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* * * Did you know? The player with the strongest arm is Cherrystone Hotpack with 5758 yards passed.
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(Starting Roster under LRB 4 rules; 70k had to go into Fan Factor 7, which
might just be on the low side of "average" for back then.)




Bashy teams are not my style, and the very first game with this team proved it.

3 SI and 1 RIP, not an earned SPP between the lot. Almost scored with a Mino
blitz, but double skulled. Just couldn't organize a block to save my life.

...And so we drop them off the fire escape with full honours, and bid them a
cheese fondue...



L:
Test: Help
  1. https://fumbbl.com/ffblive.jnlp?id=


PF


Team Roster Page
Roster/icons & unique stars

  1. o 140k 5519 1x Silverback (Loner, Wild Animal, MB, Extra Arms, Grab) S (GAP)
    o 100k 5428 4x Gorilla Extra Arms, Grab SA (GP)
    o _80k 7337 2x Chimp Extra Arms, Wrestle GA (SP)
    o _70K 5338 2x Orangutan Thrower Extra Arms, Strong Arm GP (AP)
    o _50k 6337 16x Line Ape Extra Arms G (SAP)
    1. RR = 120k

    3x Gorillas, 2x Chimps, 6x Linos, & 4x RR = 1,000k
    4x Gorillas, 2x Chimps, 5x Linos, & 3x RR = 990k
    1x Silverback, 3x G, 1x C, 6x L, & 3x RR = 1,000k
    3x G, 1x C, 6x L, 1x Thrower, & 3x RR = 990k
    1x Silverback, 2x G, 2x C, 5x L, 1x Thrower, & 3x RR = 1,000k
    1x Silverback, 3x G, 2x C, 1x Thro-rangutan, 4x Lino, & 2x RR = 990k
    1st Team: Apes of Wrath



-> Teams Skills Page

General
  1. Block
    Dauntless
    Dirty Player
    Fend
    Frenzy
    Kick
    KoR
    Pass Block
    Pro*
    Shadowing
    Strip Ball
    Sure Hands
    Tackle
    Wrestle

    I like pro on busy players, like:
    > wardancer
    > pomber
    > surfer (usually pro reroll any non push result including pows when I want to frenzy surf)
    > Or players which has built in rolls like dauntless, negatrait, leap
    If a player has 2 such "skills", then pro is an almost no brainer to me. (bghandras)
Agility
  1. Catch
    Diving Catch (+1 accurate Catch, +0 nearby Catch, Kick, or Crowd Throw-ins, not bouncing balls)
    Diving Tackle
    Dodge
    Jump Up
    Leap
    Side Step
    Sneaky Git
    Sprint
    Sure Feet
Strength
  1. Break Tackle
    Grab (w/ Block (only) to any open square adjacent to target; w/ Block or Blitz cancels SS.)
    Guard
    Juggernaut (ON BLITZ ONLY: 1) ignore Stand Firm, Fend and Wrestle, and 2) Both-Down = Push.)
    Mighty Blow
    Multiple Block (2 defenders @ St+2, no followup)
    Piling On
    Stand Firm
    Strong Arm (+1 to all but Quick Pass (and HMP))
    Thick Skull
Passing
  1. Accurate
    Dump-Off
    Hail Mary Pass
    Leader
    Nerves of Steel - No TZ penalty for Pass, Catch or Int - not P/Up.
    Pass
    Safe Throw
Mutation
  1. Big Hand (ignore TZ or Rain for pickup)
    Claw (roll an "8" (after modifications) to break any armour)
    Disturbing Presence (-1 Pass, Int or Catch w/in 3 squares)
    Extra Arms (+1 Pickup, Int or Catch)
    Foul Appearance (1/6 fail v. block, or any "special attack that takes the place of Block")
    Horns (+ St on any Block(s) during Blitz)
    Prehensile Tail (-1 Dodge only)
    Tentacles (dodge or leap: 2d6 + (target St - Tent St} > 5 to move) (i.e. St 3 roll 8+, 42%)
    Two Heads (+1 Dodge)
    Very Long Legs (+1 Leap & +1 Int; no Safe Throw v. Int)
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Minotaur
5 5 2 8
Always Hungry, Big Guy, Frenzy, Horns, Mighty Blow, Thick Skull, Throw Team Mate, Wild Animal
  1 0 0 0 0 0 0/ 110k
(90)k
 
3
Beastman
6 3 3 8
Horns
  1 0 0 0 0 0 0/ 60k
(60)k
 
4
Beastman
6 3 3 8
Horns
  1 0 0 0 0 0 0/ 60k
(60)k
 
5
Beastman
6 3 3 8
Horns
  1 0 0 0 0 0 0/ 60k
(60)k
 
7
Beastman
6 3 3 8
Horns
n, m 1 0 0 0 0 0 0/ 60k
(0)k
 
8
Beastman
6 3 3 8
Horns
m 1 0 0 0 0 0 0/ 60k
(0)k
 
9
Beastman
6 3 3 8
Horns
  1 0 0 0 0 0 0/ 60k
(60)k
 
10
Beastman
6 3 3 8
Horns
  1 0 0 0 0 0 0/ 60k
(60)k
 
14
Chaos Warrior
5 4 3 9   1 0 0 0 0 0 0/ 100k
(110)k
 
16
Dis
Chaos Warrior
5 4 3 9 n, m 1 0 0 0 0 1 5/ 100k
(0)k
 
7 players (+3 players missing next game)  
Coach: Smeat Re-Rolls (140k): 2  
Race: Chaos Fan Factor: 6  
Current Team Value: 0k Assistant Coaches: 0  
Treasury: 60k Cheerleaders: 0  
Team Value: 710k Apothecary: No  

Games Played:1 (0/0/1) |TD Diff:-2 (0 - 2) |Cas Diff:-3 (0/0/0 - 0/2/1)
Last Opponent: Mayhem Manglers