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Group managers: The_Murker, chimp2010, det, JackH, neubau
~ Draft League Extraordinaire ~
The King of Bretonnia is sick of his best men questing for a stupid grail, and he wants to see some Blood Bowl! Jealous of the Empire's massivly popular DLE Blood Bowl league, he has demanded his dukes spare no expense, and put together a rival league. The dukes will be hard pressed to find champions initially, but they are intent on paying what is required to recruit foreign players into the Bretonnian draft. The King has commishioned the 'Knight of Valor Trophy' and will present it to a duke's winning coach.


----The deadline for Round 3 is 23 October @ 23:59 server time.----
Inducements in DLE2 are limited to the following:

If the difference in TV between teams is 100k or greater, the lower TV team many purchase 1 Wandering Apothacary.

For every additional 100k difference, the smaller team may choose an inducement from the list below. Only the merc lineman inducement may be take more than once.

Re-Roll
Bribe
Merc Human Lineman
A Normal Skill on ONE of the mercs
2 Babes (Always 2, Never just 1)

It is the responsibility of the coach whose team has the highest Fan Factor to ready his team first before a match. If the teams have an equal FF, the coach whose team has the best win percentage (since that coach took over) must ready his team first. Any dispute will be resolved by the league commishioner.
Additional Players

DLE2 uses the basic human roster with the following 3 additional player types. These optional player types will never be included in the draft, but a skilled one can be traded away and replaced with a rookie.

0-1 Elf Union Lineman (6,3,4,7, 60k) Skills: None
0-1 Dwarf Blocker (4,3,2,9, 70k) Skills: Block, Tackle, Thick Skull
0-1 Halfling Hopeful (5,2,3,6, 30k) Skills: Dodge, Right Stuff, Stunty


Coach's Champion

Each coach is entitled to start each season with a Coach's Champion. A Coach's Champion is a 60K (or less) player created by the coach. The champion comes with the appropriate amount of SPP for the skills he posesses. The champion belongs to the team and is never able to be traded. The champion's player bio must begin with the words 'Coach's Champion'.
If the champion is killed or retired, a new champion can be created following the draft. A coach may not create the same champion twice in a row. (The champion may not have the same initial skills as the previous champion) If a new coach takes over a team without a champion, he must also wait until after the draft to create a replacement champion.
The champion may not be a dwarf, elf, or halfling.


Coachable Veteran

Before the initial draft of Season 1, each coach may create one lineman, known as the team's 'Coachable Veteran'. This veteran comes with 31 SPP and may be given 2 normal skills from the General table, and may make one skill-roll for the selection of the 3rd skill. The veteran belongs to the team and is never able to be traded. The veteran's player bio must begin with the words 'Coachable Veteran'.
This is a 'one time only' benefit for a team, and if the veteran is retired or killed, no new veteran will be created for the team.


Drafted and Traded Player SPP's

A drafted player comes with the appropriate minimum number of SPP for the number of skills he has.
A traded player comes with all the SPPs he has earned before he was traded; the same is true for all players when a team goes through a takeover process: all SPPs are kept.


TV Tracking

The tracking of a team's TV in DLE2 is based on the skills a player posseses, and does not include the base value of each player. In this way, a newly created blitzer adds 0 TV to the team's TV total, and a +AG/Tackle blitzer adds 60'000 TV to the team's total. (60k) If the coach elects to add the optional elf lineman, dwarf blocker, and/or halfling hopeful to the roster, these players WILL add their base TV to the team's TV total.
Draft 6 - 90 Players (3 are Hobbits)

Players TBD

Blood Bowl players that have signed up for the Bretonnian draft in Season 6 will start trickling in here all year.

All draft players are rolled in Discord using the generation tables available for viewing there. Check '#blitzercreation' to see the dice thrown for player 0031 and the birth of the Chimp's chain-saw.

Coaches currently authorized to roll new players: The_Murker
The draft will be held after the championship game each season. Coaches will have 48 hours to make trades before and after the draft. The innaugural draft consisted of 8 rounds of drafting from a pool of 134 players.

Subsequent drafts will be 4 rounds, and draft from a pool of 90 players. (20 Blitzers, 20 Catchers, 10 Throwers, 10 Ogres, and 30 Linemen)

New Mechanic: Due to the increasing quality of the DLE2 teams, and the very mediocre results of the random players rolled for Draft 3, an new mechanic was introduced. After all 90 players have been rolled randomly, if the draft pool does not conatin a high enough quality of players to ensure the first few draft picks are of 'hero quality', one stat of each kind will be added to the blitzer, catcher, and lineman pools, onto random players. Two random stats will also be added to the thrower and ogre pools. This should turn any low quality draft into one of above average quality, and keep the draft exciting for everyone involved.
DLE2 uses the BB2016 'Select 3 MVP' rule. (Piling On is also absent)

Players are skilled using dice rolled in the Discord chat channel called '#skill_rolls'. The 'test roll' is announced made with 3d6, followed by the 'real roll' of 2d6. The dice roller and the witness may be any DLE2 coaches, other than the owner of the player.

If the player's owner is not present to witness the rolls and make an immediate skill choice, he may file his skill request in channel '#skill_requests' by entering the following data in a post:

Player Name, Team, Skill Choice: 12 +ST, 11 +AG, 10 Doubles Guard, 10 Normal +AV, Doubles Guard, Normal Fend

Once a skill request has been actioned, a member of the skilling staff will edit the coach's roster and delete the skill request from the #skill_request channel.

Link to the Custom Ruleset: Custom Ruleset
Player Trades and Draft Pick Trading

Team's may trade players and certain draft picks in between season's, and at the 'Mid-Season Trade Window'. (between games 7 and 8) A team's 1st and 2nd round draft picks may never be traded. [clarification: The PLAYERS drafted with 1st and 2nd Round picks may be traded after the draft, but the right to pick in the 1st and 2nd round may never be traded. Each coach WILL pick in the 1st and 2nd Round] Only the 3rd and 4th round picks of the next two drafts may be traded.
(eg: During Season 3, only 3rd and 4th round picks for Draft 4 and Draft 5 may be included in trades. Draft 6 picks are not able to be traded until the completion of Draft 4)
The Post-Season Trade Window opens immediatly following the championship game and closes when the first pick of the draft is drafted. The Post-draft Trade Window opens when the last pick is drafted and closes when announced by an admin (whom will always give at least 24h warning). The Mid-Season Trade Window opens as soon as both teams involved in a trade have completed their 7th game of a season and closes when announced by an admin (whom will always give at least 24h warning). Any 'trading' between coaches before these windows is simply a gentlemen's agreement, and is not binding. A trade is made official once both coaches have announced the identical trade in the official Trade PM chain during one of the trade windows. PMs made at the wrong time are likely to be ignored by management. Once both coaches announce a trade, DLE2 management will action the trade and adjust the rosters. In this way, there is no requirement for DLE2 management to keep track of anything other than a limited number of 3rd and 4th round picks traded. There will be a minimum of 48 hours before a draft, after a draft, and during the mid-season trade window in which coaches can announce a trade.

*Every coach will ALWAYS pick in the first and second round. What you do with these players after.. that's up to you!*
Conferences, Divisions, and Play-Off Structure

The DLE2 is a 16 team league divided into 2 Conferences, each having 2 divisions of four teams. The 'Knights of the Lance Conference' consists of the 'KoL North' and 'KoL West' divisions. The 'Knights of the Sword Conference' consists of the 'KoS South' and the 'KoS East' Divisions. Each regular season will consist of 14 games, meaning two seven-game tournaments, with the Mid-Season Trade Window in between. The first tournament will see each division square off against it's conference rival, and in the second half of the season each division will play against a division in the rival conference. (whichever division it did not play against in the previous season) In this way, each team will face it's own division rivals twice each season, and will play each team in the League a minimum of every other year.

Eight teams will make the play-offs each season. Division winners will automatically advance, and the remaining two teams in each conference with the most points will also advance. The DLE2 awards 3 points for a Win, 1 for a Draw, and 0 for a Loss. In the event of a tie between team's, the tie is broken if one team has defeated the other more often that season. If not, the tie is broken by whichever team has scored the most touchdowns that season. If still unresolved, the tie is broken by whichever team has had the fewest TD's scored against them. If still undecided, a coin toss in Discord will decide. In the event of a complex draw between 3 or more teams for these 2 'Wild Card' play-off spots, a fair and agreed upon method to decide the winner will be conducted in the Discord chat room.

To decide each conference champion, the #1 seeded team will play the #4 seeded team, and #2 plays #3. (Seeding is based on points and the method described above) The winners of these matches will play, and each conference champion will play in the championship match to compete for the 'Knight of Valor Trophy' and to be named season champion. Unlike regular season games, play-off games will always go into overtime if required.


Jester's Cup

The 8 teams which do not make the play-offs have the option of entering the Jester's Cup tournament. The Jester's Cup is a randomly seeded KO tournament consisting of only those teams which elect to enter. The winner of the Jester's Cup can select one of two 'prizes'. The coach may elect to have the 65th and final draft pick in the upcoming draft, or he may elect to move his team into another division.

If the winner of the Jester's Cup elects to move divisions as his prize, he must put his 3 choices of division in order. A 1d6 is rolled, and on a 1-3 he moves to his first choice, on a 4 or 5, his second choice, and on a 6, he moves into his third choice of division. The winner of the Cup WILL move divisions if he elects to roll the 1d6.

If the coach elects to move divisions, the team which makes the swap is chosen as follows:
A) The winner of a division may NEVER leave the division
B) If one or more of the 3 elligible teams volunteers to leave the division, the leaving team will be selected randomly from the volunteers.
C) If no one volunteers to leave the division, a d10 will be rolled. Based on that division's standings at the end of the season, on a 1-6 the 4th place team will swap. On a 7-9 the 3rd place team will swap, and on a 10, the division runner-up will be the team swapping divisions with the Jester's Cup winner.

Clarification: Not only is Play-Off Seeding decided by the 'Points Earned, TD For, TD Against, Coin Toss' method, but so is Draft Order, and anything else that tries to establish which team is 'better' or 'more powerful.' Eg: If two teams were eliminated from the play-offs in the first round, and both scored 24 points during the season, which ever team had more TD For that season will draft after the other team.
The 'Knight of Valor Trophy' is a custom miniature, cast in solid brass, made for the DLE2 by Hero Forge miniatures. It will be mailed to each season's winner for a photo op. What local land mark will you pose with the trophy in front of when YOU win it?



Season 1 Champion: misterlonestar - Brionne Admirals
Season 2 Champion: The_Murker - Quenelles Chargers
Season 3 Champion: The_Murker - Quenelles Chargers
Season 4 Champion: bghandras - Broekwater Brawlers



Season 1 Jester's Cup Winner: - kummo - Montfort Battle Pilgrims
Season 2 Jester's Cup Winner: - AutoAxpert - Almshoven Paladins
Season 3 Jester's Cup Winner: - bigf - Aquitaine Révolutionnaires
Season 4 Jester's Cup Winner: - SpecialOne - Bastonne Watchmen





KoL North


KoL West


KoS South


KoS East





LATEST NEWS

29 Aug 2019 - Get ready for the new draft: find your spirit animal here Google Docs

Brawlers win the Knight of Valor trophy for Season 4. The Watchmen win the Jester's Cup. Gratz to bghandras and SpecialOne. Welcome back to neubau (Brawlers), and a warm welcome to Astrolonim (Dragons)and Lasgalen (Nouveau Uesin Saints)

30 Apr 2019 - Coach Zoebugs has to drop out unfortunately, but his spot is quickly filled by another DLE2 veteran, JackH. The Mottes-and-Baileys, ex Krakens, once again move and change name, but keep the uniforms! This time they play under the name Goldsmith, from the fabled town of Tharravil.


DLE2 would like to thank bghandras, Arcayn, sharkrudi, Laskas, datom, cBen, Oly, darkwing, SpecialOne, Mean, FRSHMN, SerenadeOfSorrow, Kaiowas, Danish_Dan and YishWaagh for their time with us, and the great games played. The top of the wait list is yours, men, should you like to return in the future.



We've got 16! Thanks very much guys. I'm over the moon with our coach selection.

We've got 16 great league warriors all familiar with the popular 'Draft League Europe' to play in this 16 team draft league.

What's different?

A TV Cap (The League will control the growth of the biggest teams)

A TV Floor

A Coach's Champion (Free 60k Player, refreshed after death)

A 'one time only' Coachable Veteran (3 skills)

One halfling, one line elf, and one dwarf blocker per team (optional)

A draft, of course! (Players were rolled on Discord using dice tables available for viewing)

Controlled Trading. Only players, and 3rd or 4th round draft picks can be traded

A chance to get the custom icons you have always wanted. Pick your uniforms. Decorate your halfling! (Go on! They like it!)

Plus.. there's a CHAINSAW! (roughly 1 in 200 players created for the draft might have a special weapon)

The first draft of 8 rounds only took a week! It will be 4 rounds ever after.

Please PM The_Murker or neubau to join the waiting list in case a coach needs to drop out.



The Coaches

The_Murker - Quenelles Chargers White with Blue
neubau - Hochpointe Raven Blue and White with Red
JackH - Tharravil Goldsmiths Green and Maroon
Lasgalen - Nouveau Uesin Saints Pale Golds and Black
Bigf - Aquitaine Révolutionnaires Red and Yellow
GotrekSlayer - Last Leviathan Orange with White
det - Skajadholm Argonauts Torquise with Blue and Grey
mrlonestar - Brionne Admirals Blue with White
ttorvatn - Hautmont Garrison Grey with Red
kummo - Montfort Battle Pilgrims Green with Green
Astrolonim - Carcassonne Dragons Dark(er)Red with Yellow
AutoAxpert - Almshoven Paladins Grey with Purple
chimp2010 - Artois Chimpanzees Black with Red
Special One - Bastonne Watchmen Purple with White
The_Demon - Moslac Might Black with Gold
Matthueycamo - -Saint Lev Swashbucklers- Red and Black