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BooAhl
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2013-03-26 20:13:27
5 votes, rating 4
Legend skill?
Skink Box Legend

Jump up or Sprint? I cant really motivate Catch, DC or Leap. Also Sneaky Git is out of the question.
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Comments
Posted by latulike on 2013-03-26 20:24:41
Jup= because of diving tackles and ST4 = you need that MA8 range for future blitzes
Posted by the_Sage on 2013-03-26 20:24:48
it depends. Do you use him to connect, do you use diving tackle a lot, do you expose him to blitzes? Then jump up makes sense.

Seeing as he's a box skink who lived to legend, I assume the answer is no. Then sprint is better. =D
Posted by RC on 2013-03-26 20:28:53
Sprint, why you roll no doubble :( Block is what the little (big) fella needs.
Posted by BooAhl on 2013-03-26 20:35:31
I rolled doubles twice...
I have a Legend wolf with ag4 who has JU, I really love it. He can get back into the game fast.
Sprint will help put his TZ on throwers that is hanging back or making them hang back 1 square more. Also Sure feet goes well with Sprint.

Hard.
Posted by Hitonagashi on 2013-03-26 21:24:26
Sprint I think.

It's tricky between the two, but he shouldn't be getting hit. JU adds 3 MV in the case that he gets knocked over and not stunned (which is unlikely), whereas Sprint adds +1 MV all the time if you are desperate.

I figure it's the same as the next skill on a +AG ss/sure feet/dt skink, which for me, is sprint not JU.

Then again, if you dodge into the cage on a blitz and he falls over, then Jump Up forces them to move the entire cage (blitz a guard off the corner and 2d the center with JU). Neither will get much use I think.
Posted by lawman on 2013-03-26 21:43:16
Jump Up might get more used more often and has better synergy with ST4.
I also like sprint as he already has sure feet. Also he has the combo of SS/SF/Sprint making him your best alternative for an OTT. But other players on your team can get that combo sooner or later.

I'd probably go Jump Up.
Posted by huff on 2013-03-26 22:04:41
So limited with Ag access only. Wrastle/Block woulda been real nice, depending on if he is your ball handler or not. Gotta be Jump Up.
Posted by JimmyFantastic on 2013-03-26 22:47:53
Sprint, for the same reasons as Hito.
Posted by BooAhl on 2013-03-26 22:51:10
Well, it seems like a split vote.
Alittle towards Sprint.

I will go Sprint then
Posted by harvestmouse on 2013-03-26 23:14:55
Both are good options. I do like SF/Sprint combo. However the main reason not to take JU would be making him a foul target. I don't think you could make him much more of a foul target anyway so.................I think I'd have gone JU.
Posted by Garion on 2013-03-27 10:01:02
+1 to harvesmouse, Jump Up just invites fouls even more. Sprint is the way to go.
Posted by the_Sage on 2013-03-27 15:42:25
That's not what harvestmouse said Garion. His point was he'd be fouled no matter what, so what's normally a reason not to take JU is now gone.