Joost
Joined: Mar 17, 2014
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  Posted:
Jun 03, 2019 - 22:00 |
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So... My skink Alvares rolled 5+5 on his legend skill. Sprint is my default choice because it would make him a natural oneturner. But I'm not certain it is better than Block, or Sure Hands.
HE's on the Non Furry Animals
Any help is much appreciated![/url] |
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ArrestedDevelopment
Joined: Sep 14, 2015
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  Posted:
Jun 03, 2019 - 22:17 |
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Bazakastine is one of the best lizard coaches I know and he said you should take +AV to cancel the av bust and keep your skink alive if he fails any 2+s |
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Mateuszzzzzz
Joined: Feb 26, 2006
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  Posted:
Jun 03, 2019 - 22:52 |
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juck101
Joined: Nov 16, 2003
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  Posted:
Jun 04, 2019 - 00:48 |
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I would take block to keep him alive. With m12 you can one turn it anyway if you want |
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MenonaLoco
Joined: Jan 05, 2016
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  Posted:
Jun 04, 2019 - 02:50 |
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block, sprint, av... may he die a horrible death. Soon. |
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NickNutria
Joined: Jul 25, 2006
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  Posted:
Jun 04, 2019 - 03:57 |
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Take the sprint, a natural one-turner is fantastic. |
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doclystria
Joined: Sep 22, 2011
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  Posted:
Jun 04, 2019 - 07:56 |
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Bram
Joined: Jan 04, 2008
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  Posted:
Jun 04, 2019 - 09:41 |
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NickNutria wrote: | Take the sprint, a natural one-turner is fantastic. |
Especially if he's stunty and AG4. |
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Joost
Joined: Mar 17, 2014
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  Posted:
Jun 04, 2019 - 09:55 |
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Thanks all, consensus seems to be in line with my own instinct to go for the one turner. |
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PeteW
Joined: Aug 05, 2005
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  Posted:
Jun 04, 2019 - 11:05 |
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I would go for block, personally.
NAtural OTTS are overrated. |
_________________ "Jesus loves me this I know, 'cos my Bible tells me so." MrMojo - where did you go? |
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Joost
Joined: Mar 17, 2014
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  Posted:
Jun 04, 2019 - 11:24 |
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PeteW wrote: | I would go for block, personally.
NAtural OTTS are overrated. |
I’d love to learn more. Could you elaborate? |
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Rafe
Joined: Apr 27, 2009
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  Posted:
Jun 04, 2019 - 11:47 |
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I assume the line of thinking is that it's so easy to OTS with a MA12 with just 1 push from the LoS that the sprint is a waste
3 standfirmers, being down to practically 0 players and perhaps perfect defense are the only times you might struggle. |
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Purplegoo
Joined: Mar 23, 2006
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  Posted:
Jun 04, 2019 - 12:32 |
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Assuming you want to keep this guy around, I think Block is the best option by a little way. The -AV and the Catch and Sure Feet choices mean I would personally sack him, but if you want to keep him playing, Block is a long way better than Sprint. Choose the skill you can use (probably passively) for the whole game, rather than the one you might have to use once (and even if you do, you can get one push plus the vast, vast majority of the time). It’ll keep him alive longer than +AV will anyway, and won’t feel like TV you’re burning on past mistakes / incidents. |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Jun 04, 2019 - 14:02 |
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Either Block or Sprint. I checked your roster and you have a Juggernaut Saurus, therefore you should be able to 1TTD even without Sprint. |
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CroixFer
Joined: Jan 05, 2012
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  Posted:
Jun 04, 2019 - 14:45 |
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