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Synn
Last seen 3 years ago
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Archive

2014

2014-06-01 21:47:54
rating 4
2014-04-27 01:44:08
rating 4.2
2014-02-23 09:17:27
rating 3.3
2014-02-22 16:54:35
rating 5.3
2014-02-09 07:44:04
rating 4.7
2014-01-07 01:44:42
rating 3.8

2013

2013-12-30 10:22:35
rating 3.1
2013-11-03 15:57:42
rating 5.2
2013-09-26 16:53:11
rating 3.8
2013-07-04 17:00:18
rating 2.3
2013-07-01 00:31:26
rating 4.6
2013-05-03 23:29:00
rating 5.1
2013-04-30 17:21:17
rating 4.9
2013-04-08 00:42:06
rating 5
2013-03-31 18:20:09
rating 5.5
2013-01-22 02:25:31
rating 4.2

2012

2012-12-25 02:47:13
rating 4.9
2012-11-26 01:03:47
rating 4.2
2012-11-22 19:06:56
rating 5.1
2012-11-22 18:27:01
rating 3.5
2012-11-18 18:57:48
rating 5.3
2012-11-08 23:56:41
rating 3.8
2012-10-22 02:32:32
rating 5.2
2012-08-11 00:10:02
rating 2.4
2012-07-28 00:58:52
rating 4.2
2012-07-14 07:45:26
rating 4
2012-07-08 21:45:07
rating 3.6

2011

2011-10-26 00:02:18
rating 2.6
2011-10-15 23:56:19
rating 3.3
2011-10-15 21:28:53
rating 2.9
2011-10-15 21:10:27
rating 3
2011-10-15 21:03:52
rating 3.1
2011-10-15 20:50:04
rating 3
2011-10-15 20:41:58
rating 3.1
2011-10-15 20:34:18
rating 3.5
2011-10-15 20:25:22
rating 3.8
2011-10-12 04:30:55
rating 5.6
2011-05-02 07:13:01
rating 4.7
2011-02-06 17:26:11
rating 3.7

2010

2010-07-11 23:17:43
rating 4.1
2010-07-05 18:59:19
rating 3.3
2010-06-26 18:17:10
rating 3
2010-06-18 22:23:51
rating 4.6
2010-05-20 04:45:38
rating 2.8
2010-04-14 02:32:02
rating 3.7
2010-03-06 17:45:48
rating 3.6
2010-03-03 19:18:50
rating 3.8
2010-02-27 17:54:06
rating 3.9
2010-02-27 00:07:11
rating 4.3
2010-02-23 01:09:53
rating 4.3
2010-01-22 01:16:56
rating 3.1
2010-01-21 01:55:00
rating 2.3
2010-01-20 04:56:22
rating 2.4
2010-01-01 19:44:17
rating 3.8

2009

2009-11-13 02:26:53
rating 4.5
2009-04-05 19:09:44
rating 2.5
2009-03-17 02:56:27
rating 2.6
2009-03-03 00:03:15
rating 3.6
2009-01-07 17:37:31
rating 3.8

2008

2008-12-25 17:04:50
rating 3.9
2008-12-12 22:14:49
rating 4.3
2008-09-05 21:59:14
rating 3.4
2008-08-12 03:29:08
rating 3.8
2008-07-20 02:06:56
rating 3.9
2008-04-23 18:30:21
rating 5
2008-04-23 18:09:29
rating 4.6
2008-03-18 17:33:58
rating 4.9

2007

2007-11-25 06:12:06
rating 4.8
2007-07-30 23:34:24
rating 3.3
2007-07-30 23:11:47
rating 3.3
2007-07-30 18:58:08
rating 4.3
2014-01-17 20:42:38
37 votes, rating 4.8
[Tactica] Synn's Quick Guide for Tourney Success
So... you find yourself entering a major. Good for you! Here are three quick tips to ensure that you bathe in the tears of your opponents.

1.) When it comes to TV... less is more!

Looking at the Warpstone Open field, you can see a bunch of teams that are TV 2,300+. Most will not be making the actual draw. As you get into the higher TV range, inducements become more powerful for two reasons. The first is the relative value of the bloodwieser babe (see below) and the second is the versatility. Playing against elves? Here's a chainsaw or a freebooted mino with tents. Bashy chaos in your path? Here's an apoth and some babes.

Finally, remember that the higher TV team has to ready themselves up first in the future rounds. Knowing what you are facing before spending your money is a helpful trick.

2.) When in doubt... take the babes!

Here is a bit of meta math for you.

For a player without thick skull or stunty or MB, breaking AV means a 25% chance of a KO. Point being that it happens. Getting that player back on a kickoff is a 50% shot. So a 300TV player KO'ed has an e(v) of 150TV (meaning you can expect 150TV of value on your field). Adding 100TV worth of babes means the e(v) is now up to 250TV. The babes have now just paid for themselves and that was only factoring in one star on one kickoff. You can see pretty quickly how babes pay for themselves when you have a team with clear starpower.

3.) Stressful games place greater stress on the offense.

So you got your trim TV 1900 team with your babes on the sideline and you draw an evil clawpombing monster of a team. You lose the kickoff and are forced to defend. Think you are screwed right? Wrong... here's why.

Tourney games bring the stress on coaches. Many have admitted to playing a little tighter as they see the specs count start to creep up. Stress always favors the defense. They are thinking of how they can score, but not score too quickly, and all of this while ensuring they cause enough damage. All the while, they know the audience expects them to send your team off to the graveyard.

All you have to do is try to stop them from taking the entire half to score. In the event they do take the full 8 turns to score, you have two KO shots with those babes in tow. Let Overtime be your friend. Just don't let the early blocks bring down your strategy and remember there are at least 8 more turns to go.

Hope this helps and remember... have fun.

__Synn
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Comments
Posted by xnoelx on 2014-01-17 20:55:10
Go to hell Synn...

Always glad to oblige.
Posted by liquidorange on 2014-01-17 20:56:37
4 votes, rating 3.5. Two votes of 6, two votes of 1. The 1 votes are people playing teams over 2300 TV.

Great writeup, even though it outlines how to beat my team. Fortunately for me - I have lots of stunty folks on the way to finals.
Posted by garyt1 on 2014-01-17 21:11:10
All you have to do is make the team take less than 8 turns to score. I think on how to to do that is where the advice is needed..
Posted by Synn on 2014-01-17 21:16:15
Not sure I would ever write a tactica blog on defense as that might be my competitive advantage. :)

__Synn
Posted by RC on 2014-01-17 21:29:52
Of course forgot to mention that the time you get 2 babes as inducement you get all cas and the time you induce an apoc you get all koes.
Posted by Purplegoo on 2014-01-17 21:42:42
You missed: 'Be as lame as possible'? ;)

Stereotypical tournament fun poking ahoy!
Posted by licker on 2014-01-17 21:45:09
Interesting opinions. It's not really [Tactical] though, its more [Meta].

Still, maybe you'll convince people to cut their benches before they play you :)
Posted by The_Provocateur on 2014-01-17 21:53:34
Meta = Tactical
Posted by Verminardo on 2014-01-17 23:20:00
Strategic, actually. /nitpick
Posted by Rabe on 2014-01-18 01:33:58
Probably true in many cases. For elfballing dwaves? Not really. They don't rely on bash and can handle most inducements pretty well (in contrary to the game itself), while they do need a deep bench (14+ players) to stand against the occasional claw-pombing opponent. They are also so high in TV and so low on cash that they don't even have to think about inducements. And finally: Defending first is good as long as it's assured that the deathroller is still there for the second half.

It's important to know the exceptions!

;-)
Posted by Overhamsteren on 2014-01-18 02:02:50
Lots of teams can spend 2200k+ TV just fine. :D
Posted by Gromrilram on 2014-01-18 04:53:25
Purplegoo:
I find matches with about 200k-300k TV difference quite interesting, the underdog team with a wizzard still has its shot. Much more interesting than some potential equal TV matches.



Another point (mentioned in a side sentence) is: have amnesia! A VERY common mistake is to asume you could predict future dice rolls based on previous ones, either "today nothing works" or "it failed 5 times is HAS to work once". If you keep that in mind it is much easier to adapt your strategy than to say "my strategy failed".
Thats not really tournament specific, but neither is the advice for babes, so screw you.