nuffle's Codpiece
#11
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
42
B
5
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Horns
Block
Adopted by mrt1212

Block, Frenzy, Juggernaut, Standfirm, Prehensile Tail

If my champion gets a double, give him Diving Tackle
and don't take PT.

It's like in theory i want a leaping +AG juggs frenzy vll
but the rolls would have to be +AG double or vice versa.
William Shmit
#12
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
0
B
11
P
0
F
0
G
3
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Horns
Adopted by Nebula753

William Shmit
History

One of the more aggressive folks at the Agency, William has been adopted a few times. Every time, after a week he manages to 'lose' his new caregivers and get sent back to the agency.

They have decided to put him up for the promotional blood Bowl team where his talents may be of more use.

Skills:
Normal:
1. Mighty Blow
2. Block
3. Tackle
4. Claw
Double:
1. Jump up

Stats:
1. +St
Casualties Caused:

Casualties
Killed
Minus Strength
Minus Movement
Minus Agility
Minus Armor
Niggling Injury