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Frends
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Lakrits
#1
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
0
P
0
F
0
G
9
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Lakrits is the Captain Frend, he's very popular among his fellow goblins. He's also one of the few who seem to be able to hold on to a ball for more than ten seconds.

Captain Lakrits was involved in a scandal last year in his home village, where he allegedly romanced the tribe chieftain's daughter in spite of her betrothal to Prince Phlegm of the neighboring tribe.
Bismarck
#2
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
0
P
0
F
0
G
15
Cp
0
In
0
Cs
1
Td
3
Mvp
1
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Diving Tackle
Side Step
Bismarck is one of the German goblins that was imported to the team after the coach decided that Germans do things better. Rumor has it that they aren't German at all, but were just desperate for the job.

Bismarck is the leader of the "Krautgobs" as they call themselves, thanks to having scored the most touchdowns of them. Efficiency is a great virtue among these goblins.
 
Graf Spee
#3
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
0
P
0
F
0
G
17
Cp
1
In
0
Cs
0
Td
1
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Side Step
Graf Spee is one of the German goblins that was imported to the team after the coach decided that Germans do things better. Rumor has it that they aren't German at all, but were just desperate for the job.

This particular "Krautgob" is a big fan of war re-enactments, where he and his likeminded friends make their own uniforms and weaponry and re-enact famous battles.

Their re-enactment of the great battle of Shar-Tzuggoth between the High Elves and Dark Elves made it into the local newspaper, with a picture of Graf on the front page, decked out in High Elf Royal Guard armor.
Gneisenau
#4
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
0
P
0
F
0
G
16
Cp
0
In
0
Cs
1
Td
2
Mvp
2
GPP
18
XPP
0
SPP
18
Injuries
n
Skills
Dodge
Right Stuff
Stunty
Sprint
Sure Feet
Gneisenau is the brain behind the whole "Krautgob" idea, where the tight group has adopted foreign names to bolster their German image. He is also the proud winner of last year's Gobbo Lotto, where he won approximately thirty million gold coins. However, he was tricked into spending it all on a giant safe to keep the coins in. At least his new big house is impossible to break into.
 
Jihad
#5
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
0
P
0
F
0
G
17
Cp
0
In
0
Cs
3
Td
2
Mvp
0
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Diving Tackle
This guy scored the team's first touchdown. That's quite an accomplishment for a goblin, and a big morale boost for the team.

Now if he could show the other goblins how he managed to catch and hold on to the ball...
Darth Kill
#7
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
0
P
0
F
0
G
17
Cp
1
In
0
Cs
0
Td
0
Mvp
0
GPP
1
XPP
0
SPP
1
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Shrouded in mystery, surrounded by death. If there were anything resembling a Goblin Blitzer, this would be it. However, he is not entirely trusted by the rest of the squad, thanks to his mysterious disappearances between games and weird attitude.
 
Colonel Destructo
#8
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
0
P
0
F
0
G
15
Cp
0
In
0
Cs
1
Td
3
Mvp
1
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Side Step
Sure Feet
The Colonel is the oldest of the Frends, and probably more earns more respect from the players than the team captain. The only reason he's not captain is because he's very shy and tends to stay on his hotel room with his bug collection.

On the playing field however, he turns to a natural leader, screaming directions while the captain relaxes in the reserves booth. This is fine with the captain, this means he can spend more time enjoying his popularity among the girls.
Banjo
#9
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
0
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Banjo was orginally hired as a cabin boy on the coach's luxury rowing boat, where he carried out all the small tasks. His loyalty and talents led to an offer to play in the team, on the condition that he keeps doing his chores. Several times has he been forced to leave the field thanks to a whim from the coach, like one of his sudden cravings for raspberry sorbet.
 
Barny
#10
Goblin
MA
6
ST
2
AG
4
AV
7
R
0
B
0
P
0
F
0
G
17
Cp
5
In
0
Cs
0
Td
4
Mvp
1
GPP
22
XPP
0
SPP
22
Injuries
 
Skills
Dodge
Right Stuff
Stunty
+AG
Sure Feet
Barny is the most well-fed of the players, thanks to his connections in the catering business.

This fact lead to a great unease in Barny's fat little heart in a game where the morbid prick of a coach decided that the only way to score was to let a troll throw a goblin. Barny was the obvious choice, but to everyone's dismay, the throw was perfect and lead to Barny becoming something of a hero. A bit plump, but still a hero.
Balkenkreuz II
#11
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
0
P
0
F
0
G
15
Cp
0
In
0
Cs
0
Td
0
Mvp
4
GPP
20
XPP
0
SPP
20
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Diving Tackle
Side Step
Balkenkreuz II is one of the German goblins that was imported to the team after the coach decided that Germans do things better. Rumor has it that they aren't German at all, but were just desperate for the job. Fake accents and pretentious names can go a long way.

The first Balkenkreuz was killed during the Frends' first game, but both his name and position were quickly filled by another "German" goblin.
 
Garnet
#12
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
0
P
0
F
0
G
16
Cp
1
In
0
Cs
0
Td
0
Mvp
0
GPP
1
XPP
0
SPP
1
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Garnet is the smartest goblin in the squad, he has almost learned how to read, and is the proud owner of a coloring-book. He aspires to coach his own team one day, if he survives his playing days...
Messerschmidt
#14
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
0
P
0
F
0
G
9
Cp
0
In
0
Cs
1
Td
3
Mvp
1
GPP
16
XPP
0
SPP
16
Injuries
n
Skills
Dodge
Right Stuff
Stunty
Diving Tackle
Sure Feet
Luftwaffe is captain Lakrits' second attempt (after sucky spy Luftwaffe failed and got killed) at infiltrating the Krautgobs, for reasons unknown. Time will tell if he can remember that he's just a spy, or if he'll join the group for real.

Coach Stuka is really looking forward to seeing the trolls try out if he's any good at being thrown.
 
Korvtrollet
#15
Troll
MA
4
ST
5
AG
1
AV
9
R
0
B
0
P
0
F
0
G
17
Cp
0
In
0
Cs
14
Td
0
Mvp
0
GPP
28
XPP
0
SPP
28
Injuries
 
Skills
Always Hungry
Big Guy
Mighty Blow
Really Stupid
Regenerate
Throw Team Mate
Block
Tackle
Trolls are very stupid. Korvtrollet is a very stupid troll. He has less IQ than a slice of cheese, something that really shows on the field. Rumor has it that on the Frends' home arena you can easily spot where Korvtrollet has been standing absolutely still for days before, during, and after the game. Probably caught in deep contemplation about complicated existentialistic matters such as "where pants go?".
Klosso
#16
Troll
MA
4
ST
5
AG
1
AV
9
R
0
B
0
P
0
F
0
G
17
Cp
0
In
0
Cs
10
Td
0
Mvp
2
GPP
30
XPP
0
SPP
30
Injuries
 
Skills
Always Hungry
Big Guy
Mighty Blow
Really Stupid
Regenerate
Throw Team Mate
Block
Tackle
Klosso is a very young troll, in fact he's way too young to be allowed to play professionally. This did not discourage coach Stuka, who paid his family handsomely (an old sock, a rancid badger, and three rusty fish hooks). else Nobody has ever noticed though, the only thing that could distinguish him from an older troll is the lack of moss and fungus.

Klosso's mother is extrenely over protective and always travels with him, tending to his minor injuries and sending him anonymous love-letters from imaginary fans, to boosten his self-esteem. The coach fears if the day comes when Klosso will die from injuries, since that will mean he will be hunted by his rabid mother and all her relatives for the rest of his short life.