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Orzammar Ancestors
Retired [B] Dwarf

History of the Orzammar Ancestors
Sponsored By:

The Merchant's Guild: If you want it, we probably have a monopoly on it!

Current Arena: Orzammar Proving Grouds




Following the Time of Woes, the hold of Orzammar sealed themsleves off from the greater world save a single sally port, and consequently they cut themselves off from the rest of the dwarven empire. Spending centuries in isolation, this resulted in a far different society than that of normal Dawi holds. A rigid caste system took hold, and those dwarves who ventured to the surface were cast out from society as a whole, permitted only to return to the hold for the purposes of trade, and barely tolerated only for the vital role they provided. But it was when they returned not with goods, but stories of a ritual combat practised by all the other races, and the untold wealth, glory, and honor that were to be had in this sport, that Orzammar finally unsealed it's great gates.

While rejoining society as a whole, Orzammar still practises much of it's oppressive caste system rules and traditions, and as such there is only one place the dwarves of Orzammar stand equal before each other, and that is on the pitch on the few teams that venture to the greater world instead of playing in local leagues. Infact such is the honor bestowed upon the societal role of the team, that dwarves who leave for the surface are not considered "surface dwarves" as long as they stay with the team's massive caravan as it travels to and from matches. Needless to say, many suspect the massive financial patronage of th various guilds owes more to this loophole (and thus the ability for native merchants to undercut the surfacers without losing their caste) than any legitimate talent.
Casualty TypesPlayers (Red are Journeymen)
Killed
Minus Strength
Minus Movement
Minus Agility
Minus Armor
Niggling Injury

That the team has yet to do anything of note?
Portrait#PlayerPositionSPPsInflicted Casulties *Fast Facts


Despite their name, the Ancestors are very much alive right now. Well, all the important ones anyway.

Put simply, the team is far too green for any entries here.
The Ancestors ahve not competed in any tournaments yet.
The tropy case is sadly empty right now.
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Troll Slayer
5 3 2 8
Block, Dauntless, Frenzy, Thick Skull
  0 0 0 0 0 0 0/ 90k
(90+0)k
 
2
Troll Slayer
5 3 2 8
Block, Dauntless, Frenzy, Thick Skull
  0 0 0 0 0 0 0/ 90k
(90+0)k
 
3
Blitzer
5 3 3 9
Block, Thick Skull
  0 0 0 0 0 0 0/ 80k
(80+0)k
 
4
Blitzer
5 3 3 9
Block, Thick Skull
  0 0 0 0 0 0 0/ 80k
(80+0)k
 
5
Runner
6 3 3 8
Sure Hands, Thick Skull
  0 0 0 0 0 0 0/ 80k
(80+0)k
 
6
Runner
6 3 3 8
Sure Hands, Thick Skull
  0 0 0 0 0 0 0/ 80k
(80+0)k
 
7
Blocker
4 3 2 9
Block, Tackle, Thick Skull
  0 0 0 0 0 0 0/ 70k
(70+0)k
 
8
Blocker
4 3 2 9
Block, Tackle, Thick Skull
  0 0 0 0 0 0 0/ 70k
(70+0)k
 
9
Blocker
4 3 2 9
Block, Tackle, Thick Skull
  0 0 0 0 0 0 0/ 70k
(70+0)k
 
10
Blocker
4 3 2 9
Block, Tackle, Thick Skull
  0 0 0 0 0 0 0/ 70k
(70+0)k
 
11
Blocker
4 3 2 9
Block, Tackle, Thick Skull
  0 0 0 0 0 0 0/ 70k
(70+0)k
 
11 players  
Coach: Silent_Hastati Re-Rolls (100k): 3  
Race: Dwarf Fan Factor: 0  
Current Team Value: 1000k Assistant Coaches: 0  
Treasury: 0k Cheerleaders: 0  
Team Value: 1000k Apothecary: No  

Games Played:0 (0/0/0) |TD Diff:0 (0 - 0) |Cas Diff:0 (0/0/0 - 0/0/0)