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Tzeentch is the Great Sorcerer, the god of magic and master of the mutable time stream. He is known as the Changer of the Ways, the one who directs the fate of the universe. Tzeentch guides unwitting mortals along paths destined to increase his own power , though they may never realise their part in his plan. He shows favour to those who use intelligence to control the world, especially to wizards and magical creatures. He takes delight in the plotting and politicking of men, and favours the cunning over the strong, the manipulative over the violent. Tzeentch is the Great Conspirator, the master of plot and intrigue. Few of Tzeentch's plots are simple, and many appear contradictory to others, or against Tzeentch's own interests. Only Tzeentch can see the trails of potential futures weaving forward in time like multicoloured threads. Tzeentch's plans reach through time and space and can carry through untold centuries. For what is a mere hundred years to a god who existed before the dawn of time and will exist long after the world is no more.

Tzeentch is the most weirdly formed of all his brothers. His skin crawls constantly changing faces which leer and mock those who look upon him. As Tzeentch speaks these faces repeat his words, often with subtle but important differences in meaning. The god's puckered face is formed upon his upper torso, so his head and body are one. From above his eyes spring two sweeping horns of great length. He appears suspended above a sea of swirling multicoloured mist. In this form he speaks with his followers and in such shape he is depicted in his temples.
Tzeentch is almost as powerful as Khorne but his power takes on a very different form. Tzeentch is the master of magic and subtlety. It is Tzeentch who holds the Realm of Chaos beyond time and space and it is he who watches over the destiny of the material universe. His plots are complex and interwoven, and he is the principal architect of secret alliances amongst the Dark Gods.<hr>Tzeentch smiled upon this team.
All skills will be randomly picked. Doubles will always be mutations. Stat increases will always be accepted as a gift from Tzeentch.
Ageing is considered a gift from the Master of Change and will be gladly accepted.

Retirement comes only with death or injury. Dead warriors will be honored and remembered for serving well their Master till their last breath. Injured followers will be expelled in shame for not being strong enough to stand the plans the Changer of Ways had prepared for them.
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Beastman
6 3 3 8
Horns
Break Tackle
  9 2 0 0 2 1 11/ 80k
(95)k
 
2
Beastman
7 3 3 8
Horns
Very Long Legs, +MA
  9 0 1 0 4 1 16/ 120k
(138)k
 
3
Beastman
6 3 3 8
Horns
Guard
  9 0 0 0 1 2 12/ 80k
(95)k
 
4
Beastman
6 3 3 8
Horns
Multiple Block
  9 0 0 0 1 1 7/ 80k
(85)k
 
5
Beastman
6 3 3 8
Horns
Guard
  7 1 1 0 1 0 6/ 80k
(95)k
 
6
Beastman
6 3 4 8
Horns
Foul Appearance, +AG
  9 2 4 0 0 2 24/ 130k
(128)k
 
7
Chaos Warrior
5 4 3 9
Sure Hands
  5 0 0 0 3 0 6/ 120k
(125)k
 
8
Beastman
6 3 3 8
Horns
Sure Hands
n 9 0 3 0 1 0 11/ 80k
(71)k
 
9
Beastman
6 3 3 8
Horns
  9 0 1 0 1 0 5/ 60k
(60)k
 
10
Beastman
6 3 3 8
Horns
Strip Ball
  9 0 2 0 0 1 11/ 80k
(85)k
 
11
Chaos Warrior
5 4 3 9
Mighty Blow
  6 0 2 0 2 0 10/ 120k
(125)k
 
12
Chaos Warrior
5 4 3 9   3 0 0 0 0 0 0/ 100k
(110)k
 
12 players  
Coach: JanMattys Re-Rolls (140k): 4  
Race: Chaos Fan Factor: 9  
Current Team Value: 0k Assistant Coaches: 0  
Treasury: 50k Cheerleaders: 0  
Team Value: 1550k Apothecary: Yes  

Games Played:9 (6/1/2) |TD Diff:4 (14 - 10) |Cas Diff:12 (8/8/4 - 2/2/4)
Last Opponent: Bloody Mice