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srjuanone
Last seen 9 years ago
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Archive

2012

2012-03-07 12:01:41
rating 5.3

2011

2011-12-26 16:05:51
rating 4.8
2011-07-29 17:33:34
rating 2.3
2011-06-06 15:37:41
rating 2.1
2011-04-08 13:44:52
rating 3.7
2011-03-29 16:57:26
rating 3.9
2011-03-02 16:30:45
rating 3.9
2011-02-25 11:39:19
rating 3.8
2011-02-17 16:24:41
rating 5.5
2011-06-06 15:37:41
18 votes, rating 2.1
The olfs (new team idea)
Orcs were elves tortured by Chaos Forces. However during this mutation process, some individuals were only partially affected. Their incomplete mutation turned green their skin, sharpened their teeth and made them look nastier, but their elfish dexterity and intelligence remained intact. Mentally these creatures had an internal conflict between the forces of good and evil, a conflict that could never be solved simply because of their nature.. a nature which was known as Olf:

0-16 Lineolf: 5 3 4 9 (G,A) / (S,P,M) 70.000
0-2 Olf Blitzer: 6 3 4 9 Block (G,A) / (S,P,M) 100.000
0-4 Olf Runner: 8 2 4 7 Foul App (G, A) / (S,P,M) 80.000
RR: 60.000
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Comments
Posted by Ravenmore on 2011-06-06 15:46:30
Now that is OP!
And why on earth would I want a runner with linos/blitzers like that...

and wait..is that Mutation access I see?
Posted by pythrr on 2011-06-06 15:48:40
4ag, 9 ag linemen?!

OP alert!

and yeah, runner sucks compared with the blitzers
Posted by pythrr on 2011-06-06 15:49:03
9 AV,of course.

Posted by srjuanone on 2011-06-06 15:56:10
I agree ag4 and av9 is OP, but with ma5 you cant take a real advantage of ag4.

You can only have 2 blitzers, so if u dont have runners ur team is very slow, thats why i would get the runners.

maybe RR should be 70.000 to make them less OP
Posted by srjuanone on 2011-06-06 15:58:31
Another possibility would be to give mutation access only to runners and with doubles
Posted by Calcium on 2011-06-06 16:06:27
On a pure fluff note....

'Olf' doesn't roll of my tounge particularly easily. Not feeling the background I'm afraid, and I tend to focus on that more than the statline personally.

None the less, nice try!
Posted by Garion on 2011-06-06 16:15:55
Similar to the MBBL roster for Ithilmar Elves in some ways. Though the Olfs are a bit OP

here is the elf one

0-16 lineman - 70k 5 3 4 9 GA
0-2 Throwers - 90k 5 3 4 9 GAP, Pass Kick-Off Return
0-4 Blitzers - 100k 6 3 4 9 GA, Block
0-2 Runner – 100k 7 3 4 8 GA, Jump up
RR – 50k
Posted by srjuanone on 2011-06-06 16:23:42
it seems to me that ithilmar elves are more OP than the olfs.
Posted by Garion on 2011-06-06 16:42:21
It is the Ma 8 player that tips yours over the edge I think, also the access to mutation skills. I think the Ithilmar Elves may be too good as well. But their lack of pace on the team causes them big problems. Only 2 players with ma7 on an elf team pretty much does away with any good chance of scoring a two turn touchdown. Which is one of the elf teams strongest assets. Also the linemen only have ma5 which means skilling them up is a hell of a lot harder than it is with otehr elf teams. But we shall soon find out how they perform in the mbbl tourney. Check on MBBL out, it's good fun.
Posted by srjuanone on 2011-06-06 16:58:18
is this the link to MBBL??
http://www.midgardbb.com/MBBL/

I cant find the ilthilmar elfs :(
Posted by Garion on 2011-06-06 17:11:33
http://midgardbb.com/MBBL/forum/viewtopic.php?t=1856

This is the tourney thread with them involved.

Join up, its fun, thuogh takes about a month to finish a game lol. Its play by email, took me a game to get used to the controls and obviously its not as good as Fumbbl but it gives me something to do when I'm at work ;)
Posted by fabik on 2011-06-06 17:29:28
Simply too strong^^