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Poll
Does anyone else feel that having players age as well as picking up injuries is too much together?
Yes
57%
 57%  [ 20 ]
No
42%
 42%  [ 15 ]
Total Votes : 35


Philster79



Joined: Apr 07, 2014

Post   Posted: Apr 13, 2014 - 13:56 Reply with quote Back to top

Does anyone else feel that having players age as well as picking up injuries is too much together?
PaddyMick



Joined: Jan 03, 2012

Post   Posted: Apr 13, 2014 - 14:04 Reply with quote Back to top

Yes
Garion



Joined: Aug 19, 2009

Post   Posted: Apr 13, 2014 - 14:06 Reply with quote Back to top

No, but I think you are confused. Ageing rules were dropped about 8 years ago. So you don't need to worry about that anymore Smile

The most recent version of the rules is called crp.

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Last edited by Garion on %b %13, %2014 - %14:%Apr; edited 1 time in total
Philster79



Joined: Apr 07, 2014

Post   Posted: Apr 13, 2014 - 14:09 Reply with quote Back to top

Oh really?! Ive read the wrong rules that good news! Smile
Garion



Joined: Aug 19, 2009

Post   Posted: Apr 13, 2014 - 14:11 Reply with quote Back to top

No problem, the current rules can be found on the NAF website or on the TFF website.

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Mr_Foulscumm



Joined: Mar 05, 2005

Post   Posted: Apr 13, 2014 - 21:39 Reply with quote Back to top

Aging was good.

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Garion



Joined: Aug 19, 2009

Post   Posted: Apr 13, 2014 - 21:48 Reply with quote Back to top

aye, certainly wouldnt have had the problems we have now if it had stayed. Although I do think for short length TT leagues there is no need.

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RC



Joined: Sep 22, 2005

Post   Posted: Apr 13, 2014 - 22:08 Reply with quote Back to top

Aging was ok. I like how tv was adjusted for injuries so it did not cost so much andwas even beneficial to keep something like an ag1 zombie around.
Old niggling coupled with VIRUS handicap was horrible.

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Overhamsteren



Joined: May 27, 2006

Post   Posted: Apr 13, 2014 - 22:20 Reply with quote Back to top

Aging sucks.

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Garion



Joined: Aug 19, 2009

Post   Posted: Apr 13, 2014 - 22:31 Reply with quote Back to top

RC wrote:
Aging was ok. I like how tv was adjusted for injuries so it did not cost so much andwas even beneficial to keep something like an ag1 zombie around.
Old niggling coupled with VIRUS handicap was horrible.


Tr was not adjusted for injury , only ts was which was a site thing.

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JimmyFantastic



Joined: Feb 06, 2007

Post   Posted: Apr 13, 2014 - 22:37 Reply with quote Back to top

Aging is as bad as game design gets.

Worst mechanic in any system ever.

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Last edited by JimmyFantastic on %b %13, %2014 - %22:%Apr; edited 1 time in total
Prez



Joined: Aug 02, 2003

Post   Posted: Apr 13, 2014 - 22:38 Reply with quote Back to top

Mr_Foulscumm wrote:
Aging was good.


agreed

+1

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Prez
RC



Joined: Sep 22, 2005

Post   Posted: Apr 13, 2014 - 22:43 Reply with quote Back to top

Garion wrote:
RC wrote:
Aging was ok. I like how tv was adjusted for injuries so it did not cost so much andwas even beneficial to keep something like an ag1 zombie around.
Old niggling coupled with VIRUS handicap was horrible.


Tr was not adjusted for injury , only ts was which was a site thing.


Well then they should do that because that was fluffy as it can be.

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koadah



Joined: Mar 30, 2005

Post   Posted: Apr 13, 2014 - 22:46 Reply with quote Back to top

Aging was horrible!!

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Garion



Joined: Aug 19, 2009

Post   Posted: Apr 13, 2014 - 22:50 Reply with quote Back to top

RC wrote:
Garion wrote:
RC wrote:
Aging was ok. I like how tv was adjusted for injuries so it did not cost so much andwas even beneficial to keep something like an ag1 zombie around.
Old niggling coupled with VIRUS handicap was horrible.


Tr was not adjusted for injury , only ts was which was a site thing.


Well then they should do that because that was fluffy as it can be.


Naa I disagree, imagine a bunch of saurii running about that got - ag that were made cheaper as a result. There would be whole new levels of min max absurdity.

The way to fix it would be you only deduct the price for stat decrease if the player has previously got a stat increase for the same stat. Essentially the stat increase and decrease would cancel each other out cost wise.

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