#9 LoS Head – Broken Ribs (MNG) #9 LoS Head – Smashed Collar Bone (-ST)
“Like always its a good game when we play.
Blood great plays and changing of luck.
Im ready to play you any time m8.
Thx for the game and gl with the training camp :)”
“When all his niggles showed up, and my handicap rolls were bad habits (-1 rr) and greased shoes (one player has agi 1 til next kickoff), I knew I was in for a difficult game. And it was, a hard-fought game where each side gave as good as it got. My only real regret about the game was Coll, my guard/block lineman. He scores in turn 3; gets RIP'd in turn 4. Too early to use the apo on a lineman, so we say goodbye. Then game ends and the apo is sitting there, hat over heart, unused. Don't you just wish you could use the apo at the end of a game, if not used already, to try to negate injuries? I mean, they've already been out for the game. You could make it more difficult--say 3+ due to time lag from the actual injury til its use. Or maybe you can't negate injuries completely, just turn them into MNG. Anything, rather than having an unused apo sitting there staring at niggles/RIPs from early in a match.
Well, will have to wait on training Coll IV, as first we have to get our fourth blitzer, Redden IV, back on his feet. Great game, bumper! Will look for a rematch sometime down the road, if you're willing.”
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Blood great plays and changing of luck.
Im ready to play you any time m8.
Thx for the game and gl with the training camp :)”