15 coaches online • Server time: 03:26
* * * Did you know? The highest gate in a single match is 243000.
Log in
Recent Forum Topics goto Post Gnomes are trashgoto Post Roster Tiersgoto Post Gnomes FTW! (Replays...
Irgy
Last seen 14 hours ago
Overall
Emerging Star
Overall
Record
3/3/2
Win Percentage
56%
Archive

2015

2015-10-15 08:32:17
rating 6

2012

2012-11-06 04:03:38
rating 3.9

2011

2011-11-16 02:22:12
rating 5.7

2010

2010-11-24 21:44:45
rating 3.4
2010-08-30 09:16:44
rating 4.5

2009

2009-04-11 08:04:11
rating 2.8
2009-02-09 02:14:58
rating 3.6
2015-10-15 08:32:17
4 votes, rating 6
If you like MtG & maths...
Hi guys, just cross-promoting a creation of mine (with the help of some friends) because I feel like there might be some people here nerdy enough to appreciate it. If you're familiar with the rules of Magic the Gathering, and enjoy maths, whacky combos, optimising a sequence of actions, and stupidly-large numbers, then you might enjoy this.
http://www.mezzacotta.net/magic/goldfish/
Rate this entry
Comments
Posted by Relezite on 2015-10-15 09:34:37
What turn does the goldfish game end on?
Posted by Wreckage on 2015-10-15 10:23:13
Can you maybe explain it a little?
I like those two things you mention but I don't think I'm gonna read everything just to figure out what it is about.
Posted by Meltyman on 2015-10-15 15:41:38
So you basically don't play per se, you just compare the total of dmg you can deal with your deck?

Each for their own, but why wouldn't you just play like normal people :D
Posted by Irgy on 2015-10-17 01:42:24
Relezite - It after you've had 7 turns, plus any extra turns you generate along the way. There's a slightly more technical description in the rules but that's the gist of it.

Wreckage - The short version is you draft some cards, then measure the maximum number of points you can get with those cards using a stacked deck (to take out the randomness) and against an inactive opponent. You then compare scores to see how well you drafted. The fun comes from finding whacky interactions between cards, for example Stolen Identity and Precursor Golem.

Meltyman - We play like normal people as well. This has the advantages though of zero cost, no requirement to be physically co-located or even online at the same time (we do the draft asynchronously), and being different in a whacky and interesting way.