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Kalimar
Last seen 4 years ago
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Archive

2017

2017-03-14 14:14:32
rating 6

2016

2016-12-23 18:26:42
rating 5.9

2015

2015-12-02 16:47:16
rating 5.9

2014

2014-09-28 09:30:46
rating 6
2014-09-23 13:52:23
rating 6
2014-03-08 23:27:43
rating 6

2013

2013-12-10 15:26:46
rating 6

2012

2012-11-21 23:01:48
rating 6
2012-10-16 10:19:33
rating 5.6
2012-09-24 15:31:57
rating 5.9
2012-08-08 14:29:11
rating 6
2012-07-27 14:16:42
rating 5.9
2012-05-22 17:11:25
rating 5.8
2012-04-20 14:20:14
rating 6
2012-03-16 15:40:18
rating 5.8

2011

2011-10-25 16:33:27
rating 6
2011-05-20 11:52:47
rating 5.9
2011-05-10 15:05:36
rating 6
2011-03-14 17:53:36
rating 5.9

2010

2010-12-13 17:02:31
rating 5.9
2010-11-07 14:19:10
rating 5.9
2010-09-12 23:43:04
rating 5.8
2010-08-10 10:22:53
rating 5.9
2010-08-05 10:34:47
rating 5.7
2010-07-08 13:22:46
rating 5.9
2010-06-15 17:29:49
rating 5.7
2010-05-20 17:04:05
rating 5.7
2010-05-16 08:19:01
rating 5.2
2010-05-12 17:13:23
rating 5.7
2010-04-30 14:10:06
rating 5.7
2010-04-22 21:26:21
rating 5.6
2010-04-14 13:55:38
rating 5.9
2010-03-23 11:29:31
rating 5.9
2010-03-18 13:27:14
rating 5.8
2010-03-10 20:42:47
rating 5.8
2010-03-04 16:56:41
rating 5.7
2010-02-26 22:22:32
rating 5.5
2010-02-16 16:15:38
rating 5.8
2010-12-13 17:02:31
92 votes, rating 5.9
FFB Development Update XVI
Christmas draws near and I can now definitely promise you Release 0.6.0 to be out before that. And it's going to be full of good stuff to try out during the holiday season :-)

So far we've fixed no less than 38 reported bugs (thanks in no small part to Lakrillo's steady efforts)!
Beyond the features promised in my last blog entry this release will bring you:

- an optional range grid for Passing (and TTM), you can either set to "always on" or toggle it on/off as you need.

- DODGE skill use optional for POW/PUSHBACK block results (we'll see how this is received).

- SHADOWING skill working for Followup on Blocks.

- Visual feedback for used Re-Rolls.

- an original marker for hypnotized players and new markers for Bonehead and Take Root as well (thanks to WhatBall)

- a new playing field with better contrast (also thanks to WhatBall)

Screenshot showing new Range Grid (click to enlarge):

[url="http://www.balancedbytes.com/bloodbowl/screenshots/Screenshot_20101213_RangeGrid_small.jpg" alt=""]
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Comments
Posted by RC on 2010-12-13 17:05:57
Wonderful!
Posted by zakatan on 2010-12-13 17:09:26
\o/
_o/
\o_
\\o
o//
Posted by Cavetroll on 2010-12-13 17:25:15
Thank you, Kalimar. U r da MAN!
Posted by WhatBall on 2010-12-13 18:06:13
Awesome news, thanks!
Posted by Cevap on 2010-12-13 18:08:21
Looking real good, I can hardly wait :D
Posted by Calcium on 2010-12-13 18:16:58
New pitch colour is awesome, the other one was a bit hard on the eyes! Other than that great. I look forwards to this going live....
Posted by Calthor on 2010-12-13 18:32:30
Can't wait any longer till it's finished! \m/
Posted by RedDevilCG on 2010-12-13 18:38:57
Wow! I had no idea how helpful the Range Grid would actually be. Placing my receivers is now going to be so much easier! Elf game 2.0.

All this rocks so much!

Posted by f_alk on 2010-12-13 19:39:38
rated 7!
Posted by Purplegoo on 2010-12-13 19:41:50
W00t on all fronts. Good job.
Posted by blader4411 on 2010-12-13 19:45:12
Am I the only one who wants to Lynch the guy who voted less than a 6? :-P
Whoever it was clearly doesn't want FFB to be finished.

-Blader
Posted by maysrill on 2010-12-13 20:07:08
I am continually blown away each and every time there's a new release. Things I never even thought needed implementing or fixing turn out to be just awesome. You don't know what you're missing until you get it.

Merry Christmas FUMBBL. Let the birthday speculation spin wildly out of control!

(someone stole my "7" Rating) ;)

(also, there is a small minority of anti-FFB people, they are the likely culprits for these updates never staying at 6 where they belong)
Posted by Garion on 2010-12-13 20:12:50
WOW, that is absolutely awesome. I'm so glad you have included the throwing grid feature. It is something i have really wanted or a long time and having a toggle for it is a brilliant idea too. I can't wait till this release is out. Exciting times. :)
Posted by Ballcrusher on 2010-12-13 20:20:59
Yay - xmas comes early in the old world this year :-)
Posted by malitrius on 2010-12-13 20:25:15
awesome!
Posted by Lakrillo on 2010-12-13 20:40:35
To be honest, after having played around in 0.6.0 for a while, it is almost a pain to spectate a game of 0.5.9...

now i am off again to see if i can squeeze in some more bugfixes before the release...
Posted by Cevap on 2010-12-13 21:00:51
It's a pain for me aswell, and I only saw this screenshot!
Posted by Ehlers on 2010-12-13 21:16:32
awesome work
Although both players setup could improve ^^
Posted by RC on 2010-12-13 22:32:34
Naming rules, please.. Thrower 1 what the hell :)
Posted by Irgy on 2010-12-13 22:42:49
We love you Kalimar!
Posted by bobafettsmum on 2010-12-13 23:58:40
Hats off to all those that have worked on this. Well done chaps.
Posted by the_cursed_one on 2010-12-14 00:42:06
i hate the nerfing of khemri in CRP, but the shiny new client means am gunna have to find a new team to go OCD with
Posted by Calthor on 2010-12-14 09:23:53
By the way... Shadowing working on Follow-Ups like it should is pure win. Thank you!
Posted by Bobs on 2010-12-14 10:15:46
Should just call yourselves Team Awesome
Posted by ColonelSanders on 2010-12-14 11:59:56
Rated a 5 as nothing is perfect :)

But great work its looking good and i think cyanide need to come to you guys for some advice.
Posted by RedDevilCG on 2010-12-14 18:19:09
BTW, how are the final skills coming along?
Posted by Kalimar on 2010-12-14 22:23:48
With NURGLE'S ROT coming this release we're still missing the skills BALL & CHAIN, BOMBARDIER, HAIL MARY PASS, PASS BLOCK. FAN FAVORITE is probably unnecessary. In terms of inducements we'll have to add
Wizards and Mercenaries. And that's it (except for the cards, of course).
Posted by DonTomaso on 2010-12-14 23:16:48
This is sooooo sweet!

Good job, all of you!
Posted by Macavity on 2010-12-14 23:31:28
Range grid could speed up games for some of us. I've done the whole check range, move, check range, GFI a few too many times for my opponents to be thrilled. Great idea.

Ball & Chain is necessary, though! :)
Posted by Garion on 2010-12-15 14:11:34
I think you should add fan favourite, I don' think it would be a very hard skill to implement,although abviously it should be last on the list of thigns to do because it is only a tourney prize.
Posted by WhatBall on 2010-12-15 17:51:48
Fan Favourite will have to be done eventually if the cards come.
Posted by Lakrillo on 2010-12-15 20:01:09
Cards are not ready yet, they will be ready after duke nukem forever is released. If you are calculating in Valve-time.
Posted by uuni on 2010-12-15 20:23:02
Could the cards be implemented incrementally? I mean that like skills, there would be given sets of cards released when they have been coded.

Smallest set is the 400k cards: Assassin, I am the greatest, Doom and gloom, Mindblow, Da Freight Train, Come on boys, Morley's revenge and Mysterious old medicine man - 8 cards. 5 of these are played right after the inducement selection, which is quite clear phase in terms of simplicity of the order of the game. Two are played at the beginning of your own turn, so i figure they are of medium complexity regarding of the player. Come on boys may be the hardest to use, because it is played right after a turn over.

I figure the Come on boys would also be the hardest to code, as the others may just need a quite clear injection of a new phase and their changes to the game situation are quite straightforward: for instance, Doom and Gloom throws opposing RR number of D6 and reduces the opposing rr count by the sum of ones. The beginning of turn cards are probably a little more difficult, for instance Da Freight Train requires a new piece of constrained user interaction when placing the given extra Ogre-player.

Still, I was pondering whether some card sets would be easier to implement than others. Well, we will see it later - I feel Lakrillos proposed timetable may be quite accurate.
Posted by tsjeppesen on 2010-12-28 16:35:08
Just played a game and used the new range grid for the first time. I find it (forgetting the whole colour discussion) very helpful. Big thanks to the developers from my side.
Posted by Keith-Lemon on 2011-03-11 14:33:14
Any idea whats in the next update yet that you can share with us?