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Poll
Four blitzers or 3 & a Witch Elf?
Blitzers
53%
 53%  [ 58 ]
Witch Elf
46%
 46%  [ 51 ]
Total Votes : 109


Gormbbl



Joined: Aug 23, 2017

Post   Posted: Aug 24, 2017 - 02:51 Reply with quote Back to top

So I'm starting in a tabletop league this weekend. Goes for 8 games then finals. I'm running Dark Elves & I'm relatively new to them, though I've tested them a little on cyanide. My question relates to the two most common starting rosters. 4 Blitzers, a runner, 6 lineos & 2rr or 3 Blitzers, a Witch Elf, 7 Lineos & 2rr. I understand that the four blitzers is a bit safer for a new coach but I feel if I don't get the Witch Elf early & skill her up while opponents lack tackle & MB then she'll be a sitting duck coming in later.
What do u guys think?
licker



Joined: Jul 10, 2009

Post   Posted: Aug 24, 2017 - 04:44 Reply with quote Back to top

I think anyone who takes a runner is insane.
JackassRampant



Joined: Feb 26, 2011

Post   Posted: Aug 24, 2017 - 04:47 Reply with quote Back to top

4 Blitzers
7 Linemen
2 RR
10k treasury (or 1 FF in a non-progression environment)

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Veni, Vidi, Risi
Dominik



Joined: Oct 29, 2004

Post   Posted: Aug 24, 2017 - 05:23 Reply with quote Back to top

I recommend a Runner.
mrt1212



Joined: Feb 26, 2013

Post   Posted: Aug 24, 2017 - 05:29 Reply with quote Back to top

Dominik wrote:
I recommend a Runner.


Laughing
Gormbbl



Joined: Aug 23, 2017

Post   Posted: Aug 24, 2017 - 06:50 Reply with quote Back to top

With the runner I figure the extra movement makes up for the less armour & even though dump off is more of a novelty access to pass skills is something I won't get anywhere else. Seems better than just saving 10k
Irgy



Joined: Feb 21, 2007

Post   Posted: Aug 24, 2017 - 07:11 Reply with quote Back to top

I think d.e. blitzers are the best value players in the game in general, but the witch is still worthwhile because having just one player on the team with frenzy completely changes the opponent's positioning options.

I would also pick the runner over just not spending the 10k, if nothing else so that you can take leader later. But the benefit of having a witch is greater.
Eisenherz



Joined: Feb 09, 2011

Post   Posted: Aug 24, 2017 - 07:26 Reply with quote Back to top

i started playing DE in a tt league last year, i took a witch and i love her! frenzy is such a good skill
DrDeath



Joined: Mar 27, 2011

Post   Posted: Aug 24, 2017 - 10:10 Reply with quote Back to top

Witch elfs become great players but they are expensive and vulnerable at the start - your opponent will target her and if she goes you lose a lot of TV on a 1000 side. Personally I get the four blitzers first, they are your core players and very good ones too, plus you need to start skilling them first. IMO buy the witch Elf next once you've saved some cash.
Loew



Joined: Feb 02, 2005

Post   Posted: Aug 24, 2017 - 10:16 Reply with quote Back to top

I always take the witch over the runner. They both have the same stat line, but the witch has the vastly better skills (even if frenzy can be a danger to both you and your opponent).

Witch vs blitzer is not that clear, but the witch does offer a few new options...yes, frenzy is great, on DEs you can use it surgically. It discourages opponents to hug too close to the sidelines and it is a poor mans tackle vs runaway dodgers due to the higher amount of block dice thrown. And dodge is dodge.

I almost always start DEs with a witch
spubbbba



Joined: Jul 31, 2006

Post   Posted: Aug 24, 2017 - 13:14 Reply with quote Back to top

Since it is a short league I'd advise treating the witch as a catcher rather than a blitzer if you start with her.

Once she has block or wrestle then start using her for hit and run blitzes

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Dominik



Joined: Oct 29, 2004

Post   Posted: Aug 24, 2017 - 13:35 Reply with quote Back to top

mrt1212 wrote:
Dominik wrote:
I recommend a Runner.


Laughing

I did so and won a Smack Veteran.
licker



Joined: Jul 10, 2009

Post   Posted: Aug 24, 2017 - 16:25 Reply with quote Back to top

Dominik wrote:
mrt1212 wrote:
Dominik wrote:
I recommend a Runner.


Laughing

I did so and won a Smack Veteran.


I know for a fact that the runner had nothing to do with that.

Runners are pure trash, you have such better options available in witches. I mean you think a witch is 'too fragile' even though they start with dodge and jump up is actually a really useful skill for 'surprise' surfing.

Have you actually looked at the skills the runner starts with?
Malmir



Joined: May 20, 2008

Post   Posted: Aug 24, 2017 - 17:10 Reply with quote Back to top

Runners have their place in a developed team but I wouldn't say so early on. Dump off is an annoying skill but needs others to make it work.
mrt1212



Joined: Feb 26, 2013

Post   Posted: Aug 24, 2017 - 18:15 Reply with quote Back to top

Dominik wrote:
mrt1212 wrote:
Dominik wrote:
I recommend a Runner.


Laughing

I did so and won a Smack Veteran.


I just laughed cause it was so absolutely contradictory to licker and you've got coaching chops for days.
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