SubSonic
Joined: Aug 22, 2003
|
  Posted:
Jun 08, 2005 - 19:44 |
|
|
celas
Joined: Aug 02, 2003
|
  Posted:
Jun 08, 2005 - 19:53 |
|
I chose Stand Firm, although I do not think you would go wrong with Frenzy or Pass either. It just depends on what direction you want to take him. Pass will get him lots of Spps and help him distribute the ball around. Stand Firm is great for risky dodges or even when you need to reach a thrall when OFAB hits. I like frenzy on STR 4 players, but it takes some skill to use effectively. |
_________________ Northern Wastes League |
|
JanMattys
Joined: Feb 29, 2004
|
  Posted:
Jun 08, 2005 - 20:10 |
|
Vampires need a passer. I'd go Pass. |
_________________
|
|
vanGorn
Joined: Feb 24, 2004
|
  Posted:
Jun 08, 2005 - 20:25 |
|
All those skills are fine especially on a st4 ag4 player. Dump off may be another nice option.
If you are lucky and roll a 2nd double on him stand firm & jump up might be a nice trait combo only vampires can have. |
_________________ Gimme a pint of fungus beer!
Then we will climb the ladder.
|
|
Garaygos
Joined: Feb 24, 2004
|
  Posted:
Jun 08, 2005 - 20:28 |
|
pass. and on your second double, accurate.
no, don't laugh, I did it with one of mine.
hey... I said STOP LAUGHING NOW!!!! |
_________________ The statement below is true.
The statement above is false. |
|
Buttercup
Joined: Sep 24, 2003
|
  Posted:
Jun 08, 2005 - 20:31 |
|
Have you considered kick? |
|
|
Trog
Joined: Aug 02, 2003
|
  Posted:
Jun 08, 2005 - 20:34 |
|
Buttercup wrote: | Have you considered kick? |
Not sure why he would consider kick on a double roll...?
He can get kick on a regular roll for his vamp and it's "probably" better suited for a thrall anyway. |
|
|
Frankie
Joined: Oct 15, 2003
|
  Posted:
Jun 08, 2005 - 20:34 |
|
Buttercup wrote: | Have you considered kick? |
Take a passing skill. And the others can get traits. |
|
|
simme
Joined: Jun 29, 2004
|
Posted:
Jun 08, 2005 - 21:29 |
|
"Vangorn" Norse blitzers can get it to |
|
|
johan
Joined: Aug 02, 2003
|
  Posted:
Jun 11, 2005 - 02:10 |
|
Stand Firm works miracles on both attack and defence, especially since you can take Block/Dodge/Guard on normal rolls. That quartet of skills is one of the best sets in the game.
Jump Up is another interesting choice.
/johan |
_________________ ”It's very sad
To see the ancient and distinguished game that used to be
A model of decorum and tranquillity
Become like any other sport, a battleground...”
—Benny Andersson & Björn Ulvaeus, Chess |
|
tza
Joined: Aug 25, 2004
|
  Posted:
Jun 11, 2005 - 02:26 |
|
Batman needs a new Robin as he's niggled :p |
|
|
OldBugman
Joined: May 05, 2005
|
  Posted:
Jun 14, 2005 - 08:09 |
|
I found jumpup works wonders, took SF on one vamp but that normally ends up with him taking lots of hits. |
|
|
falconeyed
Joined: Jun 07, 2004
|
  Posted:
Jun 20, 2005 - 04:47 |
|
I would choose Jump Up then Pass. I chose NoS on my first ever vamp double (the guy had ag5), and I figured it'd always be good to pass / catch in a crowd. It never really helped.
Jump Up keeps the guy mobile, whereas Pass you can somewhat get away without (assuming you've got Pro already). |
|
|
Firesky
Joined: Apr 06, 2005
|
  Posted:
Jun 23, 2005 - 07:47 |
|
Frenzy for that extra-push and to be the master of the sidelines. |
|
|
OldBugman
Joined: May 05, 2005
|
  Posted:
Jun 23, 2005 - 08:19 |
|
jumpup.. SF i have had two of them, both get the snot bashed out of them and have died. |
|
|
|