Game 3 against Rolands Lads, a Skaven team coached by CarterCaine of the Double Skulls Podcast (tag line "We fuck up so you don't have to")
The All Stars kicked and the ball went high and deep (fnar). A gutter runner got the ball and run into a loose cage on their left flank. I decided to Underworld the hell out of things and ran a goblin into the cage to mark the ball carrier. I got the rest of the turn wrong though because I could have run another goblin in to blitz the ball free but never mind.
The Skaven push further down the left sideline but a failed dodge leaves the ball exposed. I block the runner down and the ball scatters off the pitch, flying back on to land deep in my half away from all my players. I get a Blitzer back to mark the most obvious pick up Skaven but fail a block with no reroll before marking the ball (because I'm dumb) allowing the Skaven to run in, retrieve the ball and score. They stalled for a turn but I was able to run enough players back to force the TD on turn 4.
1-0 to Rolands Lads
I decide to emulate what I've just seen and form a loose screen on the left. The Skaven set up a column defense so I switch to a full cage in the middle. I'm running out of time and not making much progress up the pitch. I go sideways again to try and find an opening and cage on the right. Attrition is taking it's toll and, whilst I've lost Goblins, CarterCaine has lost real players and can't cover all the angles. I blitz a gutter runner out of the way and score at the end of the half.
1-1 at Half Time
I try more of the same, caging on the left with my Skaven, tying players up with the Goblins. On turn 2 I can score or stall. To stall I need to dodge a lot of Goblins through tacklezones so I decide to score which needs a single GFI. Which fails. Obviously.
The ball is loose in the endzone and I can get to it. I dodge in through far too many dodges and fail the last one. It's alright though because the Rat Ogre manages to knock himself over making a block so I get another go. This time I just need to push a gutter runner away, pick up and make 1 GFI.
2-1 to Percy's All Stars
This time I get Perfect Defense and can line up my strength against the main Skaven running lines. Once again the Skaven screen up on the left and run the ball with a gutter runner. I stall the screen and they move to a full cage. I knock down the rear corner and sit in front of the rest of it. There's a downed runner near my players so I kick it with a Goblin twice but just get them sent off.
The Skaven break out of the side of their cage and attempt a very short pass to a lineman who drops it. I get players to it and manage to pick it up even. I cage in the middle of my half for a turn and then run forwards on turn 8 (not realising it was so late in the game), GFI to get closer to the endzone and out of range of the skaven, fail (obviously) and scatter the ball. The Skaven have a single lineman who can heroically dodge, run, pick up and pass for the draw. He fails the dodge. Obviously.
Final Score 2-1 to the All Stars.
This places me back at the top of the table but it won't last because I'm playing a frankly broken Pro-Elf team next time and they have a ST 4 Catcher.
I twitched out this game and the recorded footage is being uploaded and will be at
https://www.youtube.com/watch?v=Gya9IV3T6dQ soon.