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-Hargendorf Unicorns-
P [L] Hargendorf Unicorns

PLEASE vote to ban or modify trading starting next season, guys. Trading allows Andras to have the best team EVERY single season. Let's make and draft our own players, so he will be forced to make and draft his own.
In this way, he will eventually suffer some injures to his +AV and +ST that he can't simply trade with a noob to replace. Winner drafts last. Let's make that actually mean something. PLEASE! Save this league.
Don't think of your own fun trading. Think of the 16 opponents of the Patriots every season, and the Pat's division mates. 16 wasted games every season. He wins his division uncontested every season. Many good coaches have quit. Lets stop this trend. Ban trading.

The most devastating block in DLE history.
Season 5, Game 10, Turn 6, 2 Players Killed, 250 TV Lost
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Season 9's Unicorns

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Killer Blitzer
ST4 Blitzer
ST4 Lineman
Dirty Player Lino
Skilled Lino
Cowboy Lino
Asian Thrower
Hero Thrower
Fast Catcher
Dark Beard Catcher

Season 1: Waiting List spectators, and big icon makers.
Season 2: Just missed play-offs. Finished 6-3-5. Many players lost.
Season 3: Finished 8-4-4. Lost wildcard game to FRSHMN's River Bandits. Many players lost.
Season 4: Finished 7-4-5. Defeated Wreckage's Universe in wildcard. Lost to bghandras' Patriots in quarterfinals. Many players lost. Restructured.
Season 5: Led division most of season. Finished 7-5-4 and just missed the play-offs. Many players lost. Restructured and drafted nobody.
Season 6: Dubbed the Tank-A-Corns, finished 0-1-15 while protecting players. We have 8 draft picks to use and/or trade afterwards.
Season 7: Won the division at 8-6-2. Was 3rd in KFC and played Wreckage's Thunder. We were destroyed by cas dice Turn 1. No chance.
Season 8: Won division undefeated at 12-4-0. Ranked #2 in the league, with a bye first round. LOSS vs Scimitars after their lucky ogre blitz.
Season 9: Finished 8-5-3 with 4th highest point total in KFC Conference.

Season 8:
Game 1- DRAW vs Pigs. Two Turn 8 scores nullified by an AG3 1TTD through my Tackle players. (16% Chance) Pissy. Our hero catcher was killed. Double piss.
Game 2 - WIN vs Sluggers. A leap fail stops datom's counter-score. After we get beat down badly, a Turn 16 1TTD wins it for me.
Game 3 - WIN vs Foxes. The big fox is forced to score in 4, and the 1-Horns counter-score. In the 2nd, the 1-Horns are cas fortunate, and stall for 8.
Game 4 - WIN vs Knights. Great 1st half sees Knights score eventually, but our 1TTD makes it 1-1. A grind & stall in the 2nd gets us 2-1.
Game 5 - WIN vs Sharks. We forced a score Turn 3, and our good cas dice vs. flat Shark blocking allowed 2 good drives for us.
Game 6 - WIN vs Cardinals. Some dangerous, tanking Cards killed my kicker and fouled everyone else. They fouled a halfling child in the stands.
Game 7 - DRAW vs Whine Wolves. Nuffle gave me a win, and I refused to take it. My poorest play in a long time.
Game 8 - WIN vs Marauders. We are lucky to counter-score before the half ends, after a nice POW against. Ogre GFI re-roll fail almost loses it for us.
Game 9 - WIN vs Universe. His ogre bone-heads created openings for me, so a 1-0 defensive score at the half. One score each 2nd half. GG
Game 10 - DRAW vs Patriots. Instead of running away Turn 1, we got a BLITZ and scored. Then we ran away. No desire to be smashed.
Game 11 - DRAW vs Griffins. We snake at a bad time and fail to counter score in the 1st. Easy drive in the 2nd, after lots of cas.
Game 12 - WIN vs RedMurderSquad. Our ogre is fouled to death by the tanking Cards. His replacement is AV9, Thick Skull, LoS fodder, so it ain't all bad news.
Game 13 - WIN vs Foxes. We get some removal, so the big fox scores in 7. We counter-score in 2. Quickly becomes 11 vs. 9 so we stall it out.
Game 14 - WIN vs Thunderbolts. We get pounded in the 1st, as usual, but counter-score in 2. We manage to stall out the 2nd when his foul fails.
Game 15 - WIN vs Universe. A nice KO on his big ogre early means we both score in 4 turns. I stall 2nd half nicely after his mis-click.
Game 16 - WIN vs Classics. Our defense holds in the first, and we score in 4 in the 2nd. I steal the ball late in the 2nd, and get a lucky bounce.
Play-Offs - LOSS vs Scimitars. Our defense holds in the 1st. A crazy ogre blitz &pick-up makes the 2nd a shit show. The Scims get the breaks in a fun game.

Season 9:
Game 1- DRAW vs Pats. 1-Horn BLITZ gets us an extra TD. Usual Pats cas luck, and my bad dice, allow him to recover from 2-0, while he takes no damage.
Game 2 - LOSS vs Thunder. Lots of stuff went our way, but he played well, and his star players rolled well when desperate. Close to a win, but a fun loss.
Game 3 - DRAW vs Avalanche. We win the removal battle for a change, but a -2d block on a 1TTD avoids a BOTH DOWN to give him a draw. Bah.
Game 4 - WIN vs Foxes. Foxes smash gud in 1st, but we 1TTD to equalize. We remove well in 2nd and his ST5 hero trips. We score and his 1TTD fails.
Game 5 - WIN vs Universe. We defend well in the 1st and counter-score for 1-1. We play VERY ass in the 2nd, but do not get punished. He is very unlucky.
Game 6 - DRAW vs Wreckers. We kick and textbook 1-1 at the half. Silly positioning error on Turn 15 costs me a win. My bad.
Game 7 - WIN vs Murder-Birds. A 2-1 grind, where cas were thankfully light during my 2nd drive. His MA10 1TTD failed.
Game 8 - WIN vs Buccs. We can't out bash or stall, but we do get a 1TTD through an open barn door, and defend successfully in the 2nd half.
Game 9 - DRAW vs Bruisers. We almost lost, but we could have easily won this if he had rolled some 2's the times we had him in trouble. A good game!
Game 10 - DRAW vs Pigs. Our good 2-1 grind ruined by his 1TTD. He gets one every season!
Game 11 - LOSS vs Foxes. No stopping Mr. ST5 on offense or defense. A BLITZ during our 1TTD hurts bad. A GG where he scores in 2 to win at the end.
Game 12 - WIN vs Cardinals. We get a nice kick and BLITZ straight away, making for 16 turns of pure bash-and-forth between rivals. No perms.
Game 13 - WIN vs 49ers. We played well, but made some mistakes. Our 1TTD worked and his didn't. GG.
Game 14 - LOSS vs Universe. We crush them for 13 Turns, then he gets the most insane dice ever for 3 straight turns, stealing and scoring twice.
Game 15 - WIN vs Eagles. We kick for a 1-1 score after the first half. New coach wanted a punch up in the 2nd, but no real injuries for anyone.
Game 16 - WIN vs Scimitars. No one injured in a textbook 2-1 grind where our dice were slightly better.
Play-Offs - LOSS vs Razorbacks. Sub-par removal & poor play the 2nd. We lost the O/T toss and snaked when sacking the carrier. Our fault it got that far.

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# Name Position Ma St Ag Av Skills Inj G Cp Td It Cs vp Sp Cost  
1 Ken Stabler2Thrower7348Sure Hands, Pass, +MA, +AG, Accurate, Nerves Of Steel, Block 51261900188+630k (0+130k) 
2 Mark Glowinski2Lineman6339Block, Guard, Mighty Blow, +AV 160106015+420k (0+110k) 
3 Otay Kasawa1Thrower6348Sure Hands, Pass, Leader, +AG 1610103180k (0+60k) 
4 Ed 'Laces' Lancaster4Blitzer7448Block, +ST, Sure Hands, Guard, Dodge, +AG 67814028940k (0+160k) 
5 Arnold 'Big Surf' Miyers3Blitzer7448Block, +AG, +ST, Frenzy, Juggernaut, Stand Firm 320304017+1120k (0+150k) 
6 Aldon 'Lone Star' Futtach7Lineman6348+AG, Guardm1705011220k (0k) 
7 Jarran Reid4Lineman6339Wrestle, +AV, Tackle 170000000k (0+70k) 
8 Isaac "Ike" Black1Lineman6338Wrestle 8000000+60k (0+20k) 
9 Det 'Deadman' Doorstop8Lineman6338Dirty Player, Block 3300004200k (0+40k) 
10 Taylor Decker1Ogre5529Mighty Blow, Thick Skull, Bone-head, Loner, Throw Team-Mate, Block, Pro, Break Tackle 17001120260k (0+80k) 
11 T.Y. Hilton2Catcher9257Catch, Dodge, +AG, +AG, +MA, Leap, Sprint, Sure Feet 8020006+1920k (0+170k) 
12 Gerald 'Gunner' McCoy1Blitzer7338Block, Dodge, Mighty Blow, Tackle, Guard, Juggernaut, Piling On 8000204+2200k (0+130k) 
13 Datom Corona6Lineman6338Wrestle, Side Step 1000004200k (0+50k) 
14 Tamas Balla3Lineman5338Wrestle, Dodge, Kick-ma160000000k (0+70k) 
15 Jall Hallhammer2Blitzer7338Block 130000150k (0+0k) 
16 Jerry 'Target' Tarheed5Lineman6338Side Step, Block, Fend 4702005310k (0+70k) 
15 players (+1 player missing next game)  
Coach: The_Murker Re-Rolls (100k): 3  
Race: Hargendorf Unicorns Fan Factor: 10  
Team Value: 1610k Assistant Coaches: 0  
Treasury: 14030000 Cheerleaders: 0  
Tournament Weight: 1680k Apothecary: Yes  

Games Played:125 (53/31/41) |TD Diff:-2 (174 - 176) |Cas Diff:-39 (176/74/34 - 189/93/41)
Last Opponent: -Verezzo Razorbacks-