Afroman
Joined: Feb 09, 2006
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  Posted:
Jan 06, 2012 - 01:27 |
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So this player is showing potential but truth to tell it's the first time I can remember a Fling rolling two doubles....
So What do I give him? |
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uuni
Joined: Mar 12, 2010
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  Posted:
Jan 06, 2012 - 01:44 |
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Random though: strip ball. -2d block is 4/9 to get the ball out of non-surehanding opponent, with rr this comes to more than 2/3. Stunty ftw? |
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f_alk
Joined: Sep 30, 2005
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  Posted:
Jan 06, 2012 - 01:56 |
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Pro - to reroll your half of your failed landings
Guard - why not?
Fend - because it is annoying, esp. if someone tries to use the block against you to get away from your trees
...
otherwise I would take Sure Hands |
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T_Witch
Joined: Sep 01, 2008
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  Posted:
Jan 06, 2012 - 02:10 |
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gratz on the dbl dbl...not a fling coach...but i would think MB, PO, or dauntless will just get him killed faster. Of those choices I'd go sure hands for strip ball protection. I like the fend suggestion though for his survival...or guard...makes him go well with your other blodger for going after opposing ball carriers. |
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garyt1
Joined: Mar 12, 2011
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  Posted:
Jan 06, 2012 - 07:43 |
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Strip ball certainly could have its uses for an extra threat. Probably wont help if their carrier is in a cage though. |
_________________ “A wise man can learn more from a foolish question than a fool can learn from a wise answer.” |
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Beerox
Joined: Feb 14, 2008
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  Posted:
Jan 06, 2012 - 08:09 |
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Piling on. C'mon man that is hilarious, and it puts him safely on the ground |
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jarvis_pants
Joined: Oct 30, 2008
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garyt1 wrote: | Strip ball certainly could have its uses for an extra threat. Probably wont help if their carrier is in a cage though. |
Stunty means you ignore tackle zones so flings dont care about cages. |
_________________ "May Nuffle have mercy on your rolls." - St.Basher |
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Lorebass
Joined: Jun 25, 2010
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they will when they are hitting at a minus 3 die |
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Azure
Joined: Jan 30, 2007
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  Posted:
Jan 06, 2012 - 09:07 |
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Halflings:
1st double: MB
2nd double: PO
Enjoy
Here is an Example |
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freak_in_a_frock
Joined: Aug 02, 2003
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  Posted:
Jan 06, 2012 - 09:15 |
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Strider84
Joined: Jun 03, 2009
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  Posted:
Jan 06, 2012 - 09:24 |
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mr-maverick
Joined: Sep 10, 2010
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  Posted:
Jan 06, 2012 - 09:53 |
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Definately Guard
Reason is that as you ignore TZs u can get into a cage to offer an assist and reduce oppo's TZs.
Your second blodge fling can then get in and hit the ball carrier with...shock horror 1d vs a st3 oppo....
and even better since your other blodger has +ag, you may even get hold of the ball |
_________________ -Alcohol doesn't solve any problems, but if you think again, neither does milk.
-The early bird catches the worm, but its the second mouse that gets the cheese. |
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the_Sage
Joined: Jan 13, 2011
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  Posted:
Jan 06, 2012 - 11:12 |
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Lorebass wrote: | they will when they are hitting at a minus 3 die |
Which you won't be; just need to mark a cage corner.
Strip ball is great (though would be even better with wrestle). Sure hands is the other obvious choice. |
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Garion
Joined: Aug 19, 2009
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  Posted:
Jan 06, 2012 - 11:45 |
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Pile On, no contest, now that you cant foul with any reliability, it is best just to Blitz with this player and Pile On every turn. |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Jan 06, 2012 - 11:58 |
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I would take MB, Surehands not as useful on a Fling cos if a Stripballer is blitzing you he probably has 2 dice and Tackle. |
_________________ Pull down the veil - actively bad for the hobby! |
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