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Grod
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Grod (5326)
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2019-08-23 11:20:00
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2015-10-27 10:32:16
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2011-07-27 21:11:31
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2011-07-27 21:11:31
21 votes, rating 4
Small Piling on change ... big effect?
I don't know if anyone proposed this before, but I think Piling On could be radically improved if it only worked on Block actions, not Blitz actions, much like multiple block. Using Piling On and defending against it would become much more tactical and situational. Plus it is a tiny change but should be enough of a nerf to make playing against such players fun again?

Anyone seen this idea proposed before? What do my fellow Fumbblers think?
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Comments
Posted by RC on 2011-07-27 21:12:59
I like it :)
Could be combined with jugger to allow blitzing though. Would make jugger more widely used. Lotsa chaos teams with claw, mb, po, juggs, but no block :D
Posted by BooAhl on 2011-07-27 21:14:55
I like this idea the best. Even more than my "Claw OR PO" idea where a player can't have claw AND PO as skills, like Grab OR Frenzy.
Posted by PacoSillas on 2011-07-27 21:18:42
It could make winning the coin toss even more of a difference and clawpombing seems to be much about who wins the toss now days .. or so they say. Can't say first hand since I don't spam on po myself and even less in claw (barely play mutating freaks).
Anyhow I guess it could be play-tested to see how it works.
Posted by Grod on 2011-07-27 21:23:25
The coin toss would be less important? Yes the claw POMBers can still get easy hits on your 3 LOS victims, but they can no longer Blitz any of your important players that you didn't put on the LOS :)

Also, Fend starts to me more useful, since as it is at the moment, a Claw POMBer can just Blitz a non-fend player, while you could use 3 Fend players on the LOS and completely negate a first turn Pile On.
Posted by Niebling on 2011-07-27 21:59:39
unless he has pion grab ;)

the idea has merit :)
Posted by mubo on 2011-07-27 22:43:58
I like it- nice idea.
Posted by ahalfling on 2011-07-27 23:05:20
I still say cutting perm injuries is the way to go if a change is made -- maybe turn the d6 on the injury table into a d8, with two extra columns of BH or one BH/one MNG without perm?

That way, it would be very difficult to take more than a couple permanent injuries/deaths, even if you do get bashed around -- but the effectiveness of bashing people around as a means to win the game, which is pretty much balanced at this point, would be largely unaffected. (Maybe slightly weakened, given that you'd see more high-TV non-bashy teams with more than 11 players on roster. But not severely.)

The problem isn't that clawpomb-heavy teams are extremely hard to beat, the problem is that other teams suffer too much attrition against them -- whether or not they win! (And, indeed, the clawpombers also suffer attrition, which leads to those teams with 2 clawpombers and a bunch of rookies at sub-150 TV, which leads to charges of min-maxing, etc.)

Clawpomb is one strategy of many, and it's not a dominant one except insofar as it makes other strategies harder to maintain for more than a few games.

If it was equally possible to injure people, but less likely that injuries led to death or permanent damage, high-TV non-bashy teams would become more survivable -- which would lead to more box diversity at 1750k+ -- which would lead to more survivability, and so on.

Another way to do this would be to restore the 2+ apo, but that would probably lead to a lot of elf teams and so forth with a few stars repeatedly saved via apo + a bunch of rookies who can't gain any traction because they're getting killed and not saved.
Posted by EvolveToAnarchism on 2011-07-27 23:19:39
Any rule change that doesn`t address the fact that it`s safer to be crowdpushed and/or lay on the ground to be fouled is still borken IMHO.

I could only see the injury RR being kept if there was some chance of the POer being ejected much like fouling.
Posted by Enigma179 on 2011-07-28 02:07:30
Evo: Is it safer to be crowdpushed though? Are there ANY statistics you can give us that state that a 3+ (rr if 2d) with a straight up injury roll (for needing to roll pushes) is better than a 4+ or 5+ or even 6+ for blodgers (again, rr if 2d) which then has to break armor 7, possibly using piling on or mighty blow there, and then may or may not have a bonus once you reach the injury roll, if at all? And then keep in mind that from a pure game point of view, knocking someone off the field automatically removes them from the whole drive at least.

Sure, it could be possible that it's less safe to be PO'd, but I'd need to see some hard stats before I believed it.
Posted by fumbblblitzfun on 2013-03-23 10:21:08
i think this is a dumb idea