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Skavenguy13
Last seen 15 years ago
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Archive

2010

2010-02-06 04:45:27
rating 4.2
2010-01-23 21:37:08
rating 4.3
2010-01-20 05:09:05
rating 4.4
2010-01-15 07:03:18
rating 4.1
2010-01-13 02:11:08
rating 3.3

2009

2009-12-18 22:21:30
rating 3.6
2009-12-13 07:11:50
rating 3
2009-12-08 21:19:16
rating 2.9
2009-12-08 04:54:19
rating 2.8
2009-12-02 17:35:19
rating 3.3
2009-11-30 21:18:06
rating 3.1
2009-11-30 00:07:37
rating 3.2
2009-11-29 07:35:55
rating 2.8
2009-11-29 04:08:14
rating 2.9
2009-11-27 07:53:52
rating 3.3
2009-11-27 01:06:07
rating 3.7
2009-11-22 19:07:15
rating 3.9
2009-11-20 22:59:16
rating 3.8
2009-11-17 22:39:05
rating 3.8
2009-11-15 04:32:21
rating 3
2009-11-15 00:16:17
rating 3.8
2009-11-14 09:22:30
rating 3.1
2009-11-14 01:06:45
rating 3.6
2009-11-08 08:32:23
rating 3.4
2009-11-07 19:05:16
rating 3.7
2009-11-07 01:55:36
rating 4.1
2009-11-06 23:13:33
rating 3.6
2009-11-04 07:47:32
rating 3.5
2009-11-03 22:41:15
rating 4.1
2009-11-01 09:11:10
rating 3.9
2009-10-31 22:08:02
rating 4.7
2009-10-31 07:54:44
rating 4.6
2009-10-31 05:39:51
rating 4.1
2009-10-30 19:08:28
rating 4.1
2009-10-30 16:24:10
rating 4.8
2009-10-29 20:06:57
rating 5
2009-10-31 05:39:51
20 votes, rating 4.1
3rd match
I feel like a blog whore.

SO! 3rd match already! Against barryb's brand new skaven team. Tied 2-2, I caused him 2 SIs and I had a thrower and liner missing the game.

Before the game, I read the comments from the blog.
http://fumbbl.com/index.php?name=PNphpBB2&file=viewtopic&t=719
this link helped me pick skills, Block for Foodsnatcher. And although I was beginning to see it, seeing it at the near-top of the basic tips "do your dice-less moves first", it's really true. Also learned about fan factor a bit, but it seems it's too late to change that. I'll know better next time.

So what did I learn from the game?
- GRs are very very fast, somewhat agile, and very very weak.
- Block assist FTW. USE THEM! I think I'm getting the hang of it.
- Keep enough rats deep behind to beat up the fast runners hat could slip by. Even my throwers aren't too weak.
- Keeping the enemy down in the scrimmage line seemed to work, but I wont be able to pull it off against all teams. Assist + outnumber helps
- Diceless moves first, then most importants, then less risky, then the rest that matters less. You know, for turnovers.
- 1S is a big difference. Again : assists.
- be careful with the dishes. I broke a plate carrying it back to the counter :(
- My plan to give a GR the ball and sprint isn't terrible, but not really good. I need a better plan. They get beaten up by just about anything that can reach them. The only good point is it keeps the ball deep in their territory for a long time.

So Rarrghsplo and Gubla got skills (Guard and Sure Feet) that I need to remember. Thanks again to the one who gave me the "most used skills" list. But I need to check why my rat-ogre couldn't choose the ones in the list in the link.
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Comments
Posted by Lobossumi on 2009-10-31 06:41:32
From the big guys section in the Help/FAQ game rules:

Most Big Guys can only take Strength skills. A Big Guy that rolls a double while making a Star Player roll may choose to take a Strength Trait, or General, Passing, Strength or Agility Skills. Rat Ogres, Minotaurs and Beasts of Nurgle can also take Physical abilities (representing mutations) if they roll a double.
Posted by Skavenguy13 on 2009-10-31 07:27:43
That's what I thought at first, but I'm confused how it's about 40% chosen. Chances of getting doubles are 1/6? about 16%?
Posted by James_Probert on 2009-10-31 10:00:48
Yep, but that list also represents data from when big guys had G access, and so the stats are a 'bit skewed' towards skills like block and tackle etc