koadah
Joined: Mar 30, 2005
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  Posted:
Nov 30, 2022 - 21:29 |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Nov 30, 2022 - 22:02 |
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I'm trying to put a league together, and my buddies and I have all agreed on no house rules for the first three seasons. But we don't have an actual league; there's one already running that we could join, but we've all declined because they use too much weird stuff. |
_________________ Lude enixe, obliviscatur timor. |
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Garion26
Joined: Nov 28, 2021
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  Posted:
Nov 30, 2022 - 22:03 |
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Tabletop?
We use pretty much the core rules as written. I think that's overwhelmingly common. Deathzone has a lot of optional rules and we specifically don't allow mercs.
FUMBBL beats me |
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Sp00keh
Joined: Dec 06, 2011
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  Posted:
Nov 30, 2022 - 22:14 |
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The small TT league I'm in uses just the official rules |
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koadah
Joined: Mar 30, 2005
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  Posted:
Nov 30, 2022 - 22:19 |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Nov 30, 2022 - 22:34 |
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To be honest, after 731 matches played with BB2020 rules, I didn't find Wildly Inaccurate affecting so much the games.
Most of times you pass on the very last turn of the drive (or when you are so desperate that a big passing failure won't matter) and either fumbling, throwing an Inaccurate or Wildly Inaccurate won't make a difference.
Wildly Inaccurate may discourage punting the ball and farming through vanity passes, that's true, but most of games is not as dramatic as many people think.
Also, running the ball is the most common tactic, so the ball is not thrown a lot, thus making Wildly Inaccurate quite rare.
What I find really appalling is the general Elven PA, lower than it should (the DE Runner is a joke), and Agility overcost, considering that now it's not used anymore to pass the ball.
That said, I'm not implying that Wildly Inaccurate is a good rule. It's bad indeed, in terms of "realism", but not as bad as you could think in terms of effect on gameplay.
All in my opinion and from my own particular perspective and experience. |
Last edited by MattDakka on %b %01, %2022 - %12:%Dec; edited 2 times in total |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Nov 30, 2022 - 22:37 |
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Yep. We talked it over, and one of the house rules we were considering for season 4 might have been to make Wildly Inaccurate with the ball (only) on a modified roll less than 1, rather than 1 or less. But I'm actually going to recommend against it unless we decide to change a lot (unlikely) because it's so damn rare that it actually happens. Like, I have yet to throw Wildly Inaccurate with the ball in any BB2020 game, and have seen exactly one Wildly Inaccurate ball thrown against me. |
_________________ Lude enixe, obliviscatur timor. |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Nov 30, 2022 - 22:40 |
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Yes, players who can throw easily Wildly Inaccurate are not going to pass a lot.
About Wildly Inaccurate: I would make scatter the ball D6 squares from the target square, rather than from thrower's square, and Pass skill would reduce the scatter from D6 to D3 squares. |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Dec 01, 2022 - 00:47 |
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Wait, two against me, but one was a punt and it went several squares upfield anyway.
As for Wildly Inaccurate being unrealistic, all I can say is, "two words: JaMarcus Russell."
Wait, how many words is "JaMarcus"? Should'a said, "Ryan Leaf." There have been many others. |
_________________ Lude enixe, obliviscatur timor. |
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PirateRob
Joined: Aug 02, 2003
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  Posted:
Dec 01, 2022 - 05:45 |
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I've caused Dribblesnot to throw wildly inaccurate multiple times via getting him in Disturbing Presence. Some of those bombs have been pretty hilarious. |
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Sp00keh
Joined: Dec 06, 2011
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  Posted:
Dec 01, 2022 - 12:38 |
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koadah wrote: | Including wildly inaccurate? |
yes |
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Sp00keh
Joined: Dec 06, 2011
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  Posted:
Dec 01, 2022 - 12:41 |
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If a DE Runner has the ball and you declare the Blitz against him, he can Dump Off
If you have a very slim chance of actually getting to hit him, maybe it requires a lot of Dodges... but you could declare it anyway in the hopes it'd make the Runner throw a bad throw and drop it somewhere
I spec'd a game, might have been in Fumbbl Cup, where the Runner was in contact with a few opposition players and he Dumped Off Wildly Inaccurately, and it went backwards into clear space
Seems like a disaster |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Dec 01, 2022 - 12:42 |
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I have many bad experiences with Bomber throwing Inaccurate bombs and still injuring players of mine.
About Dump-Off: the skill is bad now. Being able to throw the ball before being blocked sounds good in theory but, since the attacker can change the path during their move, the skill is worse. If you are going to use Dump-Off chances are that the Runner will be marked by 1 of more opponent players, the failure is quite high, the attacker can just see where the ball ends and pick it up.
I would change Dump-Off like so: the pass can be thrown at any point of the attacker's move.
You could wait for him to get 1 square away from the Runner before actually throwing the pass.
That would force the attacker to use almost his full Movement, rather than waiting for the failure and comfortably pick the ball up.
The DE Runner would be better with PA 2+ and no Dump-Off. |
Last edited by MattDakka on %b %01, %2022 - %12:%Dec; edited 2 times in total |
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koadah
Joined: Mar 30, 2005
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  Posted:
Dec 01, 2022 - 12:49 |
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JackassRampant wrote: |
As for Wildly Inaccurate being unrealistic, all I can say is, "two words: JaMarcus Russell." |
Sometimes, the past really should just stay the past.
Sp00keh wrote: | koadah wrote: | Including wildly inaccurate? |
yes |
And that nonsense of TTM hitting an opposing player ending the turn?
That has at least been corrected. |
_________________
[SL] + Official Stunty teams. Progression KO. Old & new teams welcome. 29th May! |
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Sp00keh
Joined: Dec 06, 2011
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  Posted:
Dec 01, 2022 - 13:22 |
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