Posted by Chrome_ghoul on 2010-03-31 20:40:11
Keep them, but they do not get apo rights. Replace one as soon as you can keeping the other until he gets injured again, then retire him.
Fire the thrower.
Posted by maysrill on 2010-03-31 20:43:18
Pinatas.
Let people have fun playing your woodies and trying to kill off your gimpy super-dancers.
Posted by Woodstock on 2010-03-31 20:46:49
Retire the niggles... All of them.
Posted by blader4411 on 2010-03-31 20:54:34
Keep them, no apo privileges and leave them on the LoS.
Blodge will tie up a fair number of players, and leave them too busy to go after uninjured elves.
-Blader
Posted by shusaku on 2010-03-31 21:25:27
you have to few linos in my opinion. if you had more i would fire the thrower and one dancer to get below 150 tr. As is i would keep all players for now, put the dancers on the line, no apo for nigglers, when above 175 retire the thrower, and after you go over 175 again replace one dancer. And I would buy one rr before you replace the other one.
Posted by Cavetroll on 2010-03-31 22:33:54
Retire the whole team and start over.
Posted by Markela on 2010-04-01 06:39:01
Since it is a R team, no matter what options you would choose it really doesnt matter as you can cherry pick your next game and choose a suitable opponent.
I however hate to play with less then 11 players on the pitch.
And having AV7 with 3 nigglers and only 12 players to field i would opt for putting the nigglers on LOS duty and see what happens after a few games.
Posted by TheCetusProject on 2010-04-01 10:47:30
Also, when a lineman rolls a double, take guard. If he's got +AG and he rolls a double, think about it for a few minutes, then take guard. If he has +ST, think about it for a few minutes, make a poll on the tactics forum, and then take guard.
Posted by hairyscairyman on 2010-04-01 16:56:07
I'd probably keep the wardancers, as chances are that at least one of them will be in for any particular game. Lose the thrower, though, as you have another AG5 and it doesn't help so much on throwers, as they tend to stay clear of TZs. Buy linemen until you're up to 12 players at least, then start worrying about extra positionals and/or rerolls.
Also, TheCetusProject is absolutely right about double on linemen, but missed one point: If he rolls a double 5, then think about it for a few minutes, make a poll on the tactics forum, make a blog post about it, and then take guard.
Posted by rackasaur on 2010-04-01 21:10:40
It could have been the most awesome Wardancer duo but instead it's the gimpiest :(