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Nelphine
Last seen 2 hours ago
Overall
Super Star
Overall
Record
72/11/27
Win Percentage
70%
About
forever noob;

Currently Godfather of Omerta (all human, mafia based league)


Coach of Shrieking Bloodstorm, home of Shindahl, throwing lizardman legend!
Coach of Atamu Kufer [UCSD], holder of a LARSON!

Brawn, holder of

All my legends are here.

played d&d for 36 years

graduated honours bachelor of mathematics and philosophy

trying to prove the twin prime conjecture

My hated 2016 teams:
Orc (I won't play them)
Amazon (only cuz they're annoying, so i won't actively avoid them except with some rookie teams)
Dark Elves (don't really care about playing against them, but 4 agi 4 av8 blitzers are too flavor of the month)

My Favourite Teams
Lizardmen
Nurgle
Undead
Pro Elf
Underworld

2020 we are still learning what we like
Orcs, Undead, Dark Elf



i'm north american, so i'm 6 hours behind server. i work 1500-2300 roughly, though i can sometimes do a lunch hour, or sometimes before work (this hasn't been reliable recently) i usually play around 0300 server. weekends aren't usually available right now due to family circumstances (outside of 0300+ and SOMETIMES 1400, but like i said, not reliable right now)


i hate that we don't have balanced teams in crp. my dream IS of 24 (or more, or less, or whatever) balanced but unique teams. or at least balanced within a few percent of each other. i don't want chess - chess doesn't have unique teams. i don't want starcraft - that only has 3 teams. i don't want perfectly balanced so that only skill determines the match - i want dice. if you want 'underdogs can fight and win', hell yes! that's great! but.. why should we give the better coach a massive lead because he's playing dark elves and the worse coach is playing halflings (if you were to say 'good coaches must always play the worse team', i would accept that - but we don't, and realistically, that would be even harder than trying to balance the teams in the first place)? why can't I play halflings and have that crazy hairbrained fun, and still have the same chance of winning 4-5 out of 10 games - but each game is liable to be far more lopsided, because dice variance will run my players off the pitch in one match, or let me ttm 4 times in another? why is picking a race more important in many matchups than actual decisions made about players on your team, more important many (certainly not all) dice rolls made in game? i want skill in the game to be reflected on whats on the pitch - not so heavily about what you do OFF the pitch.
Quick Stats
Location
Ottawa, Canada
Timezone
America/Toronto (UTC-4:00)
Member since
March 31, 2011
Game Statistics
Coach Rating1657
Coach Standing184
Ranked Games Played110
Active Teams85
Retired Teams19
Total Record996/302/507
Win Percentage64%
Team Averages
Number of Games17.4
TDs Scored Per Game1.5
TDs Allowed Per Game1
Cas. Inflicted Per Game2.7
Cas. Taken Per Game2.3
Won Tournaments
  UI XVI Qualifier: Bright Lantern
  FUMBBL Cup XX
  Exploding Cup I Qualifier XII