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PaddyMick
Last seen 1 year ago
PaddyMick (28721)
Overall
Emerging Star
Overall
Record
5/1/4
Win Percentage
55%
Archive

2022

2022-06-11 12:21:55
rating 5.6

2021

2021-02-23 22:17:18
rating 5.9
2021-02-06 16:56:00
rating 5.5
2021-01-01 16:23:29
rating 6

2020

2020-07-27 22:08:37
rating 4.2
2020-03-15 19:41:47
rating 5.8

2018

2018-02-23 21:36:32
rating 5.4

2016

2016-03-08 20:17:07
rating 5.7
2016-02-10 02:44:18
rating 4.9

2015

2015-12-24 02:41:27
rating 4.3
2015-10-22 15:53:40
rating 5.6
2015-08-22 21:23:29
rating 5.5
2015-07-24 16:16:47
rating 5.2

2014

2014-11-23 16:03:35
rating 5.1
2014-09-17 21:14:45
rating 6
2014-06-22 15:31:00
rating 6
2014-05-08 21:01:55
rating 5.8
2014-04-10 03:28:52
rating 5.6

2013

2013-09-15 20:49:56
rating 4.7
2013-07-26 21:17:03
rating 5
2013-07-07 14:25:32
rating 4.1
2013-05-22 15:49:27
rating 5.6
2013-05-21 12:12:32
rating 5.2
2013-07-07 14:25:32
8 votes, rating 4.1
Lets MinMax Ogres
Beer Engine FC is at a crossroads.

http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=720306

I would like opinions please on what to do with the team. I'm considering dropping TV for a total rebuild.

1. Sack the injured ogres? (apart from Lager Larry)
2. Sack the skilled snots? (except for the uninjured +ag and the leader)

I can potentially get down to 1450tv, with 2 rookie ogres, 2 really nice block +st ogres, and 8 snots inc. +ag and leader.

I would not consider running with less than 4rr+leader.
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Comments
Posted by smallman on 2013-07-07 14:52:52
i'd give block and pro priority for double rolls even over strength, you won't find the 6 strength as useful anywhere as often
Posted by PaddyMick on 2013-07-07 15:27:31
I completely disagree. They both have Block and one has ST7.
In future I may consider taking a double over +ST. For a minute. Then i'll take the +ST.
;0
Posted by latulike on 2013-07-07 16:52:36
I wpuld LOVE to bite that niggling leader snotling.... Come on, I see only two players worth of keepong, all others seem TV bloat to me
Posted by PaddyMick on 2013-07-07 16:59:00
Which two players?
Posted by Cloggy on 2013-07-07 17:03:57
My rule of thumb: always sack every single player with a permanent injury, unless the injury doesn't hinder him (-Ag on a dorf longbeard for instance)

In your case I could understand keeping the super Ogre, but all the other injured players have to go.

As for the uninjured but skilled snots: you get 2 loner snots without skills for the price of 1 snot with sure feet. That kinda says it all :)
Posted by JimmyFantastic on 2013-07-07 18:27:41
sack all mens and rr
Posted by Rat_Salat on 2013-07-07 19:43:45
I can see keeping injured snotlings, but Ogres?

I cut pretty much all injured positionals. Ranked isn't league, and dead players is no big deal. Just get another one.

I keep -ma and -ag AV7 linemen. 3 Rerolls should be enough. I would keep the snots. Put the sneaky gits on the LOS and start taking diving tackle.
Posted by Narlgoth on 2013-07-07 20:01:48
Keep 1, 2, 5, 11, 12, 13, 15.

Never keep Perms, so 3's career is up.

Flip a coin for 4 (as ST7 is pretty cool) but otherwise retire as perms will just stack and as his ability reduces his TV stays the same.

6 is gone (ST4 Ogre? Pointless).

Then all Snots, no double/stat boost? No keeps. And Leader guy should go too- no perms, Snots suck as it is, why keep a crippled one? There will always be more, and they be cheaper.

Ogres can be fun, but as with Halflings even if you don't play to win you must min/max to a degree, as Ogres and Snots with regular rolls and perms are rubbish. Keep cycling and until you get a lovely double or Stat boost, and so what if your double/stat boost Snot becomes permed? Retire him! THERE WILL ALWAYS BE ANOTHER.

Good luck with it. ;- )
Posted by PaddyMick on 2013-07-07 20:26:53
@Narlgoth: good advice, I'm keep the ST7 guy, but will reconsider if he gets another perm.

Also - the leader snot will die soon, and in the meantime he is actually saving me TV.

@rat_salat: 3 rr is enough?! ahahahahahahahahaha lol have you ever played with ogres?! I run with 6 at full capacity =)

Generally agreed on sacking the injured ogres though.
Posted by Wizfall on 2013-07-07 21:38:16
Your biggest and obvious problem is money.
Otherwise i would have fired a bunch of players, bu you really need at least 5 ogre IMO.
Posted by cameronhawkins on 2013-07-07 23:55:03
I think that if you write a blog asking for opinions, you don't think you get to make comments like:

";@rat_salat: 3 rr is enough?! ahahahahahahahahaha lol have you ever played with ogres?! I run with 6 at full capacity =)"

rat_salat is dead on. If I can make a Ogre team work in Box with 2 rerolls + Leader... with no Blockers, then you can do it in Ranked with 3 rerolls and 3 Blockers.

If you need more than that, you're simply rerolling things that you don't need to reroll, period. There's no reason to require that big of a crutch. Playing Ogres is not about rerolling every failed Bone-Head or bad block, as if you're trying to pretend they're really a team without these failings. It's about making the best use of their critical advantages to out-play an opponent at a key moment. THESE are the times you should be using rerolls.
You would seem to suggest that Ogres should be spending a reroll almost every single turn. If this is the case, then rerolls are actually PREVENTING you from improving as an Ogre coach–– you should not be attempting strategies that are so fragile. Try with 3 choose when to use them carefully. See how your playing changes for the better.
Team rerolls are a bottomless pit of TV for Ogres, so you need to feed this monster as little as possible.
Posted by PaddyMick on 2013-07-08 01:19:48
OK point taken cameronhawkins, thanks for the advice.

I'd honestly never considered that. Think I might try 3 with a leader to start though.

@rat_salat: re my previous comment - meant in humour, hope I didn't come across as a dick.
Posted by ClayInfinity on 2013-07-08 09:56:23
I just played vs this team and found the Ogres to be big and strong but I wasnt too worried about any of them except the ST7 Multi Blocker with Block. He is truly nasty and keepable until he dies.

Sack #3 and #6

As for snots... keep all snots until the die... irrespective of injuries. They turnover so often, you'll go bankrupt firing all the niggled / stat busted ones.

Posted by PaddyMick on 2013-07-08 10:25:01
Thanks clay, was a fun game :)

Yeah I don't mind injured snots either, they just go LOS unless they have a worthwhile skill (dp or leader or +ag). It's the snots with one or two normal skills that I think I need to cut, at this point, as they cost too much.

I even found it in me to sack this guy:

http://fumbbl.com/FUMBBL.php?page=player&op=view&player_id=9122388

Which I actually regret now, as it's a crazy dream of mine to have a legend snot (should have taken the +MA I think!)
=)