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Beanchilla
Last seen 44 weeks ago
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2017

2017-05-04 05:59:45
rating 5
2017-05-02 09:35:08
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2017-02-21 11:38:06
rating 6

2016

2016-12-30 10:07:02
rating 4
2016-11-25 01:58:31
rating 5.2
2016-09-26 01:42:42
rating 5.3
2016-09-20 08:13:20
rating 5.6
2016-09-15 07:32:55
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2016-08-31 19:07:11
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2016-07-15 10:12:38
rating 5.3
2016-06-10 08:30:44
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2016-06-04 11:10:35
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2016-03-23 07:02:20
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2016-02-19 12:51:01
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2016-01-12 17:02:48
rating 3
2016-01-09 22:08:23
rating 5.8

2015

2016-01-12 17:02:48
5 votes, rating 3
Can someone tell me if these look fat?
No, nothing like that silly! I'm talking about the bloat on my teams! I am concerned that my teams TV might be getting higher than it should and while I'm getting used to the tactical side of Blood Bowl, the meta-strategy still tends to make me feel like a lost puppy.

If you would be so kind, let me know how these teams look bloat wise and any suggestions you have for these teams or just general advice for future teams.

https://fumbbl.com/p/team?team_id=820407 - My favorite Humans.
https://fumbbl.com/p/team?team_id=819389 - My favorite Skaven.
https://fumbbl.com/p/team?team_id=814073 - My favorite Undead.


Thanks for any and all advice, comments and non-vulgar comments :D
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Comments
Posted by easilyamused on 2016-01-12 17:07:07
The only one that you could really class as bloated would be the Humans.

Do you need to have 4 catchers? If not drop at least 2 of them.

Apart from that they all look fine.

Plus you really shouldn't be worried about bloat on such young teams, especially at that TV.
Posted by Beanchilla on 2016-01-12 17:13:30
Thanks for the tip! I don't really need that many actually I just kinda liked having positionals start with dodge. I'll drop a couple after next game.

Any tips for in the future? Any signs of a bloated team that I should know or general advice on the subject?
Posted by NerdBird on 2016-01-12 17:13:45
Humans: I would drop the +ma lino and the -av catcher. You need some MB and another tackle.

Skaven: Looking good but you could use a dauntless/wrestle gutter and some MB on the blitzers and tackle.

Undead: Very tough team with 4 ghouls although you will find their TV really high soon so you need to get those wights up to speed as heavy blitzers(pomb with tackle) You definitely need some tackle though.
Posted by Chainsaw on 2016-01-12 17:25:45
Give wrestle to the 2nd gutter with horns.

More MB on the humans.

More DP with the undead.
Posted by Meanandugl on 2016-01-12 17:42:50
WRT skaven: fire at least 2 assistant coaches and 2 cheerleaders, better fire them all
Posted by Mossbeard on 2016-01-12 17:50:34
These are all ranked teams, so min-maxing is not required.

I would drop the -av catcher on your human team though.
Posted by Azure on 2016-01-12 18:34:58
I would fire the coach/cheerleader on humans and skaven - keep 1 of each maximum. If you were low on RRs, maybe you want some coach/cheer...but you have plenty of RRs, so 0-1 of each is probably good. Especially on the Skaven where you have 10 FF and 3 RRs...certainly there you need to fire at least 2 of each.

Otherwise, only cut I would make is the one the rest suggested: fire the AV 6 catcher.
Posted by Beanchilla on 2016-01-12 18:52:10
The coaches and cheerleaders thing is a good idea. I'll have to do that. Seemed liked a great idea when I started out but now I'm starting to see why it's not that helpful.

DP = dirty player right? Is there a reason you suggest that on Undead, Chainsaw? I figured that'd be better on skaven actually since they aren't as punchy.

Thanks for all the advice everybody. It's been super helpful.
Posted by Beanchilla on 2016-01-12 18:52:11
The coaches and cheerleaders thing is a good idea. I'll have to do that. Seemed liked a great idea when I started out but now I'm starting to see why it's not that helpful.

DP = dirty player right? Is there a reason you suggest that on Undead, Chainsaw? I figured that'd be better on skaven actually since they aren't as punchy.

Thanks for all the advice everybody. It's been super helpful.
Posted by Royston on 2016-01-12 19:19:25
All 3 are under 2000 tv. I stopped looking for bloat after that and rated this blog a 1.
Posted by NerdBird on 2016-01-12 19:34:32
Quote "All 3 are under 2000 tv. I stopped looking for bloat after that and rated this blog a 1."'

You sir are an ass. Beanchilla has played 42 games on here and is asking some legitimate questions and getting some good answers. Not everyone plays 100's of games on here and has teams over 2000 TV.
Posted by Wreckage on 2016-01-12 20:07:44
"DP = dirty player right? Is there a reason you suggest that on Undead, Chainsaw? I figured that'd be better on skaven actually since they aren't as punchy."

Hope you don't mind when I answer for saw. DP is fine on Skaven. About punchy: They have access to CPOMB but nevermind. Fouling is a trade off strategy, it's most efficient when used with cheap pieces because you are likely to lose the piece in the course of the action. And using a better player doesn't make the action more likely to succeed or anything. .
Fouling is also more benefitial when you are not left with an incomplete roster when you do it.
Both those aspects as well as the fact that Zombies have only access to general skills makes them perfect candidates for fouling.
What I said about Zombies is equally applicable to Skellis. They benefit from a higher execution range.

Any race with 50k linemen is suitable to run foulers but with Undead many coaches consider it a key strategy.
Posted by Rbthma on 2016-01-12 21:00:22
Ratty ratty fo fatty bananarama ro ratty...fatty! :)
Posted by Beanchilla on 2016-01-12 21:02:03
Thanks for the tips! I know I'm somewhat new and have under 100 games played but I want to make sure I develop my teams in the right direction before I am 100 deep and then my teams are god awful.

DP on my zombies it is!
Posted by garyt1 on 2016-01-12 21:22:14
I think you are going too much into looking for bloat. A few unnecessary skills, or arguably slightly overpriced player, seems a small reason to start cutting back on your developed players. Permanent injuries though are often liabilities at some point.
My Undead have various skilled up zombies. Some folks would sack these as they are expensive guys for taking up punishment. But it is not like their extra skills are worthless when they hit back..
Block, guard and kick are also good on zombs.
Posted by Beanchilla on 2016-01-12 21:44:14
For sure. I'll keep that in mind. Most skills do have a purpose especially since I picked them so that's good to remember.

@Nerdbird why would my MA+ Lino be a person to drop? I figured I got lucky when I rolled a MA+. I mean, he needs some skills but having movement seems like it's always a good thing but maybe I'm missing something.
Posted by Reisender on 2016-01-12 22:31:12
now i ll answer for bird :)

usually you want +MA on your fastest players (blitzer and catcher) or on special players (a +ag lineman comes to mind) - the job of a human lino is often enough standing around, getting punched, holding the line etc... the +ma doesnt help a lot as you will blitz with blitzers, run through with catchers or run with a thrower etc... so the +30k is a lot, and a cheaper normal skill like block (or kick, dp) would have benefitted the team a lot more

personally, i only like to have one thrower on a human team, so i would cut the second too (but there may be different playstiles). And yes, boot the -av catcher. 2-3 catchers are fine for humans
Posted by Beanchilla on 2016-01-12 22:54:24
Thanks a ton. I think I'll do all of that after my next game!
Posted by jdm on 2016-01-12 23:58:27
The jump in movement from 6 to 7 is a pretty big step so if you wanted to keep him I'd wrestle/tackle/strip ball him. You'll have guard on your ma7 blitzers for support. Blitzers are great but you probably wouldn't put wrestle or strip ball on one as there are plenty of other choices.

But then I'd advocate sticking with what you've got and only sacking players if you personally don't think they swing their weight. Except that av6 catcher. I'd target him if I was playing against him and you don't want a guy with 2 skills sitting in ko or cas box for most of game.
Posted by Beanchilla on 2016-01-13 03:15:22
I didn't even think about him getting targeted at that but I guess it makes sense and it does mean senseless weight. I'll sack him after my next game. This is also a good lesson not to ready them up until I'm going to be playing haha.
Posted by thoralf on 2016-01-13 05:01:05
"usually you want +MA on your fastest players (blitzer and catcher) or on special players (a +ag lineman comes to mind)"

I actually call it the Reisender rule.

It stands to reason that the reason to give DP on Undead is that they don't have much, but like the taste of it.
Posted by Balle2000 on 2016-01-13 12:59:39
They don't look fat at all!! (that's what they wanted to hear right?)
Posted by Diddyboy on 2016-01-13 17:04:14
About devoloping humans. Dont take +ma on any linemans unless they already have a +stat. its not their jobb to bee fast. Linos are there for los duty, dirtyplayer and kick. Any double early on in their development should bee guard.

I recomend to get surehands on one of your catchers and there is almost noneed to have all four in the team unless you are lucky with +stats. I tend to have 2-3 in my teams and i reroll them often at 31sps if they dont have a +stat as they get to expensive after that. Try to build one as a carrier with surehands, block, sidestep. One for oneturning purposes with sprint, sidestep. Last one you build with wrestle, stripball and dauntless.