I had choice between sleep or play. So did Ro. Game ensued. I used my Iconics to try out my new icons, he used skavens (2GR, 2SV, 0RO, 1T). I lost 3-1 and he mostly played better than me, which I was kinda expecting. It's nice because it let me see skavens from another angle.
http://fumbbl.com/FUMBBL.php?page=match&id=2880798
What did I learn today?
- my icons win (see Iconics' yearbook).
- human throwers have 2 icons on the pitch : a thrower one and a liner one. I lost my 2nd thrower countless times among my liners.
- Guard. Yeah I know that's from my previous games, but Guard is cool. Having a few players with it really helps in close fights.
- Main reason I lost : positioning in general. Having my last player too far to reach the case, the player being 1 square too far to score, placing my players correctly for optimal dodge-tackling and defensive assists. I knew it was one of the main things I had to practice and it came apparent here.
- Some of the main ways he beat me was of course through positioning, but also by making a lot of successful dodges. I could use that.
- Remember my kicker. I went 1/2 on that, which is better than my average so far.
- Block/Dodge players (Blodgers) are very hard to keep down.
- Apparently, on Argue Ref, 1 = you can't do it anymore, 6 = success.
- Skavens are fragile. 3 deaths. One by crowd, 2 by ogre. Plus 2 BH for each team.
- Kick result CAN kill players.
- Crowd prevents use of apo. pushing in crowd = unsavable injuries (but don't count as CAS).
- Learn2foul. Seriously.
- Even if the ref isnt looking, I can still get thrown out.
- Passes, even long, aren't THAT hard. And on that matter, high A is about as good as the Pass skill in many occasions.
- Team advancement. Partly the reason why I lost my last 2 games. One had good skills on just aout every guy, the other had a super gutter runner. I can't say I have anything great on any team.
- Handicaps seem mostly overrated from my last couple of games. Sure things like a RR aren't bad, but having more (or stronger) players would be better almost any day I think. So don't count on it too much as being equalizers.
- stopping gutter runners. Hard. Dangerous moves for their health it is, but when there's 2 in your zone ready to catch a ball behind your line, TD often ensues.
- Get better at counting. For dice. Sometimes I just guess how much I need to pass a roll and I shouldn't have to guess.
- Giving the ball to the S2 guy just because he's faster/agile isn't always a good idea. He's weaker, so easier to knowck down and lose the ball (blitz). A knocked liner can come out of nowhere and blitz the S2 carrier with 2 dice.
- With higher M, throwing the ball far away can sometimes be a good idea (!). Sometimes.
- I like my icons. I do. Quote from Ro : "i lol"
Skill on ogre, with double? (can take +M)
--- BTW, no matter what Spoony says, the Add Comment button, will not delete your teams. So use it :) ---