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Spence



Joined: Dec 05, 2012

Post   Posted: May 24, 2024 - 12:35 Reply with quote Back to top

poggles has nailed this
tho perhaps a small QoL adjustment to UW on top. It's obviously anti-fun to make UW sack their skilled gutter for a rookie when it's MNG (or play without one), so just give it Blodgestep, 2h, Mouth, +AV to start and then give it a special trait that makes it unable to accumulate any more SPP. Problem solved and calls for more UW balancing satisfied.
koadah



Joined: Mar 30, 2005

Post   Posted: May 24, 2024 - 13:00 Reply with quote Back to top

Is Poglar joking or do they work for GW?

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Garion



Joined: Aug 19, 2009

Post   Posted: May 24, 2024 - 14:36 Reply with quote Back to top

Poglar wrote:
I think we can all agree that 2020 brought in some much beloved changes, we need to go further in that direction:


- Allow multiple rerolls per event, not just per turn. So you can infinitely reroll that t1 opening dub skull
- Add a catching stat to go with passing stat, on a natural 1 the catcher simply hands the ball to the nearest opponent.
- Add swarming to all teams with linemen under 40k cost
- More one sided matchups. Lets see teams with ma9 at a baseline, but ag is 6+. Others with MA0 and ST6 on all pieces. That sounds like fun
- Star players should be able to amend the game result at full time on a 2+.
- Each positional for every team should have a unique trait like hitnrun or drunkard
- Stars should have at least three unique traits that get randomly selected at kickoff, and you can purchase more at inducements for 10k
- Prayers to nuffle on a d100
- Split out all the skills again, not just passing. So dodge for blocking, and dodge for dodging. Kick for first half, kick for second half
- Apothecaries only work on a 6. On a 1 they heal an opponent player instead by mistake.
- Make all level ups random.
- Guide newcomers into the game with nice simple races in the box. Lets go with Vampires and Gnomes.
- 5 new Gnome teams.
- Nerf Goblins


haha Very Happy deffo has a leak of the next edition!

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RDaneel



Joined: Feb 24, 2023

Post   Posted: May 24, 2024 - 18:57 Reply with quote Back to top

I propose that every player who has played more than 70 games get the new skill "grandpa"

grandpa
" every time an armour roll is done against this player, add to the 2D6 results an adder K=[ (X^(1/4)/Z) + Y +2,9/Z] rounded down where X is the number of game played, Y is the number of rush performed in the last turn and Z is a result of a 1D3 roll out of from semi-true pseudo-real RNG"


Players with more than 100 games on the other side get the skill
decrepit
Same as previous but they add a further +1 on armour roll and +1 on the eventual injury roll

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Drrek



Joined: Jul 23, 2012

Post   Posted: May 24, 2024 - 19:03 Reply with quote Back to top

The thought of games workshop making more changes to blood bowl fills me with dread
koadah



Joined: Mar 30, 2005

Post   Posted: May 24, 2024 - 19:14 Reply with quote Back to top

RDaneel wrote:
I propose that every player who has played more than 70 games get the new skill "grandpa"

grandpa
" every time an armour roll is done against this player, add to the 2D6 results an adder K=[ (X^(1/4)/Z) + Y +2,9/Z] rounded down where X is the number of game played, Y is the number of rush performed in the last turn and Z is a result of a 1D3 roll out of from semi-true pseudo-real RNG"


Players with more than 100 games on the other side get the skill
decrepit
Same as previous but they add a further +1 on armour roll and +1 on the eventual injury roll


You could just call it aging. Wink

Or maybe "Wear & tear".

Simpler maths though.

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InevitablePest



Joined: Mar 27, 2024

Post   Posted: May 24, 2024 - 19:31 Reply with quote Back to top

Make appo's more reliable and make Pile Driver a tiny bit better so maybe it doesn't count as a foul action but nothing else to make Pile-Driver better.
RDaneel



Joined: Feb 24, 2023

Post   Posted: May 24, 2024 - 19:46 Reply with quote Back to top

InevitablePest wrote:
Make appo's more reliable and make Pile Driver a tiny bit better so maybe it doesn't count as a foul action but nothing else to make Pile-Driver better.


fully agree
expecially for a fresh player (1st season) apo should work with 2+ .... then every further seasons ad -1 minus on apo roll.
I would also add: If a player is "grandpa" or "decrepit" (see before) to use APO the player should roll a "special prayer to nuffle ": roll a 1D6 with 4+ results Nuffle intercedes at grandpa or decrepit s prayers by allowing him to roll the apo roll.

with a roll of 3 or less Nuffle decide that it's arrived the time to promote this player to the kingdom of angels and add +1 on the Casualty roll.
In case "Casualty roll" results is greater than 16 : player suffer's an infectious deathand : one random team mate is seriourly injuried and removed from the pitch without possibility to use APO.



P.S) Pile driver or foul against "grandpa" or "decrepit" players benefits of +3

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razmus



Joined: Jun 23, 2017

Post   Posted: May 24, 2024 - 20:13 Reply with quote Back to top

That's fine for mortal humans.

Are Mummies, Vampires, and most other undead gonna be immune to the effects of Grandpa and Decrepit? (Will it be ALL players with regeneration are immune to the effects of aging?)

And/Or will there be a differing number of games for various races before they're impacted? For example, Gnoblars and snotlings get half as many games, Orcs get two-thirds as many games, Goblins get the square root of three over two times as many games. Skaven get the square root of two times the number of games, Halflings get pi times the number of games, Dwarves get five times the number of games, Elves get ten times the number of games, etc.

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RDaneel



Joined: Feb 24, 2023

Post   Posted: May 24, 2024 - 20:15 Reply with quote Back to top

razmus wrote:
That's fine for mortal humans.

Are Mummies, Vampires, and most other undead gonna be immune to the effects of Grandpa and Decrepit? (Will it be ALL players with regeneration are immune to the effects of aging?)



ah you are right... for players with regeneration we can apply the same rule of Apo told before to regen.

"Decrepit" and "Grandpa" regenerating playersworks in a way that regeneration work with 5+
sounds enough fair ...

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Carthage



Joined: Mar 18, 2021

Post   Posted: May 24, 2024 - 20:15 Reply with quote Back to top

Chorfs get i number of games because I don't want to play against them.
razmus



Joined: Jun 23, 2017

Post   Posted: May 24, 2024 - 20:18 Reply with quote Back to top

Carthage wrote:
Chorfs get i number of games because I don't want to play against them.

I see you've spotted my chorfs...

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MattDakka



Joined: Oct 09, 2007

Post   Posted: May 24, 2024 - 20:24 Reply with quote Back to top

By the way, it would be nice to have two different Big Guy options for Chorfs, either a 0-1 Lammasu or a 0-1 Great Taurus, instead of the silly Enslaved Minotaur.
Garion



Joined: Aug 19, 2009

Post   Posted: May 24, 2024 - 20:27 Reply with quote Back to top

MattDakka wrote:
By the way, it would be nice to have two different Big Guy options for Chorfs, either a 0-1 Lammasu or a 0-1 Great Taurus, instead of the silly Enslaved Minotaur.
they're enormous!!!!!

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JackassRampant



Joined: Feb 26, 2011

Post   Posted: May 24, 2024 - 20:37 Reply with quote Back to top

Will read up, omw to tt game soon.

1) Passing. Scatter now has a rating which is always 2-5. No more wildly inaccurate. Instead, modify pass for zones first, and a modified 1 is a fumble. Then modify for everything else, and if inaccurate, scatter is 1+margin. Nobody has PA --, but if range alone would put you at 7+ or worse, you can't try.

2a) G skills. Shadowing is 5+, +1 if you have more MA.
2b) A skills. Hit and Run replaces Safe Pair, which moves to P. Diving Catch let's you interfere as if you were adjacent to your position, using mods from your own square.
2c) M skills. Iron Hard Skin cancels any one AV mod from a skill, trait, or special ability (not a foul assist).
2d) P skills. Safe Throw gets Cloud Burster built into it. Combine Running Pass into Fumblerooskie and make it work if the target square is not closer to the enemy end zone. Add Safe Pair and a Punt skill that lets you reroll a single scatter die on an inaccurate pass.
2e) Strength. Ditch Arm Bar, it was a good idea but there's really no good way to work it that I can think of. Brawler can reroll any one block die EXCEPT a skull. Bring back PO, but now you go prone after the AV roll to reroll AV or save the reroll for Injury, but you are prone and can't use MB or Claw on reroll or injury. Pile Driver doesn't place you prone, and is renamed to something without the word "pile" in it. Chop Block?

3) Teams. ImpNobs need 60k RR. Noble Blitzers are better than they look, but should still be 100k, tops. 95k would be better in a vacuum, but in the team as-is, they should be pricey. Linos should be MA5, AV9+, and 50k. MA6 and PA5+ would be ok. Wood Elf Catchers and Throwers 5k less, High Elf Throwers lose a skill per 2d, come down 10k. OWA Dorfs get Loner 2+, which gets renamed so it doesn't interfere with Prayers.

4) Prayers. Watch this space.

5) Stars and inducements. Ditto.

Gtg.

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