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Last seen 7 years ago
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2008

2008-05-22 15:54:08
rating 2.9
2008-05-20 15:00:23
rating 3.3
2008-05-20 14:43:44
rating 1.8
2008-05-20 14:35:16
rating 1.6
2008-02-16 12:20:18
rating 3.2

2007

2007-08-15 11:54:18
rating 2.8
2008-02-16 12:20:18
39 votes, rating 3.2
skill selection dilemma
I had a skill choosing problem yesterday. My DE blitzer already had MB and rolled another double. But then what skill to choose. so I went to the skill choosing pages for help. there it said guard. but i thought, a blitzer with MB is mainly for blitzing and should try to avoid base to base contact. The other skills i could consider were jump up, frenzy and dauntless.

well since my other blitzer just rolled a +ST would leave dauntless useless except for st5 guys.

JU is nice but again concidering the fact that i should try and keep my guy out of base to base contact not really usefull. And JU already comes with the witches.

Then frenzy is nice, to moderate the opponents sideline tactics, but frenzy already comes with the witches as well.

Since MB is quite a usefull skill in an elf team, it would be that my MB guy is one of the most important players of the team and therefore it is important to pick a skill that comes with its function, blocking/blitzing.

I think in the end the main choice was between guard and JU as a skill. both are related to base to base contact and when it comes to that guard is slightly more interesting than JU since that already comes with the witches
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