Some of you may have noticed I had a bit of an absent period here, even missed a scheduling the stunty cup Q-final deadline (sorry GronxWild and Shadow!). I'm ashamed to admit that the cause for this is that I temporarily defected to the 'shiny graphics' side of blood bowl. Spurred on by Jimmy 'always right' over facebook, I figured I'd try the 34.000 team 'box full of noobs' that is Cyanide's free ladder. And it was fun for a bit, but I think I'm done for the moment.
Although
my team rolled annoyingly few doubles (1 Mb and 1 very short-lived guard in about 40? 50? skillups), after 50 games I finally managed to wind up higher than
this coach who had been dominating the lists with two chaos teams for a long time. (does anyone know who DonChump is btw? It's not BillBrasky; I checked).
Some other thoughts on the game:
It really really looks great. They brought the positionals to life in a way that is a great pleasure to look at if you love this boardgame of ours.
Getting a game takes anywhere between a second and a minute; however, big TV gaps occur (especially now that my TV flipped to the other side of stupid).
The 'any treasury over 150k counts as TV' is oddly liberating; I like it.
Gameplay itself could be much quicker, mostly because you can't start an action until the previous one has finished animating. (This is especially annoying when setting up; the player has to walk over to where you clicked before you can click the next one!)
Their system discourages interaction and learning. Having no chat pre-game or postgame (when the game ends you don't even have time to say gg), game analysis and teaching is made impossible. I usually do tell people who seem interested 'if you really want to learn the game, play on fumbbl'. It made me really appreciate how fummbl is run through the site, which offers you the forum and the blogs in a way that invites you to interact. I think that if cyanide had forum posts and blogs linked from within their game, they might develop more of a community.
Concessions are a big problem, as your players don't leave (and hence you can keep them safe by conceding vs threats as long as you don't care about w/d/l). As a result of that, scary teams grow even more easily (because free MVPs). Today I had a clawpomb spam chaos opponent. When I was about to gangfoul his mino, he conceded. The next two spins I was drawn against him again, and he conceded both pre-game (he was playing TV 2400 chaos vs TV 2100 dark elves). Silliness. I expect I would see many more concessions if I were playing as a basher.
With coach levels being what they are, frenzy is godlike (and an AG5 leap witch even more so). My kingdom for a juggernaut!
Sidestep not being optional can really screw with your chainpushes (GRRR!)