Chainsaw
Joined: Aug 31, 2005
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  Posted:
Feb 05, 2019 - 22:49 |
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I just went out of a Major because I misclicked on a turnover die (skull) when aiming to select a push from a 2D block. Literally the last block of the half before I equalized and took it to OT!
Now... you can't legislate for stupid. However, people are fallible. It would be nice if you had a bit of logic when choosing block dice that said, "Are you sure? This will result in a turnover."
Pseudocode time!
Code: | if ((selecteddie == blockdie1 && blockdie1.result == "skull" && blockdie2.result != "skull") ||
(selecteddie == blockdie2 && blockdie2.result == "skull" && blockdie1.result != "skull")) {
// probably a misclick!
new YesNoDialog("Are you sure? This will result in a turnover.");
} |
Of course you also would want to check for the block skill and both downs. |
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Last edited by Chainsaw on %b %06, %2019 - %13:%Feb; edited 1 time in total |
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Seventyone
Joined: Dec 02, 2010
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  Posted:
Feb 05, 2019 - 22:52 |
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delusional
Joined: Jan 18, 2013
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  Posted:
Feb 05, 2019 - 23:08 |
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It's a wish, but a good one.
I can't think of a reason why someone would click skull on a block on their own player. |
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amazingprizzini
Joined: Dec 08, 2009
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  Posted:
Feb 05, 2019 - 23:23 |
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I think there's the really weird scenario where you need both players to stay in the square where they are at, and were hoping for a both down?
It's...possible, I guess? |
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HandyKaufman
Joined: Jan 08, 2017
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  Posted:
Feb 05, 2019 - 23:42 |
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Maybe even just separating the dice with several pixels could help.
Misclicks are a huge difference between here and TT and they really suck... Sorry dood. |
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ramchop
Joined: Oct 12, 2013
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How far do you take it though? More common misclicks are dodges. Do you want an "Are you sure?" for a 6+ dodge?, a 5+?, 4+...? |
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ersatzniere
Joined: Jan 02, 2007
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  Posted:
Feb 05, 2019 - 23:57 |
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Guess that was a leap too far. Would have loved to see frogs go further. |
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Chainsaw
Joined: Aug 31, 2005
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  Posted:
Feb 06, 2019 - 02:58 |
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ramchop wrote: | How far do you take it though? More common misclicks are dodges. Do you want an "Are you sure?" for a 6+ dodge?, a 5+?, 4+...? |
Yeah, I was thinking about that in the car as I drove afterwards.
Unfortunately dodges are something that probably are a bit easier to misclick and harder to mitigate against.
I only brought this up as I regard this a relatively obvious and simply solved issue. |
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Chainsaw
Joined: Aug 31, 2005
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  Posted:
Feb 06, 2019 - 02:59 |
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HandyKaufman wrote: | Maybe even just separating the dice with several pixels could help.
Misclicks are a huge difference between here and TT and they really suck... Sorry dood. |
Also a good idea, the separation.
Yeah, I've lost a large number of games on misclicks. Probably if it were a statistic then it'd be an embarrasing one for me. I can think of 3 games in Majors alone that I have lost on a misclick. |
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ArrestedDevelopment
Joined: Sep 14, 2015
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  Posted:
Feb 06, 2019 - 07:57 |
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I genuinely wonder how much of this was down to being frustrated at pace of play and clicking faster to get through your own turns at speed.
I know it happens to me sometimes. |
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kummo
Joined: Mar 29, 2016
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  Posted:
Feb 06, 2019 - 08:59 |
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delusional wrote: | I can't think of a reason why someone would click skull on a block on their own player. |
To avoid surf. Thats about only place i can think to take skull. Especially if i'm high armor player, don't have apo and opponent lacks mightyblow. |
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ArrestedDevelopment
Joined: Sep 14, 2015
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  Posted:
Feb 06, 2019 - 09:20 |
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To avoid surf, to avoid a clawmb hit when surrounded and can't dodge.
and of course - because you're tilted: in which case "are you sure" is just going to be even more annoying |
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bghandras
Joined: Feb 06, 2011
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  Posted:
Feb 06, 2019 - 11:37 |
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delusional wrote: | It's a wish, but a good one.
I can't think of a reason why someone would click skull on a block on their own player. |
It has happened to me multiple times that it was better to click skull than lets say push. For example, blitzing a baller on the goalline, and did not want to force a score. Especially if the target had sidestep, and i had a marking specialist next to the baller, so moving is not trivial the following turn. |
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Nextflux
Joined: Jan 22, 2008
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  Posted:
Feb 06, 2019 - 12:34 |
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Another Idea could be to increase the size of the client.
When I played Cyanide (long time ago now) I could finish a turn on 2 minutes, here on fumbbl it is really hard to do that, partly (I think) because the size of the client, while in BB2 the size of the pich take the whole screen, and the client we use on fumbbl cant be resized to become bigger. The small squares makes it so easy to missclick. |
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Chainsaw
Joined: Aug 31, 2005
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  Posted:
Feb 06, 2019 - 13:47 |
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ArrestedDevelopment wrote: | I genuinely wonder how much of this was down to being frustrated at pace of play and clicking faster to get through your own turns at speed.
I know it happens to me sometimes. |
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