Posted by PaddyMick on 2016-01-26 18:21:52
Lol@ 'Persistant Personalities' - very diplomatic.
Good luck with your ideas and will be interested to read more
Posted by member1234 on 2016-01-26 21:16:18
I know the feeling, I think after years of essentially the same game (20+ for many, since 3rd Ed. landed) you get a hankering for something different, if familiar. (There are alterive FF games too, just not with the same following).
Locally, years ago, we stayed with the BB base machanics but toyed with a d20 based system, including 0-20 on stats, with d8/d10 block dice, to move the game to even more skill than luck based. Kind of our bastardised version between 2nd and 3rd ed.
Split out skills with tiers (eg. Offensive/defensive block, dodge, tackle) improved passing %s to give a "3rd" option. (Bash, rush, pass)
Left depitching %s (Ko, Inj, Death) as more drive based - a strat for scoring rather than team management/player turnover & Death, though still a low chance of that. (Tried to solve team management through earnings/ability to fund a team). Managed more focus on scoring on your drive than clock management.
It actually turned out to be a pretty fun and balanced game eventually, and though rooted in BB it played fairly differently. Enjoyment I felt was more due to the fact of being rooted in BB than improvement though, without the randomness and (arguably) unfairness it lost something.
Often thought I'd like to see things shaken up with something completely different ala 2nd->3rd Ed. I worry that if we're left with just LRB6 things will stagnate and die off. Maybe we'll see it with the BB revival GW is planning? ;)
/random ramblings