bibliopole
Joined: Dec 09, 2024
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  Posted:
Dec 09, 2024 - 09:35 |
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I’m fairly new to FUMBBL and have been playing around with different teams, but I’m struggling to get my teams to really “click” in terms of synergy. I understand the basics of the game, like positioning and dice rolls, but I’m finding that my teams often feel disjointed or ineffective during matches, especially when trying to execute more complex strategies.
Can anyone share some tips or strategies on how to build a team that works well together? Specifically, I’m looking for advice on player roles, team composition, and how to focus on developing team strengths rather than just individual player skills. How do you ensure that your players complement each other on the field, and what should I look for when drafting new players to make my team more cohesive?
I’d love to hear any advice or insights from experienced coaches! |
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Sp00keh
Joined: Dec 06, 2011
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  Posted:
Dec 09, 2024 - 10:04 |
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This is an absolutely vast question, and without you having played any games on fumbbl or having any teams it gives us no starting point to try helping you
If you want to know more about how to build teams, look at the 'Skill Choices' sections here https://fumbbl.com/help:BB20RaceStrategy
But, teams don't really have secret synergies to unlock in the way you describe
Also, team-builds aren't the way to fix your strategic concerns, instead that's mostly about positioning
Your positioning is probably not very good. I say this as no-one has perfect positioning, it's incredibly hard to master
So the only answer we can really give you then is: you need more experience and to play more games
Oh and read the strategy help stuff here https://fumbbl.com/help:Strategy |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Dec 09, 2024 - 11:46 |
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Talking about the builds for a specific team (or few specific teams) would help a lot, you should tell us the teams you play or you are interested in playing, then we could tell you the skill builds. Without some context explaining the builds gets harder and longer to do. |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Dec 09, 2024 - 13:22 |
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First, it seems your words and your account do not jibe. It's possible this is some kind of weird glitch, or that you made a secondary account to ask questions here (as opposed to, IDK, Discord) anonymously, which was probably a misstep if so. It could also be a misunderstanding on my end, none of my beezwax.
That aside, your account not having your experience and history on it makes it kinda hard to answer your question. Tell us what's been happening, we can talk you through it ... assuming Christer lets you live. |
_________________ Lude enixe, obliviscatur timor. |
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Sp00keh
Joined: Dec 06, 2011
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  Posted:
Dec 09, 2024 - 13:34 |
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I think you're being polite about 2nd account / glitch
My assumption is they made the account today as they want help here but don't play here
Which makes me less inclined to be helpful
Also OP question is so vast, its pretty unanswerable
Especially with no teams or replays |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Dec 09, 2024 - 14:26 |
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Sp00keh wrote: | I think you're being polite about 2nd account / glitch | I think you're right, but that's not my circus.
Quote: | My assumption is they made the account today as they want help here but don't play here
Which makes me less inclined to be helpful | That's not what I inferred from the text, but it's not unlikely, which is why I was being "polite" about the second account: this behavior is gauche, but legit, as opposed to the second account.
Quote: | Also OP question is so vast, its pretty unanswerable
Especially with no teams or replays |
To OP:
1) How much BB have you played? Where?
2) What teams do you play?
3) What have you been doing up to this point? |
_________________ Lude enixe, obliviscatur timor. |
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Bram
Joined: Jan 04, 2008
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  Posted:
Dec 09, 2024 - 15:24 |
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As indicated above, this is a vague question.
Nevertheless, I believe part of the answer is: you need to give specialized roles to your players, so that they complement each other. These roles vary according to the team you play, but there are some general roles that apply to more or less all teams:
- ball carrier: this is your (main) ball carrier. This player benefits from high movement and high agility, as well as from skills such as sure hands (and if you have access to mutations, extra arms and big hand). On the ball is useful, especially when you have low movement. Block and dodge also help, because ball carriers tend to be targeted by your opponent. Block and dodge help surviving a blitz but also help when you blitz with your own ball carrier while carrying the ball (which occasionally happens, especially when your opponent is doing a good job in preventing you to score).
- blitzer. You are allowed to blitz once per turn. Make it count! In general I would not use a big guy for this (there are exceptions, but it's not the general rule). Choose a player with high movement (to have a wide range of targets), reasonable strength (3 is fine) and skills including block, mighty blow and tackle (claws and horns if you have access to mutations). Juggernaut and frenzy can be interesting additions, but frenzy is tricky. Dauntless is suboptimal, but not completely useless. Pro can be interesting too.
- sacker: this is an alternative blitzer role specialized in blitzing (or blocking) the ball carrier with the purpose of freeing the ball. High movement and reasonable strength are required (low strength combined with dauntless can do the trick as well). High agility also often helps (especially if you want to leap). Skills include wrestle, tackle, strip ball, leap, dauntless and pro (horns if you have access to mutations). Elves often make good sackers as do gutter runners.
- fouler: similar to blitzing, you are allowed to foul once a turn. Whether to foul or not is a topic in itself, but having at least the option is a good thing. A fouler needs the skills dirty player and/or sneaky git. High movement is also relevant but not that important (zombies are slow, but excellent dirty players). Typically a lineman takes up this role.
The above roles apply to pretty much every team. The following roles highly depend on which team you play:
- passer: this can be looked at as a variant of the ball carrier. The main difference is that the pure ball carrier will intend to score himself, while the passer intends to pass (at some point) to a team mate who will score. The passer needs high movement, high passing and skills such as pass, accurate, cannoneer, safe pass, etc. On the ball and sure hands can also be helpful because often the passer is the one who picks up the ball. Nerves of steel can help, but that skill is more useful for catchers.
- catcher: this is a player that is made to catch passes from the passer and then score a touchdown. High movement and high agility are required. Catch and nerves of steel are good skills, as are dodge and even block (to prevent the catcher being brought down when he's waiting for a pass).
- road block: this role is carried out by a big guy like a troll or ogre. Treeman and kroxigor also do the trick. Their role is to block the oppostion's path. Many times it is best to not activate them rather than risking the really stupid/bonehead roll to fail. Road blocks need high strength (5 at least), high armor value (because they will get hit, even -2d blocks are to be expected) stand firm and often guard too so that they can offer passive support.
- blocker: blockers are typical for bash teams (orc, dwarf, chaos, etc.). They try to eliminate opposing players by throwing blocks. You need to get them into contact with the opposition. These players need medium to high strength, high armor value (because they will get hit too!) and skills like block, guard and mighty blow (claw if you have access to mutations). Grab can be nice too, as well as stand firm (for a combined role of blocker / road block).
- cager: this role is often picked up by some blockers. They protect your ball carrier during your offensive drive. Block, guard and stand firm are top skills for cagers. Cagers are typical to bash teams (orc, dwarf, chaos). Often the same player can function as either blocker or cager.
- screener: this is an alternative for the cager. Elves and skaven often don't form a cage, but set up more flexible screens to protect the ball carrier. Screeners need to be mobile, hence high movement and agility are useful. Dodge and sidestep are good skills. Block obviously as well, because screeners often get hit.
There are more roles than the ones described above, but this should help to get at least the basic forms of complementarity between players of the same team. |
Last edited by Bram on Dec 11, 2024; edited 3 times in total |
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bibliopole
Joined: Dec 09, 2024
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  Posted:
Dec 10, 2024 - 02:52 |
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thanks Bram for the detailed answer |
_________________ Fortune favors the bold... and the lucky. |
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smeborg
Joined: Jan 04, 2019
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  Posted:
Dec 10, 2024 - 23:30 |
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Hi bibliopole -
These are good questions. It would help greatly if you could indicate which FUMBBL environments you have played in, and with which teams. |
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koadah
Joined: Mar 30, 2005
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  Posted:
Dec 10, 2024 - 23:35 |
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