“A good phase in the first half but once the Chaos got the equalizer we were pounded by the Run-Amuck who hit exceptionally.
There was a horror start as Run-Amuck blitzed us immediately and Werdna was piled on and taken out before our old bones had even moved. Draknil went in to the middle with the ball in cover. As the opponents crowded in they did leave a gap and space for Draknil and some cover to surge past. As they got at him he again went away and managed to trip in the endzone! Still the Chaos couldn't recover and we scored. With Gotsk, a clawpomber badly hurt and a beastman ko'd things looked good for a chance to stop the next drive. We went a bit too forward which though it pressure them to pass they did manage it and then were past us. We gave chase and then went to blitz the carrier but couldn't bring him down. I didn't notice his dodge making it trickier as I rushed in. With our hired wiz I should have actually zapped him down and then we would have had a good chance to pickup. A game losing decision especially as the Chaos suddenly unleashed hellish power. They got the td and had 2 from 2 kos recover to our none from 3. Next half we had lost our player advantage and turn by turn our big players were taken out. With no mummies it was a tough late part and when launching the wiz NecoPhil couldn't take advantage. 2 to 1 loss and should have been better, but at least no long term damage.”
There was a horror start as Run-Amuck blitzed us immediately and Werdna was piled on and taken out before our old bones had even moved. Draknil went in to the middle with the ball in cover. As the opponents crowded in they did leave a gap and space for Draknil and some cover to surge past. As they got at him he again went away and managed to trip in the endzone! Still the Chaos couldn't recover and we scored. With Gotsk, a clawpomber badly hurt and a beastman ko'd things looked good for a chance to stop the next drive. We went a bit too forward which though it pressure them to pass they did manage it and then were past us. We gave chase and then went to blitz the carrier but couldn't bring him down. I didn't notice his dodge making it trickier as I rushed in. With our hired wiz I should have actually zapped him down and then we would have had a good chance to pickup. A game losing decision especially as the Chaos suddenly unleashed hellish power. They got the td and had 2 from 2 kos recover to our none from 3. Next half we had lost our player advantage and turn by turn our big players were taken out. With no mummies it was a tough late part and when launching the wiz NecoPhil couldn't take advantage. 2 to 1 loss and should have been better, but at least no long term damage.”