ErobererZim
Joined: Dec 19, 2009
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  Posted:
Dec 23, 2014 - 00:02 |
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Hello Guys,
I have here a lil Question and have to tell u before what my thinking was before I rollt the 11.
My Golem https://fumbbl.com/p/player?player_id=9439855 in this Team https://fumbbl.com/p/team?team_id=715785 rollt an 11.
Before I rollt the 11, I tendet to give em BreakTackle (95%) or Tackle (5%), cause strangen his Guard, Dodge, Block, Stand Firm, Diving Tackle combination.
But now I rollt the 11 and its gave to me the new Option, Dodging on 3+ with ReRoll and can better handle the Ball, and with Stand Firm and Blodge he can make sometimes an good carrier of the Ball.
I must say, I was never thinking that I asked myselft if I would choose +AG on an Golem, I would always tend vs this before I rollt it on em. |
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awambawamb
Joined: Feb 17, 2008
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  Posted:
Dec 23, 2014 - 00:17 |
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mrt1212
Joined: Feb 26, 2013
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  Posted:
Dec 23, 2014 - 00:21 |
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A Flesh Golem throwing passes...now I've seen everything.
This player looks like a slow Vampire Roadblock. |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Dec 23, 2014 - 00:31 |
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Tackle. |
_________________ Pull down the veil - actively bad for the hobby! |
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fralloburallo
Joined: Oct 25, 2014
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  Posted:
Dec 23, 2014 - 00:40 |
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ErobererZim
Joined: Dec 19, 2009
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  Posted:
Dec 23, 2014 - 13:32 |
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jump up pretty good idea -.-. |
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Joemanji
Joined: Jan 15, 2011
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  Posted:
Dec 23, 2014 - 13:56 |
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Hmm. Last skill for 100SPP so +1AG is out for me. No double on 11 so Jump Up out.
Tackle. |
_________________ *This post may have been made without the use of a hat. |
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Rabe
Joined: Jun 06, 2009
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  Posted:
Dec 23, 2014 - 13:58 |
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11 is not a double so Jump Up won't be available.
Awesome player!
He's almost perfect as he is, Break Tackle and Tackle (and possible Jump Up) are indeed the skills he "lacks". I think I'd go Tackle as well, since without it, he'll end up on the floor without effect too often against elves. It also gives him more hitting potential.
It's really up to you though. I you like him to stay more mobile, give him Break Tackle. |
_________________ .
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ErobererZim
Joined: Dec 19, 2009
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  Posted:
Dec 23, 2014 - 14:20 |
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Elfs dont realy play vs these Team XD, Its more Dorfs and Orcs. |
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fralloburallo
Joined: Oct 25, 2014
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  Posted:
Dec 23, 2014 - 14:35 |
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sorry for the mistake
grab? |
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Rabe
Joined: Jun 06, 2009
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  Posted:
Dec 23, 2014 - 15:02 |
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Then I would probably go Break Tackle, since positioning is so crucial especially against those teams and especially with one of your best players to deal with them - who can too easily be tied up by a rookie-ish longbeard or lineorc. |
_________________ .
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Cloggy
Joined: Sep 23, 2004
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  Posted:
Dec 23, 2014 - 15:12 |
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I have in the past coached this type of player quite often. Parking him next to prone players usually means they just get up in your TZ, leaving you to hit them again.
In the end I found that these guys get a ton of blocks in every game, but those blocks are not very effective. This is why I would take Mighty Blow on him and save tackle for his legend skill.
As you said yourself, the amount of bloding elves he faces is not all that great. |
_________________ Proud owner of three completed Ranked grids, sadly lacking in having a life. |
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ErobererZim
Joined: Dec 19, 2009
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  Posted:
Dec 23, 2014 - 16:00 |
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MB is no Option for me, he make per Game 6-7Blocks thats for me not so much that I think I would take it (he catched many Blocks and have to StandUp in the most sentences in my Turn), he is more an better Meatchild as an Zombie and have to mark 1-2-3 Opponent Players and to hold the Line and Supporting my other players. I need em more for Control as Damaging, this can make the Wolfs and/or Wights. Before I would take MB I would skill Grab what is realy good on an player like this too. |
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