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ignatzami
Last seen 1 year ago
Overall
Experienced
Overall
Record
0/1/1
Win Percentage
25%
Archive

2017

2017-06-29 01:28:27
rating 6
2017-05-06 07:25:32
rating 5.5
2017-01-18 23:02:53
rating 3.5
2017-01-13 02:06:53
rating 6
2017-01-13 01:59:05
rating 1.8
2017-01-03 21:04:26
rating 0
2017-01-03 07:03:56
rating 5.8

2016

2016-12-20 21:09:18
rating 6
2016-12-15 20:00:52
rating 3
2016-10-10 04:36:12
rating 3.8
2016-09-30 05:01:09
rating 3
2016-09-17 07:14:11
rating 4.3
2016-06-04 01:41:44
rating 4.6
2016-06-03 19:30:42
rating 4

2015

2015-08-27 01:03:10
rating 3.7

2014

2014-01-06 19:49:06
rating 4.6

2013

2013-04-09 02:39:38
rating 2.3
2013-02-08 00:59:30
rating 2.4
2013-01-22 01:33:58
rating 4

2011

2011-01-25 23:21:55
rating 5.7
2011-01-24 19:17:47
rating 4.7
2011-01-19 04:42:06
rating 4.4
2011-01-12 21:11:43
rating 4.5
2011-01-05 20:37:18
rating 4.3

2010

2010-12-22 06:29:07
rating 4.3
2010-11-19 01:46:51
rating 5.3
2010-11-18 16:56:08
rating 5.4
2013-01-22 01:33:58
10 votes, rating 4
Pro
In my table-top league I've been blessed with a Minotaur, and doubles. Two of them in fact. I took Pro as his third skill, and second double. (Claw, Block, Pro)

At first, as with some other unusual skill picks, I regretted the pick, and wondered if another skill would have been better.

However, after three games this past Sunday with a Pro Mino, I'm sold. While the skill wasn't game-changing, it made the Mino much more reliable. I was able to hit, block, move, and screen with the big guy in ways I wouldn't have been able to had I not had the skill.

I was more willing to move him, knowing if I blew the Wild Animal role, I had the built in option of a re-roll.

This of course makes me very curious to try out Pro on other big guys. Especially on a TTM piece.
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Comments
Posted by Chainsaw on 2013-01-22 01:56:11
"I was more willing to move him, knowing if I blew the Wild Animal role, I had the built in option of a re-roll."

You mean as opposed to blocking with it? i.e. if the mino and another player were next to an opponent, you'd be happier blocking with your other player then attempting to move the mino?

If you just mean moving the mino freely, then that makes no sense, since failing the wild animal roll does not incur a loss of tacklezones, thus in that regard is a risk free roll.
Posted by Tathar on 2013-01-22 04:17:34
I take it to mean that without pro he would blitz the mino rather than moving it, even when he might want to blitz with a different player.
Posted by Sigmar1 on 2013-01-22 08:14:34
I've yet to try a Pro Big. I'm convinced I need to give it a shot.
Posted by ahalfling on 2013-01-22 10:51:21
I know it's not the same thing, but I'm really liking pro on my squig hoppers in Stunty Leeg. I mean, that's like putting pro on a vampire, and that's actually fairly common, but still.

I suspect pro is too situational to be worthwhile for most players -- if you need to reroll it, you want a real reroll. So either it needs to be a scenario where it honestly doesn't matter whether a move gets rerolled, but it would be nice if it did (a pushback block?), or it needs to be a scenario where you're trying some kind of elaborate and desperate multi-roll move (a dodge 2-GFI blitz? A dodge, pick-up and pass?) where you may need to reroll multiple rolls. The latter is not a thing it makes sense to plan for... but big guy WA (or BH/RS/etc.) rolls are definitely an example of the former.
Posted by maysrill on 2013-01-22 14:23:55
I'd have leaned toward Tackle or Dodge for a second doubles.

Pro, while nice, has never seemed to be better than those.

Tackle gives you a lot more versatility in blitzing with him (if you use a mino, you have to consider it once in a while or they are never worth the cost).

Dodge makes him live longer and combines well with BT to make him a cage-breaking, edge-surfing threat.
Posted by Verminardo on 2013-01-22 15:40:04
I'm thinking the biggest merit of Pro on a Wild Animal big guy is that your 1/6 chance of wasting your Blitz action is transformed into a 1/12 chance. Because if you do field one, you have to blitz with him.
Posted by maysrill on 2013-01-22 16:01:50
Actually, the best use of Pro for WA is for moving him when not blitzing.

It goes from being a 50% chance to being a 75% chance.
Posted by Quaruk on 2013-01-22 16:56:23
do like my krox roll 4 doubles :P .but that aside pro is really really usefull on a biggie in my experience
Posted by Catalyst32 on 2013-01-22 19:22:53
I've tried Pro on almost every type of Big Guy (Treemen excluded... I almost never play Woodies or Flings).

I think it works best on Big Guys with Wild Animal and Frenzy.
If you WA roll fails it isn't so crucial most of the time that it succeed because you don't lose the Tackle Zones... but when Pro can negate the failure you gain a useful player that can be scary. It gives you a chance to use him as a mobile road block or to set up blocks for him on the next turn.

With Boneheaded or Really Stupid Big Guys you are often better off NOT MOVING even with the chance to reroll with Pro because of the loss of TZ's. Skills like Block and Dodge are so much better for them for holding their ground in the middle of your formation.

It could be my different choice of Tactics in using a Wild Animal as opposed to a Bonehead or Really Stupid Big Guy is the reason I think Pro is the superior DOUBLE for a Big Guy with WA. Rat Ogres and Minotaur have AV8 and are not as well suited to holding down some space forcing your opponents to go around them. I like to use a WA on the weak-side edge of my formation as much as possible where it can work to contain the opponent to 1 side of the pitch or the other more. Against most opponents IF they have the speed to switch fields the players they are bringing towards my WA will be the ones most likely to suffer damage from the encounter (low AV).
Posted by Catalyst32 on 2013-01-22 19:25:13
Forgot to add... Frenzy
Players with Frenzy can sometimes Block themselves into danger and need more chances to save themselves. Pro helps provide that chance.
Posted by JackassRampant on 2013-01-23 19:30:02
Pro is seriously underrated as a combo skill. It's pretty much awesome on any player who does two or three kinds of actions that don't turn over when they fail. Blocking, esp. with BT-POMB, Dauntless, Jump Up, any anti-skill. It's also good on players who make chains of easy actions: use the RR first, and then if you need Pro later, you have it. That doesn't make it a great skill, or even a good one, but it's definitely better than its reputation.