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Drrek



Joined: Jul 23, 2012

Post   Posted: Jun 29, 2025 - 02:01 Reply with quote Back to top

Haven't played gnomes myself, but my gut tells me they are a team that is honestly solid with some development, but really lackluster at the start and it seems it would be rough to get them there. The foxes are like slow gutters, but any gutter would kill for stunty. Trickster is good, and guard is excellent on stunties. Non-loner trees are good. Its really just that the team needs a bit of dodge for survivability.
awambawamb



Joined: Feb 17, 2008

Post   Posted: Jun 29, 2025 - 11:07 Reply with quote Back to top

By the way, they dodge into tacklezones on a 3+, foxes on a 2+. They belong to the elvish hate group

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Sp00keh



Joined: Dec 06, 2011

Post   Posted: Jun 29, 2025 - 11:45 Reply with quote Back to top

@Drrek yes, potentially they're good. The winrates are definitely in the same category as flings and gobs though

They struggle a lot for not having Dodge
It means opponents can just mark you 1 to 1 with their str3, and you're mostly then forced to dodge away and will fail this repeatedly
(Perhaps I should do more 1dice or even uphill 2dice in these situations... -2db is 30.5% to turnover, 3+ dodge is 33% to turnover)

Also the tricks they have with getting Guard into a cage are limited in how many times you can do it before the rerolls are all gone and/or you get crushed in response to giving away contact


Assuming you've got both Treemen, both Illusionists, both Beastmasters and a Fox on the pitch, that's 7 so you only have 4 regular Gnomes
That means only 4 players who can be thrown with TTM, and also it means it's relatively easy for opponent to target one of the positionals for blitzing, which means you can lose them pretty easily, even without making use of their tricks
Java



Joined: Jan 27, 2018

Post   Posted: Jun 29, 2025 - 12:08 Reply with quote Back to top

With stunties it's common not to have an established set of tenets that everybody agrees on.

I'm a MA proponent for the trees, I don't actually believe guard or block is any use. But I'm gonna give it a try next because loads of people seem to think otherwise.

Gnomes are probably the worst stunty team to try a TTM TD with. Also the guard and lineman cage dive is a reroll sink. To me the best strategy on defense is to stay close as a team, use the guards to actually win scrums rather than try directly for the ball, and keep the trees relevant.

With the team being relatively costly in terms of overall TV but not that costly to replace, I actually like randoms on linemen. Cheaper dodge, sg, sidestep. Easier to get Rodney too.

They do need a full bench because for every dodge you have extra there's likely to be a tackle mighty around, so the attrition doesn't flgo down as you get more dodge...

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Drrek



Joined: Jul 23, 2012

Post   Posted: Jun 29, 2025 - 16:43 Reply with quote Back to top

Sp00keh wrote:
@Drrek yes, potentially they're good. The winrates are definitely in the same category as flings and gobs though

They struggle a lot for not having Dodge


That... was exactly my point though? That the team has potential to be actually good, unlike the other stunties, but their start is really rough and its very tough to get them to be developed because of death.
smeborg



Joined: Jan 04, 2019

Post   Posted: Jun 30, 2025 - 11:44 Reply with quote Back to top

I have played Gnomes only a little (in Blackbox). I find them inclined to be "drawish" (1-1 being typical).

My suggestions are:

- I took Guard as first skill on the Trees - giving the team 4 x Guard (which I think is quite persuasive). I suggest Block next.

- I see the fashion is to take +MA on the Foxes. However, I found that taking AG randoms was quite good (and much cheaper in SPPs). There are few AG skills that are not good for the Foxes.

- I suggest randoms skill-ups are worth exploring on the Illusionists (random Passing skills) and on the Linos (random AG skills) - at least as first skill. This may produce interesting options (e.g. for the 1-turn score).

In practical play I suggest:

- Do not under-estimate the worth of the Trees as playmakers.

- On a long drive it often seems better to give the ball to an Illusionist (if you give the ball to a Fox, you make your opponent's life easier by cutting down a lot of options, given that a Fox cannot hand-off or pass the ball).

- On D, you have to know when to cut your losses and concede the TD (protecting your players).

- Being a squishy team, a long roster seems preferable in practice (say 15 players).

Hope that helps!
petehodges



Joined: Jan 14, 2023

Post   Posted: Jun 30, 2025 - 14:32 Reply with quote Back to top

on a serious note, anyone interested in gnome taktiks should join this Discord: https://discord.gg/8f4UmGtZ
ThierryM



Joined: Mar 27, 2015

Post   Posted: Jun 30, 2025 - 17:30 Reply with quote Back to top

Gnomes' inquiries, ask Norn )

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