CoachBuck

Joined: Feb 26, 2020
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  Posted:
May 09, 2025 - 06:22 |
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Here we are again, but my angle this time feels more specific to at least consider the input from others.
I haven't been a player that time-outs, but then I recently lost a match in a Minor, which I believe would've been winnable had I used the time-out option. After this match, I made a decision that in these higher stakes events I would give a warning at the first and time out following incidents.
I then started into a NAF Online event, a situation where I thought time-outs were likely acceptable, if not encouraged. I started to enact this plan at the start of the match and my opponent informed me that the rules of this event recommended against time-outs.
I recall a Fumbbl Podcast I listened to sometime ago about a Major event where one of the core storylines of the entire event was how a player had timed out another in a crucial situation and the contention surrounding that action.
In league settings you generally don't time out. In Online NAF tournaments it is recommended that you don’t time out. In Majors if you time out someone out it may become the heavily debated topic of the community.
This feels like a very odd element of Fumbbl. I play BB3, and formerly BB2; the time component there never has bothered me. I've won and lost games on time, and never thought anything of it. I make mistakes when I am fighting against the clock, and I actually feel that's part of the game that should be embraced. It is a skill within the game to be in a tight spot that can be difficult to sort through, and to attempt to solve it within a reasonable time-frame. These time constraints can make for less optimal solutions, but that is part of the game to me - or at least it should be - unless you have this ambiguous time-out option. Now this element of the game doesn’t feel like game mechanics, but instead like a test of the benevolence of my opponent or myself. Time has expired - DING! - Is your opponent a “nice” player or a “competitive” player?
I wish there was an option to have timed and untimed games. In a league or casual setting there could be a no time-out option, you just play as you go, and have the chance to socialize or take 10 minute turns and everyone is on the same page. I believe that in any competitive setting there should be an automatic timer that ends the turn. No feelings are hurt. There is no wondering if you could’ve actually won that game had you been “the timeout jerk.” It's just part of the game. |
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Gridironman

Joined: Mar 18, 2022
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  Posted:
May 09, 2025 - 06:29 |
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I agree, the game is not as complicated as chess. If the culture was like BB2 (I have not played BB3 but I assume its the same) where there is an option for tourney or league admin to tick auto timeout in their custom ruleset it would change the culture to play within the constraints of time. Currently, I warn people that I will time them out and then time them out the 2nd time. I do not time people out in league or NAF play though. I hate unecessarily long games. |
_________________ An Amorican Nuffler that bashed in his youth. |
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MerryZ

Joined: Nov 28, 2005
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  Posted:
May 09, 2025 - 08:37 |
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TL;DR I dont usually win, but this one time i might have if i pushed a button ? |
_________________ Kaptain Awasoam, Dicer of All Men and Women and Children and Puppies. |
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koadah

Joined: Mar 30, 2005
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  Posted:
May 09, 2025 - 09:10 |
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underthemountain
Joined: Aug 09, 2022
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  Posted:
May 09, 2025 - 10:38 |
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I think an auto time out option is a good idea. |
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GreenWolf
Joined: Oct 05, 2008
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  Posted:
May 09, 2025 - 11:00 |
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Auto time out sounds like a great option, less opportunities for your opponent to hate on you when you click timeout I love me some online rage, but sometimes it's just easier to not discuss it  |
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Sharkrudi

Joined: Dec 19, 2011
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  Posted:
May 09, 2025 - 11:19 |
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I think it would be interesting to have an option like on BB3.
Each round lasting 4 minutes, with a time reserve to draw on when you have a more complicated round, but no more than that.
Time is also an integral part of the game. |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
May 09, 2025 - 11:36 |
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+1 to automatic time-out (either at 4 minutes or with a time bank) in Competitive division. In case of disconnection, the timer stops and resumes when the coach rejoins the game.
10-second timer for skills too (Side Step, Stand Firm, Fend, etc.).
Everybody would expect the automatic time-out and nobody would be upset by opponents enforcing it.
koadah wrote: | The timeout button is there.
Press it or don't. The choice is yours. |
Not really. If I want to press the time-out button I can't do it if the opponent writes "brb" in the game chat. This is potentially an exploitable thing that should not be allowed in a Competitive game.
"Brb" in game chat can be cunningly used to gain an unfair advantage, buying extra time to study what to do during a hard turn.
I don't care in League division, but in Competitive division there are CR points to gain or lose and the environment should have a certain degree of competitiveness (with automatic time-out). |
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Sp00keh

Joined: Dec 06, 2011
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  Posted:
May 09, 2025 - 11:59 |
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Taking a screenshot and closing the client could also be cunningly used in the same way, though |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
May 09, 2025 - 12:04 |
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Yes, but at least you would have to play the turn in a fixed amount of time.
Now you can play slowly a turn, exceeding 4 minutes, just writing "phone call" and moving players from time to time (with more time to think about the turn according to dice outcomes). It would be an improvement over the current system. |
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Sharkrudi

Joined: Dec 19, 2011
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  Posted:
May 09, 2025 - 12:07 |
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Carabor

Joined: Jan 25, 2007
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  Posted:
May 09, 2025 - 13:34 |
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Auto-Timout would kill the entire game for myself. This should not be implemented as a standard. Maybe it works for some environments as an optional thing.
Time and turn restriction are important, though.
A time bank would be a way better deal, if nessesary.
I'm one of those players who struggles regularly with time management. BB3 brings me on the limit, also with the skill timers. Sometimes i have no time bank left around turn 12-14.
And that's for the games which are the most interesting matches.
Killing them by auto time out would be a no go for me.
I play NAF real life tournaments - not often, 2-3 times a year. The time bank for a tournament (usually one time bank for the match / for the player) should be the way to go. That'S fine for me - i'm also under pressure there, but there is reason.
Of course there are differences between online and real life matches, sure.
But in the game mechanics there are (not seldom) matches a coach needs more time for a key turn - thinking of One Turn Touchdowns etc.
You (most of you that brought an opinion in) are "Pros" and proven. I absolut understand the the topic.
But be aware:
You'll instantly exclude (a lot of?) coaches. Casual gamers, non-pros, unexperient players will immediately suffer by this.
Blood Bowl often is fun.
Losing games often is Blood Bowl.
Losing Blood Bowl games by strictly turn time limits and/or failing pressing a mouse button by a second ... is b*llshit. |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
May 09, 2025 - 13:59 |
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An idea could be automatic time-out for Box games and no automatic time-out for Gamefinder games.
Casual gamers and non-pros could play there without timer.
The important thing is having the automatic time-out enforced at least in the Box. |
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Chingis
Joined: Jul 09, 2007
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  Posted:
May 09, 2025 - 14:06 |
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Why?
If anything it should be the other way around. You can arrange in gamefinder if you both want a particular type of match, but Blackbox can match you against anyone, so it shouldn't assume any particular desired playstyle. |
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Joost
Joined: Mar 17, 2014
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  Posted:
May 09, 2025 - 14:09 |
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automatic timeout is very problematic with real life things interfering. A kid waking up and needing something, a doorbell, a partner that needs quick help with something and many other things can occur where an automatic timeout would be a game spoiler. Even grabbing a drink would be tricky. If you feel the great need to timeout just warn your opponent and hit that button. No change is needed. |
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