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snorkelwanted



Joined: Jun 04, 2019

Post   Posted: Oct 26, 2020 - 21:49 Reply with quote Back to top

One dice with Brawler ->

Odds of Skull/BD down from 12/36 to 8/36.
Odds of Push up from 12/36 to 14/36.
Odds of a Pow/DefStumbles up from 12/36 to 14/36.
snorkelwanted



Joined: Jun 04, 2019

Post   Posted: Oct 26, 2020 - 22:01 Reply with quote Back to top

As for 2 dice uphill, it gets you from 4/36 of a POW/DefStumb to 4/27 (assuming no block/dodge which is kind of a best case scenario). This is a desperate play considering it can't even be a blitz on the ball.
CAB



Joined: Aug 02, 2003

Post   Posted: Oct 26, 2020 - 23:41 Reply with quote Back to top

On a Big guy you could see it as you might get to use that Brawl in about three to five games before you get to even pick the block and then you could have both Brawl AND Guard on that Ogre for example for the same TV.

You are not considering the opportunity cost as well as other skill utilities at stake here.

Brawl is a pretty strong skill for a Big Guy as it means you need to invest less SPP to get it much earlier and you also can get other skills earlier too. In a league that run for say 10 games that is pretty important, after this you will need to redraft that player and cost is a factor there too.

No one is suggesting that Block is not a much stronger skill, it obviously is.

But for a Big Guy it is a pretty strong skill in most table top leagues that last around 8-12 games per season. This is pretty much what the game is designed around and why situational skill now will be worthwhile as they are faster to get and cost less TV.

I probably would just stick with three to four random strength skill on my Ogre rather than wait for Block in almost all situations. I get to enjoy more skills and I also get them allot sooner. If I get Brawl for 10k TV I would not be sad. Big Guys might also be one of the players you don't redraft as they can usually get some cheap SPP fast through casualties to get a few random skills early in a season.
pokrjax



Joined: Dec 01, 2014

Post   Posted: Oct 27, 2020 - 00:44 Reply with quote Back to top

For me, in an 8 game league an ogre needs guard and he's done. There's no way I'd take random skill choices just to stack him with marginal skills, of which brawler is one, and perhaps never get the one skill I really need. In a longer league or across multiple seasons, I'd save up for block.
CAB



Joined: Aug 02, 2003

Post   Posted: Oct 27, 2020 - 01:45 Reply with quote Back to top

A Juggernaut and Grab Ogre would not be bad instead of Guard for example... I can make that list pretty long. The only skill I really would not want is Pile Driver as I would never Foul with a Big Guy unless I'm really desperate.

While I agree that Guard is a high priority, I'm not sure I actually would skill him up with Guard just because... it depends.

I still think that when redrafting I probably would favour other positional players to keep rather than the Ogre, saving up for Block would not be very useful and even Guard might come too late to matter, it depends on if I get lucky with a CAS and a MVP or several CAS in the first two or three games for the 6SPP. You don't know before hand if the Ogre will get any CAS or MVP and how long it will take to get them.

I think it is too arbitrary to know what you would do as it depends on the circumstances.

Brawl is not a bad skill and it depends on how you use your Big Guy how much you value that skill. Even a small increase in downing and avoiding turn overs can lead to more SPP on that player and a better progression early. I probably would value Guard more as well in almost all situation and just get Brawl as a random skill when it happens.
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