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Pirog
Last seen 2 years ago
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Rookie
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0/0/0
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Archive

2011

2011-03-17 09:22:13
rating 2.5
2011-03-10 16:47:53
rating 3.7
2011-01-16 00:14:32
rating 4.4
2011-01-07 02:18:59
rating 3.4

2010

2010-02-16 17:33:35
rating 2.3
2010-01-13 15:49:14
rating 2.1

2009

2009-12-21 15:19:01
rating 3.6
2009-12-01 19:29:59
rating 3.3
2009-11-24 03:36:58
rating 3.8
2009-03-19 00:10:46
rating 4.3
2009-03-17 12:28:01
rating 2.4

2008

2008-10-12 14:07:47
rating 3.4
2008-09-24 19:25:05
rating 4.8
2008-07-05 03:52:33
rating 3.8
2008-02-28 01:52:32
rating 4.5
2008-02-14 20:04:51
rating 3.4
2008-02-08 22:38:24
rating 3.6
2008-02-04 21:55:20
rating 3.7

2007

2007-12-17 14:22:19
rating 4
2007-10-30 11:36:05
rating 4.4
2007-10-15 23:41:08
rating 2.9
2007-09-20 15:54:18
rating 3.1
2007-08-06 09:30:34
rating 3.1
2007-07-31 09:07:01
rating 3.4
2007-07-30 21:43:12
rating 3.3
2007-07-30 09:35:27
rating 3.1
2007-09-20 15:54:18
42 votes, rating 3.1
A costly tradition
For some reason I tend to be very unlucky in Fumbbl related issues. There are worse ways to spend your misfortunes. I tend to get girls that look better than me, I have had a quite fortunate upbringing and I live in a country which enables me an excellent social safety net. I'm also reasonably intelligent and have a good social life despite playing Blood Bowl. So I definately don't see myself as an unlucky person in general.

I'm also one of few people (that I have noticed) that seems happy with the RNG change. Although I don't see why it would make a difference I have experienced a rather significant reduction of bad luck. Almost immediately after the change I achieved the 5 match win streak award and I tend to get dice raped a lot less, even if they still happen more often than for most people.

It's easy to just percieve luck as bad though. I for example have a feeling that I always manage to age niggle my best players. But it's easy to just think it's like that, because a failed SPP roll on a good player probably makes more of a notable memory than when you succeed. So today when I had spare time at work I investigated myself. Since I have 30 active teams and not the best patience in the world I decided to make the survey based on +ST and/or +AG increases as a way of indicating the great possible players.

Here is the result of my +AG/ST players:
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No players have achieved a 4th skill. (although one came close when he died at SPP 50)

5 players have achieved a 3rd skill. 40 % failed the roll, with niggling injuries as a result.

19 players have achieved a 2nd skill. 27,7 % have failed the roll with niggles and one -AG as a result.

2 players have the +ST +AG combo. 50 % failed the 2nd skill roll with a niggle as a result.

1 player have +AG +AG. He failed his 2nd skill roll with a niggle as a result.

8 players achieved +ST or +AG on their first roll and have yet to get a second skill. I wonder which of them that will have their promising careers ruined...
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