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<b><font size=3>Paths:</font></b>
This team's skills will be chosen depending on their path. It's a controlled way to build players without it being completely random.

Storm Vermin and Rat Ogres = Path of the Claw
Throwers = Path of the Tail
Gutter Runners = Path of the Whiskers

Linerats start as neophytes, and when they gain their first skill their path is chosen for them with a roll:
1-2 = Path of the Claw
3-4 = Path of the Tail
5-6 = Path of the Whisker

If the first skill is +ST, subtract one from the roll.
If the first skill is +AG, add one to the roll.

<b>Path of the Claw</b>
(Storm Vermin and Rat Ogres start here)
Skills Available - Block, Guard, Mighty Blow, Dirty Player, Tackle, Break Tackle, Claw

<b>Path of the Tail</b>
(Throwers start here)
Skills Available - Block, Tackle, Kick, Throw, Accurate, Strong Arm, Guard, Sure Hands, Pro, Big Hand

<b>Path of the Whisker</b>
(Gutter Runners start here)
Skills Available - Block, Dodge, Side Step, Leap, Nerves of Steel, Very Long Legs, Sure Feet

<b><font size=3>Destinies</font></b>
After reaching 31 spp, players have their destiny chosen for them with another roll.

<b>Growth Roll:</b>
1 - Stunted! The player has no destiny, and chooses the rest of his skills from his general path.
2-5 - Normal Growth. The player makes another roll that decides his destiny.
It moves towards the Claw side with a 1-3, or towards the Whisker side with a 4-6.
6 - Mutation! The player jumps paths. It moves to the left (Claw->Whisker->Tail) on a 1-3, and it moves to the right (Whisker->Claw->Tail) on a 4-6. and stat increases apply as before.

If a rat advances to a destiny, it can choose from any of it's path skills plus it's destiny skills.

<b>Claw Destinies:</b>
<b>Render of Flesh</b> - The rodent becomes a bloodthirsty fiend, and trains to inflict the most damage possible (Skills - Razor Sharp Claws, Frenzy, Horns, Piling On, Tentacles)
<b>Leg Tripper</b> - The rodent becomes a fighting master, focusing on knocking others to the ground while staying alive as long as possible (Skills - Strip Ball, Multiple Block, Stand Firm, Tail, Spikes)

<b>Tail Destinies:</b>
<b>Ankle Biter</b> - The rodent becomes extremely dumb, and nothing will stop it from attacking it's enemies...for better or worse (Skills - Dauntless, Strip Ball, Diving Tackle, Dump-Off, Thick Skull)
<b>Grizzled Leader</b> - The rodent becomes decrepid, but extremely smart (Skills - Nerves of Steel, Hail Mary Pass, Safe-Throw, Foul Appearance, Leader)

<b>Whisker Destinies:</b>
<b>Shadow Stalker</b> - The rodent becomes a master of harrasing it's opponents, but can get out of any situation with ease (Skills - Dauntless, Pro, Diving Tackle, Shadowing, Horns, Two Heads)
<b>Thief in the Night</b> - The rodent becomes as quick as lightning, and a master of stealing and moving the ball (Skills - Pass Block, Jump-Up, Catch, Diving Catch, Sprint, Extra Arms)

If at any point a player must pick a skill and there are none available in it's path or destiny, the player can only choose a general skill.
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Lineman
7 3 3 7
Block
  17 1 2 0 2 0 11/16 70k
(50+20)k
 
2
Lineman
7 3 3 7   1 0 0 0 0 1 5/6 50k
(50+0)k
 
3
Lineman
7 3 3 7
Block
  17 1 0 0 0 2 11/16 70k
(50+20)k
 
4
Lineman
7 3 3 7
Guard, Block
  17 0 3 0 2 3 28/31 100k
(50+50)k
 
5
Lineman
7 3 3 7
Guard
  17 2 2 0 0 1 13/16 80k
(50+30)k
 
6
Lineman
7 3 3 7
Block
  17 3 1 0 0 0 6/16 70k
(50+20)k
 
7
Lineman
7 3 3 7   3 0 0 0 0 0 0/6 50k
(50+0)k
 
8
Gutter Runner
9 2 4 7
Dodge, Weeping Dagger
Block, Side Step
  7 0 5 0 0 1 20/31 120k
(80+40)k
 
9
Gutter Runner
9 2 5 7
Dodge, Weeping Dagger
+AG, Block, Leap
  17 16 7 0 0 1 42/51 160k
(80+80)k
 
10
Gutter Runner
9 2 4 7
Dodge, Weeping Dagger
Block, Side Step, Pass Block
  15 0 10 0 0 2 40/51 140k
(80+60)k
 
11
Gutter Runner
9 2 4 7
Dodge, Weeping Dagger
  1 0 1 0 0 0 3/6 80k
(80+0)k
 
14
Thrower
7 3 3 7
Pass, Sure Hands
Accurate, Block
  17 19 1 1 1 0 26/31 110k
(70+40)k
 
15
Blitzer
7 3 3 8
Block
Guard, Tackle
  17 0 1 0 5 1 18/31 130k
(90+40)k
 
16
Blitzer
7 3 3 8
Block
Claw, Tackle, Guard
  17 0 1 0 20 1 48/51 160k
(90+70)k
 
14 players  
Coach: ShadowofVT Re-Rolls (120k): 5  
Race: Skaven Fan Factor: 12  
Current Team Value: 1880k (±550) Assistant Coaches: 2  
Treasury: 80k Cheerleaders: 0  
Team Value: 1880k Apothecary: Yes  

Games Played:17 (15/1/1) |TD Diff:29 (51 - 22) |Cas Diff:-4 (21/10/3 - 27/7/4)
Last Opponent: Henson's Heros

  For   Against  
Opponent Race TV SPP Cas Gold Score TV SPP Cas Gold Gate
Insane Night CrewDark Elf1000k191/0/0100k3 - 21000k162/0/070k66k
Wittenburg WhitfangsSkaven1140k253/0/070k4 - 21190k120/0/050k60k
My hood crewHuman1270k191/1/030k2 - 11350k194/0/060k46k
Ultima CenaNorse1340k170/1/060k3 - 01340k80/0/030k65k
Blue GuardHigh Elf1440k220/1/090k3 - 21610k170/0/170k89k
Sine Wave TwoWood Elf1570k242/0/040k4 - 11580k142/0/050k63k
ElvanDark Elf1600k271/0/050k6 - 01520k70/0/060k51k
Anger Management Club 2Chaos1700k182/1/060k2 - 11760k110/0/110k52k
-Hockey Stars-Human1800k160/2/080k2 - 11880k162/0/250k81k
Viking BruisersNorse1800k354/0/030k6 - 22060k201/2/010k70k
Einheim EaglesHuman1770k180/0/210k2 - 11760k142/0/00k55k
Serpents of EveLizardmen1810k251/1/130k3 - 11980k80/0/030k77k
Razor grass hurricaneDark Elf1900k131/0/040k1 - 21850k235/0/050k76k
Clint Eastwood RolesShambling Undead1910k171/0/060k2 - 21870k223/2/070k103k
Inquisitoris Ex TenebraeVampire1940k150/1/040k2 - 12030k82/1/030k93k
Abominations of ChaosNurgle's Rotters2010k162/0/030k2 - 12070k163/2/040k83k
Henson's HerosWood Elf1880k322/2/080k4 - 21830k181/0/060k85k