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Unstoffe
Last seen 3 years ago
Unstoffe (16464)
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Archive

2011

2011-04-19 22:21:38
rating 4.9
2011-04-06 16:40:55
rating 4
2011-03-05 13:02:34
rating 4.1

2010

2010-07-19 18:00:48
rating 5.2

2009

2009-08-13 18:55:14
rating 5

2008

2008-11-28 17:16:49
rating 4.3
2011-04-06 16:40:55
19 votes, rating 4
ClawPOMB maths
We seem to have a lot of discussion of possible changes to the Claw / PO / MB rules... don't really want to get into whether any of these could or should be implemented, thought it might be nice though to see how the maths works out for some of 'em.
In each case, the probability includes the need to knock the player down, and all odds are for a Claw / PO / MB attacker. I'm assuming 2 dice, ignoring the effects of team RRs, and ignoring other modifying skills like Stunty, Thick Skull etc. Odds are for any off-the-pitch injury, and I assume the attacker will use their skills to maximise the chance of this (e.g. no rerolling a KO result).

First off then, the combo as per the latest rules.

Defender skills Probability
(None) 43.9%
Block / Wrestle 32.5%
Fend 31.8%
Block / Wrestle and Fend 13.9%

Now nerf #1 - PO only works if you follow up. Note Stand Firm now affects the odds, in the same way as Fend.

Defender skills Probability
(None) 41.9%
Block / Wrestle 32.5%
Fend / Stand Firm 23.5%
Block / Wrestle and Fend / SF 13.9%

Nerf #2 - PO lets you reroll armour only, i.e. back to the LRB4 rule.

Defender skills Probability
(None) 33.2%
Block / Wrestle 24.6%
Fend 27.4%
Block / Wrestle and Fend 13.9%

Nerf #3 - PO doesn't stack with MB, if you reroll armour or injury, no +1 modifier.

Defender skills Probability
(None) 39.5%
Block / Wrestle 29.3%
Fend 30.0%
Block / Wrestle and Fend 13.9%

Nerf #4 - PO doesn't stack with MB or Claw. Note that we now get different odds for different AV defenders.

Defender skills + AV Probability
AV7, no skills 39.5%
AV8, no skills 37.0%
AV9, no skills 34.9%
AV7, Block / Wrestle 29.3%
AV8, Block / Wrestle 27.4%
AV9, Block / Wrestle 25.9%
AV7, Fend 30.0%
AV8, Fend 29.0%
AV9, Fend 28.1%
Any AV, Block / Wrestle + Fend 13.9%

I'm sure there are mistakes, feel free to point 'em out. Or suggest other nerfs if you like :)
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Comments
Posted by Garion on 2011-04-06 18:04:43
Nerf 1 - Is this Plasmoids suggestion- if it is then block and wrestle shouldnt make any difference because you arent following up.
Posted by JoseBagg on 2011-04-06 18:42:23
I certainly hope none of these happen. If anything, this game needs MORE blood.
Posted by Unstoffe on 2011-04-06 18:51:34
Probably should have included 'attacker has Block' in my assumptions. This is why Block or Wrestle helps the defender under any circumstances...

More blood... OK, any suggestions as to how these skills could be made more effective also welcome :)
Posted by Garion on 2011-04-06 19:12:48
Yes but Nerf 1 is plasmoids suggestion istn it? and the point of it was, that PO can only be used on Defender Down and Defender Stumbles not on both down rolls. The idea was that there has to be momentum to fall on someone.
Posted by JoseBagg on 2011-04-06 19:42:34
DISCLAIMER: MY OPINION

The number one way to combat piling on has not changed since the first edition of this game. The piling on player is on the ground. The natural consequence is to foul him. So why on earth is the piling on used by everyone in CRP, when it was used far less often in LRB 3 and previous. The answer: Fouling has been nerfed. People don't fear the boot the way they used to. If you want the game to be less tipped towards the bashing teams, bring back the viciousness of the foul. It was the most effective way to get rid of star players, and it was available to everyone. More destructive fouling rules will equalize the bashing aspect of the game and make elf teams more effective in the win loss column.
Posted by pythrr on 2011-04-06 19:46:35
god

enough already
Posted by Unstoffe on 2011-04-06 21:03:14
Garion - yep, that is Plasmoids nerf - well, maybe his first one anyway.
So yeah, PO doesn't work on a both down - but if the defender has block or wrestle, he doesn't go down on that result anyway, so the nerf doesn't help. Hence the odds (32.5%) are the same as for the rule as now.
Posted by GnawtRatne on 2011-04-07 00:13:35
CPOMB just puts agi teams on equal footing with bashy teams. CPOMB lacks in guard, block, and tackle all good skills. Dwarfs make dodge useless, claw makes armor useless. Seems like a nice balance to me.
Posted by Arktoris on 2011-04-07 14:54:21
hmm, why do the odds change for fend between different variations of PO? If fend cancels PO chance, shouldn't those % stay the same?