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~New, improved starting roster~



~Game 1 ~
2-1... er, 2-2 tie vs. Halflings
Chose (thankfully!) to kick - had nothing to stop Halfling throw-team-mate, so got ball before mid-half. Since halfings were staying back from Sauri, decided to get ball to a Saurus - failed, but got it 2nd try - and then proceeded to saunter down to an easy Turn 8 score, simply walking around Move-2 Trees.

2nd half, got the ball back, and got it to the same Saurus, and had no problem stalling for 7 turns, beating on Halflings as I went where I would. Could easily have made it 8 for the guaranteed 2-1 win, but Coach Rippolo stopped standing his (4?) players up about Turn 6, and had been gracious about the stalling, and had not given up until then, so, in a moment of weakness, I decided to give him a chance at a (again, poorly defended) OTS for the tie, which he did. Guess I just don't have the ego/killer instinct of some. Probably will regret that down the road, but it seemed approp at the time.

Saurus Baub skilled (Block), but Splort the skink got MVP, and Sploosh will MNG & return w/ -1 AV. Bought Apo, as planned, and got +1 FF to +3.


~ Game 2 ~
0-3 loss vs lizards
They had a Krox, I had an extra RR. Started off very even, then I braincramped a key dice-click mid-way thru 1st half (RR'd a Both-down w/ new Blocking saurus, throwing away the RR, the block vs. his Krox, and then rolling a turnover) and they poured thru, and I was on my heels the rest of the game. Their 2 next scores were b/c I was short on time and so desperate, and then more mental errours. Not a single earned spp. And so it goes.

Only good news is saurus Taummy got MVP.

(Day-after thoughts - Upon rewatching, missed Seeing The Blitz a couple times. Also still blind to future chain pushes.)


~ Game 3 ~
2-1 win v Norse
Against any bashy-ish team, the lack of 7 players > St 2 is just painful. Against three St 4 Frenziers it's... no bueno. (Coach was from Spain, so that's a joke... but I'm still not laughing...) Got very lucky with knock-outs, 2nd kick saw only 6 defenders, enough field-control to hand Taummy the ball and see him score end of 1st half. Second half saw my 8 to his 7, including all 3 frenzy - didn't control things as well, and decided not to make risky challenges once I couldn't get a defensive score for spp, he scored Turn 16.2.

Saw some - not all - future chain pushes - so some, not enough, improvement. Marking Str 3 Agil 3 w/ Str 4 is easy - until they dodge away anyway.

Taummy earned Block (and one more Cas) with that score, and Baub got a hat trick of 3 Cas toward his 2nd skill. And one more game 'til Krox! Skink Smear got MVP - oh well, can't have everything. Oh, and Splort broke his neck, -Ag - meh.


~ Game 4 ~
3-2 win, vs Rats
Coach Nickcrap was largely new to BB (game 11) and Skaven (1st game!), so his wide-zone left something to be desired, and a Blitz Turn 0 led to a Sods' defensive score Turn 1. Then an unprotected p/up was botched, and that led to a 2nd defenseive score, 2-0 Turn 3. And a good thing, b/c then I fell asleep, and he came back and tied before halftime! 1st I failed to defend adequately, but then after he scored I utterly failed to respond after a rock opened a lane. Stoopid.

2nd half I tried to cage and stall, but the jigsaw puzzle overwhelmed my peabrain, and I left an (obvious) blitz and lost the ball and almost a score and the game. Got it back and scored on Turn 8, tho' probably shouldn't have - phew, put it in the Win column.

Oddly bloodless game - 70+ blocks (and a rock) and only 3 KO and 1 BH total. No spp there for lizies.

Wrong players scored - AV 6 skink etc - and MVP went to 0-point skink, so only got 1 Side-Stepper. FF to +5, 50/60 for replacement skink (3 healthy, 1 -AV, 1 -Ag = 10 & 2/halves players), bought Krox - now we're a team.

~ (Game 5) ~
Won by Admin Concession (vs. Undead)
Coach Yelmos announced he was quitting only minutes after accepting and starting the game - very disappointing.

(A +St mummy, St 6?! But only Move 3 - Hurry men, saunter for it!)

Auscar and Krauxaur(!) got MVP's.


~ Game 6 ~
2-2 tie v. Rats

Note to self - Rats is FAST!

A fun yet punishing game, for both sides. 5 rookie mental errours - not moving before rolling, not accepting a "decent" blitz result and RR'ing early in the half, not keeping track of my own skills, miscounting the blocking dice, etc. etc. - cost me the game.

SS skink got -AV, but got Daunny got MVP and so skilled up for Block (which makes 4/7 w/ Block), and Baub got 2nd skill - MB.

~ Game 7 ~
1-1 tie v. Vamps


take out thralls, isolate vamps from thralls. Don't bother w/ cage (not v. Hypnotic Eye), use double-deep screen.

Onl;y 10 spp, Smear got ss, +80k, 1 new skink to replace -AV, borfed on replacing other one too - oh well, we'll see what happens.

Game 18: Dominant 2-1 win, w/ 2 skills by 10-spp Dodge Saurus, vs. very soft, bloaty Lizards, accidental cherry pick. The MB & Tackle listed in the Game Finder threw me off.


////////////////////////////////



Skink: (A) Sidestep (or Sure Feet for OTS)
  1. doubles = Kick or Block (or DP)

Saur: (GS) Block (or MB or ... ) (& Kick?)
  1. doubles = Dodge (for Brk Tckle) or Frenzy, or Dodge for Ball Handler w/ +Ag)

Krox: (S) MB or Break Tackle
  1. dbl = Block



(How did I end up with 2 skinks named Smear?... well, shouldn't last long...
... 13 games later...)

New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Skink Runner
8 2 3 7
Dodge, Stunty
Block, Side Step
  10 0 3 0 2 3 28/31 110k
(60+50)k
 
2
Skink Runner
8 2 3 7
Dodge, Stunty
  2 0 0 0 0 0 0/6 60k
(60+0)k
 
3
Skink Runner
8 2 3 7
Dodge, Stunty
  3 0 0 0 0 0 0/6 60k
(60+0)k
 
4
Skink Runner
8 2 3 7
Dodge, Stunty
  2 0 0 0 0 0 0/6 60k
(60+0)k
 
5
Skink Runner
8 2 4 7
Dodge, Stunty
Side Step, +AG, Sure Feet
  19 1 6 1 0 2 31/51 140k
(60+80)k
 
10
Kroxigor
6 5 1 9
Bone-head, Loner, Mighty Blow, Prehensile Tail, Thick Skull
Block, Guard
  15 0 1 0 6 1 20/31 190k
(140+50)k
 
11
Saurus Blocker
6 4 1 9
Block, Break Tackle
-ag 18 0 2 0 0 2 16/31 120k
(80+40)k
 
12
Saurus Blocker
6 4 1 9
Block, Frenzy
  19 0 1 0 2 3 22/31 120k
(80+40)k
 
13
Saurus Blocker
6 4 1 9
Block
  11 0 2 0 0 0 6/16 100k
(80+20)k
 
14
Saurus Blocker
6 4 1 9
Block, Mighty Blow, Break Tackle, Tackle
  19 0 4 0 15 2 52/76 160k
(80+80)k
 
15
Saurus Blocker
6 4 1 9
Block, Guard
  19 0 1 1 3 2 21/31 120k
(80+40)k
 
16
Saurus Blocker
6 4 1 9
Dodge, Block
  19 0 3 0 2 1 18/31 130k
(80+50)k
 
12 players  
Coach: Smeat Re-Rolls (120k): 3  
Race: Lizardmen Fan Factor: 10  
Current Team Value: 1700k (±560) Assistant Coaches: 0  
Treasury: 440k Cheerleaders: 0  
Team Value: 1700k Apothecary: Yes  

Games Played:19 (10/5/4) |TD Diff:4 (28 - 24) |Cas Diff:-1 (23/8/2 - 24/5/5)
Last Opponent: Emotions