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Tiger Stampede
Back to Team
Thundering Hulk
#1
Kroxigor
MA
6
ST
5
AG
1
AV
9
R
0
B
107
P
0
F
0
G
32
Cp
0
In
0
Cs
5
Td
0
Mvp
5
GPP
35
XPP
0
SPP
35
Injuries
-ag
Skills
Bone-head
Loner
Mighty Blow
Prehensile Tail
Thick Skull
Grab
Guard
Stand Firm
Onyx Claws
#2
Saurus Blocker
MA
6
ST
4
AG
1
AV
9
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
 
Sharpest Teeth
#3
Saurus Blocker
MA
6
ST
4
AG
1
AV
9
R
24
B
321
P
0
F
0
G
32
Cp
0
In
1
Cs
13
Td
3
Mvp
6
GPP
67
XPP
0
SPP
67
Injuries
n
Skills
Block
Break Tackle
Mighty Blow
Tackle
Just your regular run of the mill brutally efficient Saurus blitzer.

Only player on my team who's been on the field for every game. Possibly my most important player despite him having only normal skills.

Niggling injury means he'll probably be retired if/when Great Claws gets break tackle. Before if the injury starts being a problem.

Their fates are tied together.
Deep Strider
#4
Saurus Blocker
MA
6
ST
4
AG
1
AV
9
R
22
B
142
P
0
F
0
G
31
Cp
0
In
0
Cs
5
Td
3
Mvp
3
GPP
34
XPP
0
SPP
34
Injuries
 
Skills
Block
Guard
Tackle
 
Dark Roar
#5
Saurus Blocker
MA
6
ST
4
AG
1
AV
9
R
96
B
164
P
0
F
0
G
32
Cp
0
In
0
Cs
5
Td
8
Mvp
3
GPP
49
XPP
0
SPP
49
Injuries
n
Skills
Block
Dodge
Side Step
Dark Roar got two TD in a single game, then learned how to dodge, hopefully he lives to his next skill.

Scored until he became a Blodging Saurus. Might give him sure hands depending on how the rest of the team develops.

His Back got hurt, hope it won't be an issue, if it is Dark Roar is getting dropped.

He caught the ball again and I ran it downfield all the way. Problem is another of the brood got a damaged knee during the rush cause I didn't have enough strength or player removal around.

The idea of a Saurus carrier is less appealing after more games, they're decent at scoring but only because they can dominate the field over a half to the point that they can take a couple turns to pick up the ball.

Still Guard Blodge Str 4 is appealing and he's almost there.

He rolled another Doubles.

So he gets sidestep because honestly its great on Sauri and two blodging SS str4 guys, jeez.

Might still turn him into a runner if he gets another skill, just to foil elves.

Apo won't touch him though, not unless dead and only then if the rest of the team is quite safe.
Gaping Maw
#6
Saurus Blocker
MA
6
ST
4
AG
1
AV
9
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
 
Prowling Shade II
#7
Saurus Blocker
MA
6
ST
4
AG
1
AV
9
R
78
B
76
P
-2
F
0
G
19
Cp
0
In
0
Cs
4
Td
7
Mvp
5
GPP
54
XPP
0
SPP
54
Injuries
-ag
Skills
Block
Dodge
Guard
Side Step
Another doubles, I pray to NUFFLE constantly to get my Sauri TDs so I can't deny what he gives me.

I'm trying sidestep. I think it'll be good on the line.

I tried dodge on another guy and it has problems.

Plans went awry and Nuffle hit him with a 5+5, he's been skilling by TD so he wants to be agile. I went with dodge because if he gets block dodge sidestep He'd be an amazing player. Dodge by itself is not great but dodge and sidestep so he can hit back unless he's taken down is fantastic. I've seen people struggle to deal with one of those guys who has strength 2 much less 4. He'll also still be great on the line and might later develop into a ball carrier Who knows.

Going with it to see what happens. Once he gets Block He'll replace Dark Roar, for the moment they're in a race to become Emerging Stars. Obviously Prowling Shade II is my favorite for that.

Got a good battle-scar from a wight named Bone Daddy, broken neck who cares, Prowling Shade II gonna keep prowling.

(I rolled an ag on him, I'm writing it down because of how ridiculous it is, I didn't take it, he's already broken necked and after using one my impression is that AG does nothing to improve Saurus, break tackle is a better skill choice than AG).

So now he's one of the most annoying players to ever go on the line. He might be cursed by Nuffle now but we'll just have to see.
Grass Shadow V
#8
Skink Runner
MA
8
ST
2
AG
3
AV
7
R
7
B
2
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Stunty
 
Onion Smell IV
#9
Skink Runner
MA
8
ST
2
AG
3
AV
7
R
8
B
3
P
0
F
0
G
7
Cp
0
In
0
Cs
1
Td
1
Mvp
0
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Dodge
Stunty
Low Rumble II
#11
Skink Runner
MA
8
ST
3
AG
4
AV
7
R
254
B
6
P
2
F
1
G
13
Cp
1
In
0
Cs
0
Td
10
Mvp
0
GPP
31
XPP
0
SPP
31
Injuries
 
Skills
Dodge
Stunty
+AG
+ST
Block
Low Rumble the Second (LR2)

We won a game against a bunch of hyper agile cage-diving rats (KubanCheeses).
LR2 picked up a trick from them that should be very useful.

I hope he don't die instantly (probably keep him in reserve on defense).

I kept him alive and scoring, he learned how to block after witnessing a mummy do it, he figured, why shouldn't he (opponent Compostaje).

I considered sure hands, but figured once you have an agility 4 skink, keeping him alive is more important than anything, a different skink can get sure hands if he doesn't roll a second double.

Hahahaha.

I had a terrible game against a particularly gnarly necro team, (tasamaa ranked) that left the team shredded (MNG Great claws and NIG Sharpest Teeth). The next game was a real tough draw against Dark Elves (Wicker Women) where I had to rely on the krox more and it did not work well.

In response to that game's lack of strength, LR2 got big, like knock the teeth out of a gutter runner big. He's too important to be a regular cage diver but STR+ means he can't really just party in the dugout by himself anymore.
 
Quick Tail VI
#12
Skink Runner
MA
8
ST
2
AG
3
AV
7
R
14
B
1
P
-2
F
1
G
6
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Dodge
Stunty
Night Flower
#13
Skink Runner
MA
8
ST
2
AG
3
AV
7
R
116
B
7
P
2
F
2
G
19
Cp
1
In
0
Cs
1
Td
3
Mvp
0
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Dodge
Stunty
Catch
Lucky player #13