2020-07-20 09:25:49
5 votes, rating 3.8
Rule of 4 applies! 1 leader, 2 Champions, 1 specialist, and a bunch of linos(ahem, Gangers.)
For those newbs:(Rule of 4 is you want to have 4 good players, and everyone else is a screen to keep those players alive.)
So it breaks down into range combat, and close combat.
(Ranged) Block = 18" range shooting.
(Melee) Block = 2 close combat weapons or pistols.
Frenzy = Rapid Fire (1), Template weapons
Claw = Str 6 or more
Mighty Blow = Str 5 or 2 dice damage
Piling on = 3 Dice damage (or more)
Str+1, or Str4 = +1 hit (or +1 hit within 18")
Juggs = Rapid fire (2), (or if all ready frenzy or MB)
Block = 18" shooting range
Tackle = -1 AP
Dodge = Parry, or 4+ armor save
+1 armor = Toughness 4 (Goliath) or Bio-booster
Common Weapons:
Boltgun = MB, Frenzy, block, tackle
Plasma gun = MB, block, frenzy, tackle (option to Claw & Piling on, but lose Frenzy)
Lasgun = Block, +1str
Autogun = block, frenzy
Meltagun = Mb, claw, piling on, tackle
HeavyBolter = +1str, Block, Mb, pile on, frenzy, juggs, tackle
Plasma pistol = Mb, tackle, (option to claw & pile on)
Auto Pistol = Frenzy
Shotgun = MB
Grenade launcher = Frenzy, block, (Frag)
Chainsword = +1str, block, dodge, tackle (Block implied w/ 2 weapons)
fighting knife = block, tackle
flail = str+1, block, (+cancels parry)
servoclaw = block, MB
Powerknife = Block, tackle, (MB on 6+)
Powersword = +1str, block, dodge, tackle (MB on 6+)
2 handed hammer = -1str, MB, Piling on
Boning Sword = Block, dodge, tackle, MB
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