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Nabolo



Joined: Oct 17, 2014

Post 22 Posted: Aug 03, 2021 - 11:16 Reply with quote Back to top

I've had a flash yesterday eve after rerere-questioning the optimization of my Human Team, which starts a 15 games league + final phases next september.

What about :

Ogre
4x Blitzer
1x Thrower
2x Linemen
3x Halflin
4x Rr
1x Apo

My theory is as follow :
- 4 Rr (given we can use several per turn) are interesting (for a cheaper price)
- I've got a LOS with Ogre + 2 linemen
- Halflin can be hard to block at low TV
- They can be a pain, I can TTM them for OTT or interceptions, they can foul
- If they die they'll be replaced by an average lineman (so I actually get a free bonus in TV)
- If they turn MVP i can randomly select one skills for +10k value as most suit them
- Apo is necessary at start to protect my blitzers and Ogre
>>>> if Halflins fail me all (death) I'll have 3 linemen for the next game, if they don't, well, it means it works, and I can buy a new lineman every two games hopefully



So, by game 6 I'll have a complete team with linemen and hopefully some remaining halflins.

Catchers ? I might take one then two later on, after the team has upped a little, using my blitzers and their extra RR to dodge & score.

What do you think of this ?
Nabolo



Joined: Oct 17, 2014

Post   Posted: Aug 03, 2021 - 11:19 Reply with quote Back to top

Oh, and it helps the Ogre gaining SPP !
JanMattys



Joined: Feb 29, 2004

Post   Posted: Aug 03, 2021 - 11:46 Reply with quote Back to top

The only problem I see is that the perfect ballcarrier for humans are the catchers. Also, they become good pieces once skilled, and if you take them later they will probably be underskilled in the final.

How about starting with a catcher instead of the thrower? You're not going to pass much anyway, and a catcher ballcarrier is much better suited for a running game. He will get more spps for scoring, ideally get block at the first or second game tops, and become very good before your opponents get tackle.

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Nabolo



Joined: Oct 17, 2014

Post   Posted: Aug 03, 2021 - 12:39 Reply with quote Back to top

Thanks for your advice Jan, it's a good one !
The only issue is : thrower gain SPP slowly, while Catchers get SPP fast.
So it will be harder for a thrower to catch up in terms of SPP... nevertheless, if he is in to play his role, he doesn't need many more skills than SH and Pass to do his job.
+
I save 15K which is close to guarantee a new lineman for next game ? (not sure yet how money will be calculated)
Or is it better to buy a dedicated fan ?
JanMattys



Joined: Feb 29, 2004

Post   Posted: Aug 03, 2021 - 13:20 Reply with quote Back to top

I'd say that with a catcher you are more likely to score two tds per game, and as a result you will get more money.
I don't value the thrower much, unless you plan to get leader and play with less rerolls, keeping the tv down. which doesnt seem the case for your roster. The only real value of the thrower is surehands, which is undoubtedly useful in the first turn. But other than that, sticking to a running game with a blodge catcher ballcarrier seems better.

Remember though, that down the line your team will become increasingly frail. You will field four av7 or less, and the halflings will become a liability: as soon as tacklers and mbs show up. You can protect the catcher in a cage, but you will definitely get hurt in a 15 games run.

Your roster is a bit of a gamble. You are probably stronger than a "standard" human roster in the first games. I'm not sure you'll be able to stay ahead of the curve once the tacklers roam the pitch. It all depends on how bloodthirsty your opponents are, and which rosters you end up playing against in the first five games, I suppose.

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Nabolo



Joined: Oct 17, 2014

Post   Posted: Aug 03, 2021 - 13:28 Reply with quote Back to top

Do you take in account that :
- Human thrower is PA 2+ ?
- I will replace the Halflin with Linemen every chance I get (every 1 or 2 games), and that if they die they'll be replaced by mercenaries anyway ?

(just to be sure Wink
JanMattys



Joined: Feb 29, 2004

Post   Posted: Aug 03, 2021 - 14:03 Reply with quote Back to top

Thrower is only 2+ on the quick pass if I'm not mistaken. Not THAT useful, compared to a ballcarrier who can move 8 every round and comes equipped with dodge. If you said "I'm going to buy both", I'd definitely vote for it. But since you can only afford one or the other for the starting roster, I'd say catcher gets the priority. He needs skills more, and is a better first choice, so to me it's a no brainer.
As per the replacement, that's ok. You keep the only good halfling (maybe the one who rolls sidestep as a random?, and slowly turn the other into more reliable fodder.

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Nabolo



Joined: Oct 17, 2014

Post   Posted: Aug 03, 2021 - 15:09 Reply with quote Back to top

Thx for your advices, they're good ! =)
Mingoose



Joined: Jul 28, 2016

Post   Posted: Aug 04, 2021 - 05:19 Reply with quote Back to top

I think the catcher will be the most important guy on the field for a human team. The ability to rapidly acquire DP/SG is a game changer. You could realistically get a catcher up to that after game 3, and enjoy the most powerful skill combo on a MA 8 piece with dodge for 12 games.
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